Merchant Archive

Thread: Efficiency IV

Feazer
Tue Aug 05, 2003 1:36 pm
#1

How much does this lower maintence costs on structures?


Kioshi88
Tue Aug 05, 2003 1:55 pm
#2

20% decrease in maintenance fees.



Zee
Duelist (4/2/0/2)
Member of the Divine Light
alizarinohm
Tue Aug 05, 2003 11:06 pm
#3

And unlike some other skills this one works! I have verified that It lowered the maint on my small house, large house, and also on both harvesters. All by 20%.


Sadly, though, don't go looking for a new title at Eff IV, cause it won't be there




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Ichiir the wookie, elder statesmen of Tusken's Bane (Tatooine -4657 -5731)
SueDenim
Wed Aug 06, 2003 7:44 am
#4

Yeah, what's the deal with no title???

I just got Eff IV, and didn't see a title. Figured maybe I needed to logout or something for my new title to refresh, but forgot about it.



Bindi Kicklighter
Kicky Fashions of Kor Vella (-3403, 1395)
Visit our "Hall of Justice" display!
Kor Vella, Corellia, Lowca
JZ_Combo
Wed Aug 06, 2003 10:02 am
#5

What XP gets you efficiency?




-------------------------------------------------------------------------------------
=========================================================
SWG: Chilastra - Novice Architect - 6000xp from Novice Merchant
Goals: Master Architect; Master Droid Engineer; Master Merchant
Collector's Edition SWG - $75; SWG Prima Guide - $25; Play Game - $15/month;
"Now connecting to the Galaxy" - Priceless...
Draznar
Wed Aug 06, 2003 10:08 am
#6

It is all the same XP. Merchant.



~ ECLIPSE Power k DRAZNAR'S Resources ~
______________________________________________________________________________
Powering the Eclipse Galaxy at 1.5 credits per unit of harvester power from 6 Locations!
u Isle of Misfits, Dantooine 3529, 5761 u Xanadu Bay, Naboo -70, 5222 u Coronet, Corellia 172, -5444 u
u Bestine, Tatooine -970, -4350 u In Caliga, Rori -2710, -2460 u TBA, Lok xxxx, xxxx u
Resources available from Eclipse Resource Corporation at the Isle of Misfits & Cornet Branches

XCal78
Wed Aug 06, 2003 10:20 am
#7

This skill does indeed look to work. It lowest the maintance number you see but watch how much it takes per hour out of your maintance pool. You'll see it only grants like 5% reduction at best. Needs to be fixed.



Zeto (Lowca)
Master Weaponsmith / Master Merchant
Galactic Mall
Kaadara, Naboo (5825,6275)
Now offering pre-sliced weapons! New architech vendor open as well. Pets for sale and medical supplies as well as crates of items.
alizarinohm
Wed Aug 06, 2003 2:48 pm
#8

Actually I saw a 20% reduction to hourly house and hourly harvestor numbers.



Large house went from 25/hr --> 20/hr


Medium havestor (I think it was a medium) went from 30/hr --> 24/hr.





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Ichiir the wookie, elder statesmen of Tusken's Bane (Tatooine -4657 -5731)
Khaldun
Thu Aug 07, 2003 6:14 am
#9

I have to say that 20% for a skill at the top of a profession tree is pretty puny. But at least it works.





Atino Xepteed
Maker of Mediocre Weapons
Chilastra
Numtini
Thu Aug 07, 2003 6:19 am
#10

I'd agree, 20% of my structural costs is a joke. I'm glad it works, but I'd expect like a 75% or 90% reduction for that many skill points. I could pick up some other profession at novice and make more in a day than that would save me.



Karai Li-ig
Master Tailor & Droid Engineer
Dantooine Mining Outpost
vortexs
Thu Aug 07, 2003 6:24 am
#11

I agree. 20% should be at the low end of the skill tree. 20% at the high end (100,000 xp) is way too low and doesnt give us a real cost advantage. May be the efficiency tree should be 20% discount for houses, bazaar and vendors cost, and 10% increase per level, ending up at 50% at lvl 4 and 75% at master.



Tusken Shops, Wayfar, Kauri
- The Finest equipment for the most demanding Customers-
QuiJonOz
Thu Aug 07, 2003 6:48 am
#12

Yeah, 20% seems pretty weenie for a level 4 skill, especially since the lower levels are a joke. You should receive a more substantialbenefit.


Option 1: 10% reduction on all maintainence and bazaar costs per Efficiency Level.


Option2:


Efficiency I: Increased Productivity - Harvesters and Generators increase output by 10%


Efficiency II: Reduced Maintainence - 20% reduction in maintainence and bazaar costs


Efficiency III: Resource Management - Harvester and Generators increase output by +10% (total 20%), Number of Lots increased by +3


Efficiency IV: Asset Management - 20% reduction in maintainence and bazaar costs (total 40%)


Master Merchant: additional 5% Harvester Productivity (25% total), reduced maintainence 10% (50%), and +2 Lots (total +5)


While I'm on ideas:


Available at Management IV - New vendor: Remote manager - allows you to manage your harvesters remotely, maintainence cost equal to 20% of all associated harvesters' maintainence.




No decay + uber loot = /spit on crafters

Fix the economy and give crafters their $$$ worth... give us real revamp.

Remember... to Cancel you have to go to Register Expansion in the Launchpad.

Haplochromis
Thu Aug 07, 2003 7:00 am
#13

Your ideas are awesome
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