Merchant Archive
Thread: Can someone please simply tell me something
2. if they implement the fix correctly... interesting concept. Especially when the only 'major' concern that I have seen is that they stop letting people poach vendors. nothing about 'how' they should prevent it. But anyways. Yes, in a perfect world, if you mastered merchant, kept one vendor, and dropped to business 3, it would lose advertising and its good looks and just magically turn back into a coke machine. Want to bet if they do implement this though that they screw it up and people's vendors just start disappearing? lol.
3. Problem is that you cannot trust people enough in a game like this to stick around, to not rip you off, to not cheat you, etc etc etc. Which is why a lot of crafters from the start, stuck their extra skill points in at least business 3. I would bet that very few crafters are poached vendors. I am sure there are a few. but I would bet the majority have at least SOME skill points invested. And again, you are wanting this to be a perfect world, where you can ONLY be a crafter or ONLY be a merchant.. and it doesn't work that way. Why would someone split up their profits just so they could use a utility tool like vendors. I know I wouldn't if I was primarily a crafter. I would drop more skill points into business 3 or novice merchant. Cut out the middle man, keep prices low. Sams Club does it all the time. lol.
4. Again, dream world. You are never going to find it so clear cut, and people are just not going to want to risk their goods and time and money on a merchant when at this point, it is so easy to just do it themselves. Ask crafters on just about any board if after the vendor poaching fix goes in, if they are going to start using merchants to sell their goods. They will probably say "yeps, my alt character" or "yeps, I am part merchant." the chances that they are just going to be thrilled at the idea of loosing 30% or whatever to a merchant just to stock their items is just not realistic, not in a game where they can do it themselves.
And you also forget. The world we are in might be more like RL... but the crafting system is more like something from a couple hundred years ago.. where everything is for the most part hand-made (at least the really good stuff) and those people used to make their items and sell them too. They didn't go through a 'merchant' profession.
DragonScout wrote:
I will just use numbers to reply since you just replied to my numbers.
2. if they implement the fix correctly... interesting concept. Especially when the only 'major' concern that I have seen is that they stop letting people poach vendors. nothing about 'how' they should prevent it. But anyways. Yes, in a perfect world, if you mastered merchant, kept one vendor, and dropped to business 3, it would lose advertising and its good looks and just magically turn back into a coke machine. Want to bet if they do implement this though that they screw it up and people's vendors just start disappearing? lol.
You didn't look enough, lots of post suggest some ideas of how they should do the change... I even saw a debate or two about it.
3. Problem is that you cannot trust people enough in a game like this to stick around, to not rip you off, to not cheat you, etc etc etc. Which is why a lot of crafters from the start, stuck their extra skill points in at least business 3. I would bet that very few crafters are poached vendors. I am sure there are a few. but I would bet the majority have at least SOME skill points invested. And again, you are wanting this to be a perfect world, where you can ONLY be a crafter or ONLY be a merchant.. and it doesn't work that way. Why would someone split up their profits just so they could use a utility tool like vendors. I know I wouldn't if I was primarily a crafter. I would drop more skill points into business 3 or novice merchant. Cut out the middle man, keep prices low. Sams Club does it all the time. lol.
It's what I do too... It's fine by me.
4. Again, dream world. You are never going to find it so clear cut, and people are just not going to want to risk their goods and time and money on a merchant when at this point, it is so easy to just do it themselves. Ask crafters on just about any board if after the vendor poaching fix goes in, if they are going to start using merchants to sell their goods. They will probably say "yeps, my alt character" or "yeps, I am part merchant." the chances that they are just going to be thrilled at the idea of loosing 30% or whatever to a merchant just to stock their items is just not realistic, not in a game where they can do it themselves.
Yes and no... I have sold items for friends already, hopefully though we will get more tools to sell other people's items that don't require a complete trust in the merchant and will make it so that losing a few % of benefit won't be a big deal for the crafter. In the current state though, I agree, it's much better to do it yourself.
lisasdarren wrote:
Or those people who actually understand the concepts of wholesale / retail and interactivity will sell the goods they manufacture at awholesale rate to a merchant who will then sell them at a retail rate to the public (just like happens every day in the real world)
Gyopi wrote:
As a tailor who is also a merchant (despite everyone giving me "helpful" advice to drop merchant and keep my vendors), you have to realize that not all crafters are wholesalers, or wish to be wholesalers. I would have no interest at all in being a tailor if I had to just make a few popular items (like black dusters) and have my factory crank them out to sell cheap to a retailer. Some people like to be creative when they craft. Others are looking for the challenge of making the best product possible. Not everyone has to take the Wal-Mart approach to selling what they make. It might be the most efficient way of making money, but some people prefer the old fashioned business model where you make a product, you open a store and you sell it.
Well this is fine, I have no problem with the idea of being a small business man, in fact i am one, though i am planning on doing resale work too once i get established.
There are a couple of options open to you:
- Take some merchant skills (like you and I have) and run a small shop
- Don't bother with vendors at all and do custom orders only, deal personally with your customers
What i have a problem with is those who don't want to be a businessman, with their own shop and skills to match, but still want to be able to sell their produce 24/7 through vendors. If you don't want to be a business man, don't want to take business or merchant skills then you can't run a shop, small or large.