Merchant Archive

Thread: Efficiency IV

CerionSkydreamer
Thu Aug 07, 2003 1:25 pm
#14

Those ideas are wonderful--but should be in an Elite Mining profession (the harvester and resource benefits) not the Merchant profession.








b Vist the NEW JEDI HOLOCRON -- Naboo -3246, 3984 Kauri Galaxy--CLOSED! R
If I had my choice, I'd still be a Creature Handler.
Instead, all I got was this lousy padawan robe.

QuiJonOz
Thu Aug 07, 2003 7:51 pm
#15

Another thought I had for the Efficiency Branch... Reduced Tracel Costs.



No decay + uber loot = /spit on crafters

Fix the economy and give crafters their $$$ worth... give us real revamp.

Remember... to Cancel you have to go to Register Expansion in the Launchpad.

MasterNilty
Fri Aug 08, 2003 10:30 am
#16

I'm dissappointed with the no-title for it.. Shoudl have something like Effiency Expert or Effiecny Manager or something like that there..


Effeicny 3 should be changed to reduced travel costs as well.


Also Effeicny 4 is saving me about 3,000 creidts a day.

JMnITup
Sat Aug 09, 2003 12:25 am
#17

Yes, it does decrease the cost. However, there is an interesting wrinkle.


I tested it with a Solar Gen, a fusion gen, a medium mineral harvester, and a heavy mineral harvester. I used a medium mineral, a medium chemical, and a solar gen I was admin on but which were on a persons lot who did not have efficiency 4 to test the normal costs. (concurrent testing, I marked how much was in each at varying times over a week, how much I added and how much was in it the next time, effectively giving me its usage over a number of periods for each)


Normal maintenance on the both power gens and the medium harvester are 30, and the heavy harvester is 45. WIth Eff 4, the 30 becomes 24, and the 45 becomes 36.


For some strange reason, these numbers are per half hour.. an interesting note, I'd ASSUMED the power was also per half hour, but in testing that, I found that POWER IS LISTED AT THE HOURLY COST.Just thought I'd mention this, so the numbers next to it (x:yy) are how many hours it will last.. if the number to the left is 0, you can just use the number on the right as how many hours it will last. If the number on the left is higher than 0, multiply it by 60, and add the number on the right, this will tell you how many hours it will last (i.e. 36 hours will show as (0:36) , 60 hours will show as (1:00), 70 hours will show as (1:10) )


Now, back to my real point.


I have the sheet listing all my results at home, but... in the end, with eff4, I was paying 58 credits per hour for my base 30 maint items and 86 per hour for the heavy (equivalent maint numbers are 29 and 43) With just that data, it seems that there is only about a 5% bonus for efficiency 4.


HOWEVER... when you look at the data from the base maintenance harvesters... I didn't have any heavies to test, but for the mediums (all 30 maint cost), they all cost 70 per hour to maintain... which comes out to a maintenance rate of 35. 5 higher than what the base maintenance rate SHOULD be, 6 higher than what I was paying with eff 4, and11 higher than I SHOULD have been paying with eff 4.


So what does this tell us? Well, it looks like Eff 4 only gives 5% off the normal maintenance rate, but when you actually LOOK, the normal maintenance rate is charging 15-18% MORE than it is supposed to be. We are actually only paying about 80% of what most people are paying, it's just that most people are paying too much.


So it isn't that Efficiency 4 isn't working properly, it seems to be almost exactly as stated, saving you 20% on structure maintenance.


The PROBLEM is that structure maintenance is about 15-20% higher than it should be.




- Ian Steele - Master Architect/Artisan/Merchant - Ahazi
Venutian Steele Trading Association:
(Ahazi / Corellia / Tyrena / -6260,-3430, just SW of Tyrena along the beach!)
Page 2 of 2