Merchant Archive
Thread: Can someone please simply tell me something
1. I don't think there has been any actual date associated with the removal of poached vendors. I think the DEVs are kinda avoiding the outcry it is going to cause. As long as they say they are working on it, they could potentially put it off until the few 'true' merchants die of old age. hehe. There is supposedly a patch going in soon, that will remove vendors from the planetary map if their inventory is zero. I think it is going in sometime after patch 9? It is in the fanfest topic someone posted here.
2. As it is now, if you just want to have one vendor that has good fashion sense... go up the hiring tree to hiring 4, dress your vendor, and then surrender those skills. You will still be safely within the limits of any future patch if you at least keep business 3. As far getting a good looking one, that is still a random chance thing that requires clicking over and over until you see one you like.
3. A merchant cannot really offer anything, except a small 20% discount on maintenance fees if you place them as admin. But to get them the goods to stock on the vendor they put up for you, you still have to do a lot of work. More so than is really worth it when you consider that if you are already artisan it only takes 9 points to get your own vendor and then you are in control of everything.
4. I think most people will be just fine with only one vendor when it comes down to it. Until they place an item limit on them, and then everyone will get a secondary account or use their secondary character slot/jedi for their merchant.
Well,
With the trend of every profession depentant on the other, i.e the whole ID thing and migrating stats.
They should remove the 1 Vendor from the Artisan tree, and you must be Merchant to sell wares, plain and simple.
Factol_Pentar wrote:
Well,
With the trend of every profession depentant on the other, i.e the whole ID thing and migrating stats.
They should remove the 1 Vendor from the Artisan tree, and you must be Merchant to sell wares, plain and simple.
We've had that debate almost since the first day this forum was active. I dont' agree that there shouldn't be a vendor at Artisan. I do agree that it is too competitive with merchant vendors. There should be more clear cut reasons to use merchant skills rather than just "do it yourself" with the bulky vendor. Those incentives could be in the number of items you can sell or the cost of running the vendor. But there needs to be a better reason to use a merchant than there currently is.
Thanks DragonScout may even be the best reply I have ever had to a question in that you actually tried to answer them even if it was a simple we don't know yet.
Dingo can I have some bacon as well please or do I need Hiring 3 to get bacon and eggs and if i get efficieny 2 can I have coffee as well.
Also without a vendor in Artisan tree you would need crafting xp to get to novice merchant which would prove Merchant was never designed to be a stand-alone profession. (Not after more flames I know that topic has been beaten to death but like the Phoenix keeps rising from the dead)
I am not a hardcore Role player but I would still rather deal with vendors that have had some effort put into their appearance rather than coke machines and as such I would like the see the skill trees shuffled so you can get a themed vendor at lower points but dabblers get no efficiency gains or other cost savings perks. You want a nice vendor you pay in operating costs not skill points, you want more vendors then you pay in skill points.
But you could stillsell a lot of things on the 6k bazaar
Factol_Pentar wrote:
Well,
With the trend of every profession depentant on the other, i.e the whole ID thing and migrating stats.
They should remove the 1 Vendor from the Artisan tree, and you must be Merchant to sell wares, plain and simple.
WizardTB wrote:I refer to myself as a Mega-Merchant because I have 11 accounts with Master level characters in every profession that can craft somethingCould you imagine what that vendor would look like?
Mordo NimblefingersSanctuary, Corellia - Ahazi
11 accounts?!? Is that a typo? Please tell me it is, or that they are accounts shared with a group of people? Cuz I honestly can't even fathom that one..
MormiHalba wrote:1) When is this so-called vendor exploit being fixed Publish 10,11 Sep 2003 like my smuggler fixes or after the SE because everything has to revolve around jedi at the moment?
If memory serves I remeber hearing something about publish 9.2... not entirely sure though...
Kylania wrote:
"1. I don't think there has been any actual date associated with the removal of poached vendors. I think the DEVs are kinda avoiding the outcry it is going to cause."
I really can't imagine that people would be able to complain about that with a straight face. I mean, it's absurdly obvious that you shouldn't be able to keep skills related to any class after you leave that class. I dropped Pistoleer and never once have I thought "Gosh, I should still be able to pistol whip!" Are people really that stupid that they'd complain that they can't exploit like that anymore?
Yes.
Many.