Merchant Archive
Thread: Do away with Merchant, but let Crafters keep it
DocSavag wrote:
Maybe you'd like a flame thrower and a scatter pistol to use with Pistoleer..we could abolish Commando and Bounty Hunter for you?
That has nothing to do with what I'm getting at. When you're a pistoleer you use your pistols, and the skills you learn in pistoleer to make money with combat missions. I'm just thinking why not give crafters an automatic way to make big money in the same way combat professions do. Why does a pistoleer or any other combat profession only have to take one profession and be able to bring in loads of money, but a crafter has to take not only his crafting profession, but a parts profession, and a way to sell his stuff profession in order to make money?
Jabba_Lackey wrote:I am a Master Droid Engineer and master Artisan (which is nearly required for DE) with my own shop and two vendors. To get the vendors I'd like for my shop I only have 4 0 1 0 in Merchant. This brings in a nice profit for me, and keeps my shop visable and looking nice. I really have no need for the other skills in merchant, but I like them and can see how they would greatly help selling products etc. However I would still like to be able to take on other professions along with DE (without having to buy another account) and still be able to make a profit. However to take more skills means I'd have to lose the merchant skills. Thus a dillemma.My thoughts are this: Merchant is required for any type of crafter to make money from their products, but takes up valuable skill points. My solution would be this, why not combine merchant skills in with the elite crafting professions (ie; Droid Engineer, Weaponsmith, Chef, Armorsmith, etc etc)? Sort of the way creature handler skill mods are spread thoughout the profession. With each crafting profession you'd get your same crafting points, as well as Merchant skills and points. In the end, by the time you master a crafting profession you are also a master Merchant.Now some would complain that this would stop non-crafters from having vendors. So? What does a non-crafter have to sell? Loot? That's what the Bazaar is for, and there are still the vendors you get with business 4. Perhaps they could make personal vendors have admin rights the way houses do, and make it so the money and email goes directly to the person selling it. Something like that. I feel that Merchant is important, but not so important that it should take up so many skill points. As a DE I shouldn't have to take 3 professions to be able to make some money, and then have to get a seperate account if I actually want to have a combat profession.
Jabba_Lackey wrote:
...infact as I see it if there were a lack of merchant, players would be even closer, having to have a crafting friend who can sell their wares for them and grant them rights to their vendor etc. (infering that such a thing would be possible)
Oh, as opposed to how it is now, where players have to have a merchant friend who can sell their wares for them? Sounds to me like you just want things organized so YOU can make money. What if the devs took your suggestion and, instead of giving crafters the merchant abilities, they latched them on to things like medics, doctors, combat medics, bio-engineers, entertainers, scouts, rangers, and jediwho have no artisan crafting skills but do sell and make wares just the same? I get the impression you wouldn't like this idea because it would still mean that you need to use skill points to have your own vendor. What about the professions I listed here, don't they deserve fair consideration?
Don't tell me about crafting and reliance upon other professions, I have been a crafter in this game since Launch.
And when you say hunters have to buy weapons etc, crafters also buy many things,theyneed resources, various parts and the things they need to make their goods. A hunter doesn't actually have to take weaponsmith in order to ever find the gun he wants.That is not true with crafting, many of the parts and components are rarely found on the bazaar or player vendors.
Jabba_Lackey wrote:
I am a Master Droid Engineer and master Artisan (which is nearly required for DE)with my own shop and two vendors. To get the vendors I'd like for my shop I only have 4 0 1 0 in Merchant. This brings in a nice profit for me, and keeps my shop visable and looking nice. I really have no need for the other skills in merchant, but I like them and can see how they would greatly help selling products etc. However I would still like to be able to take on other professions along with DE (without having to buyanother account)and still be able to make a profit. However to take more skills means I'd have to lose the merchant skills. Thus a dillemma.
My thoughts are this: Merchant isrequired for any type of crafter to make money from their products, but takes up valuableskill points. My solution would be this, why not combine merchant skills in with the elite crafting professions (ie; Droid Engineer, Weaponsmith, Chef, Armorsmith, etc etc)? Sort of the way creature handlerskill mods are spread thoughout the profession. With each crafting profession you'd get your same craftingpoints, as well as Merchant skills and points. In the end, by the time you master a crafting profession you are also a master Merchant.
Now some would complain that this would stop non-crafters from havingvendors. So? What does a non-crafterhave to sell? Loot? That's what the Bazaar is for, and thereare still thevendors you get with business4. Perhaps they could make personal vendors have admin rights the way houses do, and make it so the money and email goes directlyto the person selling it. Something like that. I feel that Merchant is important, but not so important that it should take up so many skill points. As a DE I shouldn't have to take 3 professions to be able to make some money, and then have to get a seperate account if I actually want to have a combat profession.
Message Edited by Dronayus on 07-11-2004 09:15 AM
Jabba_Lackey wrote:
Anywho obviously my ideas about merchant have not been well received, I understand that, but what I don't understand is why someone can't make a simple suggestion on the forums without the scathing sarcasim, I guess that is just our tight knit sense of community coming out eh?