Merchant Archive

Thread: Merchant CURB Idea

Painstake
Tue Feb 15, 2005 3:57 pm
#1



So I have been reading lately about the CURB and the affects it is going to have on Armor, Weapons, and the GCW. For all intents and purposes my main toon, Dheso, is completely based in crafting professions. Many of the items being released with the CURB will be factional armors and weapons that we will need to use faction points to purchase limited use schematics to make. Here in lies my issue, I am not rich enough to buy faction points to support this concept nor do I have any combat skills to obtain them on my own. Here is a solution that I would like to seem them implement to help alleviate some of the faction point requirements and allow my lowly crafter to actively participate in the GCW.


Here are the changes that I propose that would help crafters participate and should be fairly easy to implement.


Merchants:


Allow Merchants to sale items for faction points, credits, or a combination of the two. This would allow pure crafters the ability to gain faction points while providing the new weapons and armor for the GCW.


GCW Factional Schematic purchases:


Similar to the PVP designations have very similar for crafters when purchasing the schematics. Allow bonuses and penalties depending on factional status and race in line with current factional purchases.


1. Rebel / Alliance – only able to purchase and learn schematics designated for the alliance. Due to declared faction (non overt in current terms) they receive a bonus to purchases of factional schematics for their faction


2. Imperial - only able to purchase and learn schematics designated for the empire. Due to declared faction (non overt in current terms) they receive a bonus to purchases of factional schematics for their faction. This is however limited to their racial penalties normally associated for factional purchases.


3. Civilian (Neutral) – allowed to purchase and learn schematics from both factions but at double the faction point cost of the same schematic for a faction member. In the case of the Empire, racial penalties would also be enforced.


As with normal faction purchases rank allows for reduced penalties associated with these transactions. Also have weapons or armor that can only be crafted by a member of that faction. This would also apply to the neutral crafter by having items such as the Czerka Dart Carbine or Death hammer Pistol available only to them.


This system would allow a neutral player to still participate in the GCW as a neutral armaments provider while still incurring hefty penalties for not “choosing a side.” It would give declared crafters an edge by allowing access to schematics that would be harder to obtain for their counterparts.


- edit - not only would this create a use for the faction points but give people a reason to participate in the GCW as credits are not as easily obtained.


What are your thoughts?

Message Edited by Painstake on 02-15-2005 04:44 PM



Dheso - Master Weaponsmith, Master Armorsmith - Valcyn
Abrams - Master Bounty Hunter - Flurry
Torque - Master Smuggler, Master Swordsman - Valcyn (RIP 5-03-2005)
Skawn
Thu Feb 17, 2005 1:58 pm
#2

Good ideas. The one thing I've always wanted to see but have no clue for implimentation is a system where the Rebels or Imperials could "take" items from my vendor and repay me with faction.


Allow me to turn on oroff this ability and I think it would be neat to get a sale e-mail like this:


"You sale of a T-21 has been ended by order of the Empire. We thank you for your support in our war against the rebellion.In compensation, we will be noting you support with our recruiters and personel." You have been awarded X faction points.


Something similar could be done for Rebels as well. The only way I see this getting abused (and the only reason I can't see it getting implimented) is the ability to load a vendor with junk and then turn this feature on. It would be funny to get the above e-mail with a Chance Cube substituted for the T-21... Perhaps making this only work for Weapons, Armor, Food and Medical Supplies would be an idea.



Skawn Olan
Merchant/Droid Engineer
DesktopSaki
Fri Feb 18, 2005 1:07 pm
#3

Interesting idea, selling for faction points. I like.



Once a Ranger... Always a Ranger.
IGN: Stof - Parsec Armor, Mos Omenos, Tatooine, 23 Jump Street -2929 -6677
Home of the Amazin' Flamin' Bothan Crotch
- /salute Phe'nix, Eclipse's only real life Bothan Marine Ranger. Oorah!
Master Ranger and proud of it.
That which does not kill me... Will make someone a really nice coat.

Ahnlida
Sat Feb 19, 2005 7:18 am
#4

Umm.. I don't know what the CURB is... guess I'll have to look for that elsewhere...

BUT!... this is a great idea!

The main reason I like it so much is that totally non-combat characters can do it, and it fits with the theme!! Geh, I'm liking it even more just writing about it. It's about as close to real life conflict as you can get. Country A invades Country B, Country C helps Country B and everybody loves them for it. Piece of cake to translate that into code for the game! In fact, it would even be easy to take it a step further...

One aspect of the GCW is that individual cities will be able to be "won" or "lost" by either side. You'll then see the security forces of the winning side patrolling the city until/unless it's won back by the other... If you had a merchant/crafter support "recruiter" or whatever you want to call them in each city, one for each faction, that could be a part of all this. That way, not only could I get, say, Rebel Faction for crafting meds and giving them to the Rebel support recruiter, but I could also have the satisfaction of seeing direct and tangible results of my support implemented!

Bravo, Painstake, BRA-VOH!!
Dimear
Sat Feb 19, 2005 10:43 am
#5

I think these are really cool ideas too. I think the merchant would have to set the faction value of an item though - not the game. Some items are more valuable than others.

On a side note, I'm still concerned that merchants will be kicked out of the GCW unless they're also fighters though. Those NPC's that will be roving the cities will attack any factioned player on sight. And the NPC's are apparently getting much tougher. For non-combatants like merchant, that means you'll be getting killed every few minutes unless you're neutral or you only visit the planets currently controlled by your faction. And once you get tired of cloning every few minutes and drop your faction, the cap on how many faction points you can have drops too. This might make your idea impractical.

