Merchant Archive

Thread: Let's talk ship pricing!

DingoBoi
Thu Oct 21, 2004 9:08 pm
#14

5cpu minimum on chassis


20-30 cpu on components.. leaning toward higher spectrum



~ EPC SHIPYARDS ~
_________________________________________________________________________________________________
Premium Ships & Components Featuring 5 Master Shipwrights * Powering the Eclipse Galaxy
u A R B O R E A L H O R I Z O N S u L A R G E S T S H I P Y A R D S I N T HE G A L A X Y u Naboo -6500 3300u
u M E G A C O R P u P O W E R u Talus -546 -2767u
Elioi
Fri Oct 22, 2004 1:37 am
#15

Its going to be interesting to see how ship components are going to sell and be grouped by vendor.


Let me tell you as a Droid crafter that doing components by hand is going to kill you if you plan on having each component and chasis availible.


No factory runs on engines, shiled gens, armor, and all is going to make a very segmented market.


Personally I think I'm going to specialize in Shiled Gens and one other compo, haven't decided what yet.



Regardless be prepared for a whole new type of crafting - no easy pulling of items out of factory crates to stock, you are going to have to have rooom in your inv for each and every component, not to mention having to craft each one.
DingoBoi
Fri Oct 22, 2004 3:44 am
#16

yes, horrid hand crafting... and I plan on mass producing too.. /gasp. carpal tunnel here i come.


depending on how much it annoys me, I plan on charging even more then.



~ EPC SHIPYARDS ~
_________________________________________________________________________________________________
Premium Ships & Components Featuring 5 Master Shipwrights * Powering the Eclipse Galaxy
u A R B O R E A L H O R I Z O N S u L A R G E S T S H I P Y A R D S I N T HE G A L A X Y u Naboo -6500 3300u
u M E G A C O R P u P O W E R u Talus -546 -2767u
DocSavag
Fri Oct 22, 2004 5:32 am
#17

Yea, I don't plan on trying to carry everything. I am hoping that the ship market will be fairly unique in that there are so many pieces and combinations that it will be possible to specialize instead of every vendor carrying the exact same things.

This is by the way a very familiar model that I'm seeing. Most of the things about shipwright are filled with little nuances that are designed to combat the pet peeves of the developers about crafting professions. The fact that a novice can make items (chassis) that will be practically identical to those that masters can make (While the component market will be master driven) The fact that each component has 4-5 different stats that can be tweaked. This is a very important aspect to diversity of the market. It will be virtually impossible for one shipwright to craft every single combination of every component. This leaves room for one of us to specialize in low mass items while others specialize in low power consumption or high armor or high output..it will be interesting to see how it all shakes out from a market standpoint. Beta isn't a good test of that kind of thing.

The one thing I am uncomfortable with is that the initial development of shipwrights is really slanted to every high volume existing crafters or someone with a lot of income to invest. At 6.75 million or better in resources to master this is easily the most expensive crafting profession to master.



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



DocSavag
Fri Oct 22, 2004 9:30 am
#18

A lot of shipwrights won't bother to try to sell the Tier 0 chassis they make. They have this impression that those chassis aren't worth anything. They are wrong of course becasue no one in their right mind wants to use the n00b ship without hyperspace any longer than they absolutely have to.



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Mkappus
Fri Oct 22, 2004 2:37 pm
#19

I plan on trying to do two componets plus the consummables missles/chaff.


I believe ships go


5k resources

13k resources

30k resources

60k resources

80k resources

150k resources


I think 5 cpu is fair, but I think it will be hard to charge that for level 1 or level 2. I think the first week we may be able to get 5 cpu, but soon after level 1 ships will be on the bazaar for 6k as people retire them and move on.


20-30 cpu for components, is gonna be tough. If you add up all the component costs that would be more than the ship? Also, considering looted components are superior up to level 5 or so, what is demand going to be like? I think 10 min is where I hope to be, and up to 20 for really nice stuff.


I plan on trying to offer 3 levels of things

Value

Quality

Premium


Depending on the difference I can really get in stats it would go 10, 15, 20 cpu, possibly more if I have to pay for new rare or uber resources.



Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
rexan
Fri Oct 22, 2004 3:09 pm
#20






Mkappus wrote:

I plan on trying to do two componets plus the consummables missles/chaff.


I believe ships go


5k resources

13k resources

30k resources

60k resources

80k resources

150k resources


I think 5 cpu is fair, but I think it will be hard to charge that for level 1 or level 2. I think the first week we may be able to get 5 cpu, but soon after level 1 ships will be on the bazaar for 6k as people retire them and move on.


20-30 cpu for components, is gonna be tough. If you add up all the component costs that would be more than the ship? Also, considering looted components are superior up to level 5 or so, what is demand going to be like? I think 10 min is where I hope to be, and up to 20 for really nice stuff.


I plan on trying to offer 3 levels of things

Value

Quality

Premium


Depending on the difference I can really get in stats it would go 10, 15, 20 cpu, possibly more if I have to pay for new rare or uber resources.





I can totally see people spending 25k for a Novice ship. If nothing more this gives them the ability for hyperspace. Being able to travel from LOK to Dantooine in one jump is going to make many people very happy. (does anyone know if you can still unload the components from the newb ship?)


5-6 cpu seems to be totally reasonable for the chassis. I'm not sure how much "retiring" of chassis you will really see. People have to spend quite a bit on money for the chassis vendor to construct the chassis blueprint into a functional chassis. Far more than the 6k then can re-coup on the bazaar. I actually see the bazaar filling up with grind chassis that many novice shipwrights will dump on the market to offset the cost of the grind.


In JTL, the chassis are almost commodity item. Its the components whichwill gives peoples ships the differentiation.




Rexan Ryu
Master Smuggler
Flurry Server
Galacium
Fri Oct 22, 2004 4:05 pm
#21


Prepare for disapointment


With the number of people grinding to shipwright, cheap ship chassis will be a dime a dozen. Considering the resources required there isn't much reason to practice them, and instead make one or two more and just make the actual things as you grind. That means lots and lots of invintory and limited demand. Those grind chasis will be rediculously cheap.


Once the dust settles steel is going to be expensive for a while, and prices will go up a bit as folks figure out what they want in a ship and all the junk schematics collect dust. Selling steel will be the best way to make money for a while.


Finaly the steel supply will even out andframes will settle in between 2 and 6 cpu depending on the crafter. I think in the end custom ships will be the best way to make good profit and vendor items will be much like weapons. You will make whatever the best items are and the big moeny items will be the looted components.


Me....


I'll be selling grind chassis for cheap and good chassis for quite a bit to start with. I'll see what others are charging and see what's selling and whats not and make adjustments accordingly. I'll be mining resources like a madman and trying to avoid having to buy them directly. I'll try to make money on the secondary markets for archetecture goods related to ship trades and furniture for decorating ships.



Starship Enterprises - Insurgo Emporium - Waypoint -6677 -3785 - Insurgo, Naboo, Kettemoor
Corsican_Ogre
Sat Oct 23, 2004 6:23 am
#22






DocSavag wrote:
A lot of shipwrights won't bother to try to sell the Tier 0 chassis they make. They have this impression that those chassis aren't worth anything. They are wrong of course becasue no one in their right mind wants to use the n00b ship without hyperspace any longer than they absolutely have to.





/agree I already have beta vets asking for me to reserve them ship chassis and offering me a bit more then 5 cpu for the hull too. For starter ships the the 5 cpu is gonna be fine with me I am working out deals with some of the more aggressive pilots for RE stuff since I will be grinding rather then flying the first day.



Vrailus Novawolf
12 Point Master Armorsmith Master Shipwright Master Merchant
Daragon V Mall At Lake Destiny (Near Keren) 3125 2819
DocSavag
Sat Oct 23, 2004 9:13 am
#23

I'll be doing a little of both. But The first order of business is Z95's for myself and my guildmates



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Ewach
Sat Oct 23, 2004 2:31 pm
#24

At first I will be offering "ships in a bag" - novice level ships with all necessary components. That way I can put these bags on a vendor and point novice pilots that way.


My goal is for them to be completely functional right out of the backpack, the buyer just obtains the chassis from the dealer then loads up the components.