But I see these as the problems that will need to be fixed - not your suggestion. Your idea is great.





Thus sayeth Dimear

jimbothefirst
Sun Feb 20, 2005 1:22 am
#6

Just as thought here but isnt there already a way for a non combat character to get faction points through a smuggler? Think interdependancy folks you sell your products and then use those credits to purchase faction points. The smuggler then uses the cash to buy armor and weapons to wear so he can live if jumped on while trading faction. Seems like it is working as intended already.


Just a thought



AKAB
Master Smuggler
Kettemoor
gomi321
Mon Feb 21, 2005 7:15 am
#7

This is from the merchant forum.


Merchants: Allow Merchants to sale items for faction points, credits, or a combination of the two. This would allow pure crafters the ability to gain faction points while providing the new weapons and armor for the GCW.

Message Edited by gomi321 on 02-21-2005 09:16 AM




Gomi Wylar - The Dirty Smuggler
Wanderhomes Oldest Surviving Smuggler
Smuggler Event Video

IIA - Wanderhome's funniest guild
We make folks feel "uncomfortable"
I got the pistols so I'll keep the pesos, Yeah that seems fair
gomi321
Mon Feb 21, 2005 7:16 am
#8

I figure if they are going to scream about us posting a poll about selling sliced weapons we can fuss about this




Gomi Wylar - The Dirty Smuggler
Wanderhomes Oldest Surviving Smuggler
Smuggler Event Video

IIA - Wanderhome's funniest guild
We make folks feel "uncomfortable"
I got the pistols so I'll keep the pesos, Yeah that seems fair
dlc3007
Mon Feb 21, 2005 7:22 am
#9

I'm not replying to their thread in my current mood.


I'm not replying to their thread in my current mood.


I'm not replying to their thread in my current mood.


I'm going to my happy place.


I'm going to my happy place.


I'm going to my happy place.


I'm going to my happy place.




Imperial Col. Croda L'to

Jedi kiss their sisters -- repeatedly.



Zombie_Arsani wrote: Quiet jedi, grownups are talking.
dlc3007
Mon Feb 21, 2005 7:32 am
#10

That's an interesting idea, except that there is already a profession that sells faction points.


The theory is that buying faction points is actually bribing a recruiter to get some recognition in the faction. Given that it is a bribe and not a legal transaction, the ability to do this was given to the criminals who knew who/how to make the bribe without getting busted.


Just because faction points are traded between players, usually (but not always) in exchange for credits, it is a mistake to think of them as credits. Faction points are your reputation and it doesn't make sense to have them on a vendor.




Imperial Col. Croda L'to

Jedi kiss their sisters -- repeatedly.



Zombie_Arsani wrote: Quiet jedi, grownups are talking.
DigiDante
Mon Feb 21, 2005 8:59 am
#11



dlc3007 wrote:
That's an interesting idea, except that there is already a profession that sells faction points.
The theory is that buying faction points is actually bribing a recruiter to get some recognition in the faction. Given that it is a bribe and not a legal transaction, the ability to do this was given to the criminals who knew who/how to make the bribe without getting busted.
Just because faction points are traded between players, usually (but not always) in exchange for credits, it is a mistake to think of them as credits. Faction points are your reputation and it doesn't make sense to have them on a vendor.






Didn't reply?

Good post though I gave you 5 stars.



Selusa Secundus - Elder Smuggler - September 2003.
Sheeana Secundus - Respec Jedi - Elder Carbineer @ heart.
Raylonis Del'Rathin - Elder Chef, Dancer - Retired / Canceled July 2005.
Leader of the fallen Guild, Veil of Silence.

Without the past, the future would never happen.
Believes in a better future for SWG.
Everytime a Rollback or Additional server thread is spawned SOE murders a kitten. Please... think of the kittens and stop this erradication.
dlc3007
Mon Feb 21, 2005 9:09 am
#12

yeah, well.... Ok. I replied later.

It certainly wasn't the reply that I originally started composing.




Imperial Col. Croda L'to

Jedi kiss their sisters -- repeatedly.



Zombie_Arsani wrote: Quiet jedi, grownups are talking.
SmugglinZane
Mon Feb 21, 2005 10:10 am
#13

You know, this started last week and is going to continue to roll into something ugly. I'm though posting on threads like that made by shortsighted players who only care about making something benefit them regardless of how it effects others. I have no faith in the powers to listen to us while they continue to dismantle our profession. In other words, I see this change going in as part of a GCW revamp at the latest, but quite possibly as a part of their new desire to make changes to the GCW prior to the CURB.



"Jedi claims of being "broken" are like saying "But my TV isn't widescreen! It's broken! My TV can't show high-def pictures in 1080i, it can only do 720i! It's broken!" Meanwhile, crafters are saying "We'd really like to have a TV that's larger than 12" and gets more than 4 channels and doesn't constantly lose vertical control", and entertainers are saying "Can we get some color instead of this B&W piece of junk?" And smugglers? We're listening to radio programs of "The Shadow" and "The Abbot and Costello Comedy Hour" and hearing FDR's Fireside Chats. We don't even HAVE a damn TV, much less a broken one or a "broken" one by Jedi standards. I'd LOVE to be as "broken" as they are." - The Legendary Solo4114
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