My current pricing stuctures is as follows, allow I may tweak it a little further:


Base Resource CPU: 5

Chassis Labor Charge: 5K

Component Labor Charge: 1K

Subbomponent Labor Charge: 500 credits (lower as these can be made in factory)


So that would make a fully outfitted Z-95 cost as follows:


Chassis: (5000 resources @ 5 cpu) + 5K = 30K

Shield: (200 @ 5 cpu) + 1K = 2K

Shield Optional Component: (100 @ 5 cpu) + 500 = 1K

(same for Armor[x2], Reactor, Engine, Booster, Capacitor, Weapon)


So, that would be 8 Componts @ 3K each = 24K


Total Cost of Outfitted Ship: 54K


I may discount that to 50K, like a near 10% discount for the group purchase as opposed to selling everything individually.


Note - I've seen others mention 10 cpu for the components - as it turns out, the labor charge I've chosen to use make it work out exactly the same.




SWG Lexicon: "Every Player" Means "Except Crafters"



Ewach - Founder of Travelers Respite on Sunrunner
Located halfway between Anchorhead and Mos Eisley (2180, -4684)
Visit my Shop at (2030, -4660)
LonelyGhost
Sat Oct 23, 2004 5:14 pm
#25

WHat about mid-level and Master ships? WIll you staywith that setup when you are dropping nearly a quarter million units of resources to make a chassis and some parts?


Labor - Component & Type - Total resources used


5k ChassisImperial, TIE Bomber60,000
1k ReactorFusion Reactor, M42,500
500c Reactor Add-OnReactor Overcharger, M41,250
1k EngineStarfighter Engine, M55,000
500c Engine Add-OnMass Reduction Kit, M52,500
1k Armor 1Durasteel Plating, Experimental5,000
1k Armor 2Durasteel Plating, Heavy1,000
500c Armor 2 Add-OnArmor Reinforcement Panel, M41,250
1k ShieldDeflector Shield Generator, Experimental5,000
1k CapacitorWeapons Capacitor, M55,000
500c Capacitor Add-OnBattery, Heavy, M52,500
1k Weapon 1Blaster, Experimental (c9)5,000
500c Weapon 1 Add-OnArmor Effectiveness Intensifier, M42,500
1k Weapon 2Disruptor, Heavy1,000
500c Weapon 2 Add-OnMax Damage Intensifier, M32,500
1k Weapon 3Launcher, Concussion, M35,000
1k Weapon 4Launcher, Spacebomb, M12,500
1k Droid InterfaceDroid Interface, M42,500
500c Droid Add-OnDroid Brain Upgrade, M41,250


Net Resources - 113,250


Total CPU cost = 566,250


Total Labor charges = 19,500


Total Ship Cost = 585,750k


Net CPU is 5.17


That about right? My plan is more involved, and I'm glad God gave us spreadsheets, heheh. This same ship, with my base of 6cpu and several layers of markups costs 1,060,600. Its net cpu is 9.4cpu. This will be my starting point.




Crys Akkori - Merchant Engineer
Veteren of SIN, IO, and XC - A Founder of Jaxian Bay
Elder DE, Architect, Artisan, Chef, Merchant

Vendor on Naboo at -7547 4635 (Fly in to Theed)

Crafters do have decay on resources. As we use it it GOES AWAY. And when it's gone, we have to get more. - Elekae
Jaer_Allanon
Sat Oct 23, 2004 5:32 pm
#26

I have a couple of questions...


1.) Can any of these components be sliced?


2.) Are there any hands down popular winners that people will buy. (ie. Composite Armor, stun weaponry, etc..)


3.) Do ships come with certification requirements for the pilots?


4.) Do you guys really know what is going to make a great starship? Or are you just guessing what is going to be popular and make the padded leather seats and cup holders because everyone loves them?


There are a ton of other questions since I wasn't involved in the Beta. These questions would help clairify what items will be worth more to sell seperately vs assembled and how much they should be priced at based on need.


Obviously, merchants talking about pricing is an occupational hazard. Ultimately, the customer dictates the price. If your stuff doesn't sell, you lower your price. If you can't keep it in stock, then raise your prices.


I know, I'm preaching to the choir here...



Quote of the day:

GuiltySparkKauri

commenting on the benefits of loyalty to SOE:
Maybe they'll get a new vehicle in the shape of a big butt.
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