Merchant Archive

Thread: Vendor changes = HUGE increase in item price...

Lotussutol
Sat Aug 07, 2004 1:27 pm
#1

Time = money and if you force crafters into stocking vendors twice a day you are making them work harder and they will pass that onto the customer.


Also, to keep from selling out so fast people will raise the price of items too...


This might be somethingthe DEV's are trying to do too...non fun money sinks seems to = happy devs fors some strange reason
Tstorm
Sat Aug 07, 2004 2:20 pm
#2



Lotussutol wrote:
Time = money and if you force crafters into stocking vendors twice a day you are making them work harder and they will pass that onto the customer.
Also, to keep from selling out so fast people will raise the price of items too...
This might be something the DEV's are trying to do too...non fun money sinks seems to = happy devs fors some strange reason





If restocking more often results in increased prices, some of the smaller Merchants will be better able to compete.

Don't get me wrong. I have very unfond memories of having to restock vendors frequently back in the days when NPC vendors were buggy and losing items so terminal vendors and their bank breaking maintenance fees back then were the preferred vendor. I just think there is more than one way of looking at this and perhaps there is some good to come out of this.

I think the main issue I have is why have the Devs taken so long to make a change such as this. SWG has been out for over a year and this is a pretty drastic change. It may be for the good of the game, but after one year a little more communication would have gone a long way to helping players understand.
BobbyJack
Sat Aug 07, 2004 2:21 pm
#3


I think it will double, perhaps tripple prices acound the galaxy. The problem isn't being able to restock, it's the fact that MANY vendors will be empty because people don't have time to restock twice a day. Therefore the market will dictate a dramatic price increase.

Message Edited by BobbyJack on 08-07-2004 02:25 PM

SaleusCorwen
Sat Aug 07, 2004 2:29 pm
#4






Lotussutol wrote:

Time = money and if you force crafters into stocking vendors twice a day you are making them work harder and they will pass that onto the customer.


Also, to keep from selling out so fast people will raise the price of items too...


This might be somethingthe DEV's are trying to do too...non fun money sinks seems to = happy devs fors some strange reason






this is a good thing.. right now items in the economy are too cheap..


if you look at the high end armor for example.. a full setup of high end armor is only about 2 or 3 days of good combat missions.. When in fact the highest end armor should be very, very expensive. ( i would say at least a month of good combat $$$)..everyone always says how messed up the economy is.. Maybe this is a way of putting it back on track..



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Kettemoor Galaxy
glucasb
Sat Aug 07, 2004 2:30 pm
#5

maybe the devs are trying to make us not rich again by doing this which causes a raise in item pricing....bah im gonna hate being poor again



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Arman Darkcloud
MrMud
Sat Aug 07, 2004 2:32 pm
#6

With the current rate of decay saying that good armor should cost a months worth of playing is silly



Seltak
(Retired) Master Armorsmith with 12 Experiemental points, RIS capable
Seltak Armor - Coronet - Corellia (625 -5113), EFF Fortress Mall - Fortress - Lok ( -2186 -3778)
Buying Giant Dune Kimogila Scales - Price negotiable
Brissa
Unlocked 24 April 2004 @ 32 professions
liquidspaces
Sat Aug 07, 2004 2:47 pm
#7

Thing I don't get has to do with the planetary map.

Ok, so empty vendors don't show up. That's cool. Less clutter, right? Wrong. Me, I have one vendor listed on the map. All my foods and drinks go on a single vendor. But soon I will have SIX listed. As will others. Seeing as you have to have ad III, which is a fairly advanced skill, most people who have it will most likely have six vendors all listed on the map. Why are they doing this? I don't get it. I'm not gonna quit the game or anything, six vendors is plenty for me and my profession -- but I still don't see the logic behind it.
SaleusCorwen
Sat Aug 07, 2004 3:47 pm
#8






MrMud wrote:
With the current rate of decay saying that good armor should cost a months worth of playing is silly






explain how?



currently everyone and their dog is wearing the high end armor.. ALL THE TIME, FOR EVERY BATTLE. it is so easy to acquire it isn't even funny..


if it cost a little more maybe people would wear the different types of armor.. maybe you would see people only use their composite for the really hard stuff (or PvP).. maybe you will see a little diversity in the game (hears the gasp from the crowd).. heaven forbid the game be interesting..




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Kettemoor Galaxy
Lotussutol
Sat Aug 07, 2004 4:16 pm
#9






SaleusCorwen wrote:





MrMud wrote:
With the current rate of decay saying that good armor should cost a months worth of playing is silly






explain how?



currently everyone and their dog is wearing the high end armor.. ALL THE TIME, FOR EVERY BATTLE. it is so easy to acquire it isn't even funny..


if it cost a little more maybe people would wear the different types of armor.. maybe you would see people only use their composite for the really hard stuff (or PvP).. maybe you will see a little diversity in the game (hears the gasp from the crowd).. heaven forbid the game be interesting..







I can rip through a set of high quality armor in a weekend...why should it cost a month of money?
Cogg
Sat Aug 07, 2004 4:24 pm
#10

with the ridiculously low limit to how many items a vendor can sell, you wont see ANY crafter making the lower level items. To use your armor example, if I can only stock 10 full sets of armor, do you think Im going to stock the most expensive comp I can make or a couple sets of each kind that dont make as much money and take just as much time to make and stock?

so I will stock 10 sets of comp, previously being sold at 400K a set. If I have to restock twice a day I WILL triple my prices. So now you have a galaxy that only has REALLY expensive armor with very little variety.
Theremin
Sat Aug 07, 2004 4:24 pm
#11

well this will kill my resource business. I have probably 3-4k of items up there. only way i could make it under the 600 item marks is make stacks of 100k.


guess there will be one less reliable place to buy resources on starsider.




Not to mention all the well stocked vendors I have come to get used to. No more chef vendors with a well stocked divers selection. If you have 20 items you are selling, you can now have 5 of each up there vefore you are maxed out.



Limits are WAY too low.
Lupaerian
Sat Aug 07, 2004 4:33 pm
#12






SaleusCorwen wrote:

currently everyone and their dog is wearing the high end armor.. ALL THE TIME, FOR EVERY BATTLE. it is so easy to acquire it isn't even funny..


if it cost a little more maybe people would wear the different types of armor.. maybe you would see people only use their composite for the really hard stuff (or PvP).. maybe you will see a little diversity in the game (hears the gasp from the crowd).. heaven forbid the game be interesting..






Just keep in mind that it takes even less time to go through the cheaper types of armor because they have lower condition, meaning that they have to be stocked more often. Oh... ah.... and since we're gonna be limited and forced to make the hard choice... what do you think I'll be stocking? A composite chest plate that lasts 1.5-2 times as long as an Ubese jacket and has a higher profit margin? Of course I will... say good bye to Ubese armor. Hmm... while we're at it, I think I'll up the price to 350-400K for your average common mundane10 point suit of 80% kinetic composite.People will still be coming back because they can't get used to living with lesser armor. This in turn means that the combat professions will be increasing their prices on the looted items they sell. Being a newbie in such a scenario is going to suck! Inflated prices, no being able to get newbie weapons and armor... fun.



"SOE is altering the deal. Pray they don't alter it any further."
Numen
Sat Aug 07, 2004 4:55 pm
#13






SaleusCorwen wrote:





Lotussutol wrote:

Time = money and if you force crafters into stocking vendors twice a day you are making them work harder and they will pass that onto the customer.


Also, to keep from selling out so fast people will raise the price of items too...


This might be somethingthe DEV's are trying to do too...non fun money sinks seems to = happy devs fors some strange reason






this is a good thing.. right now items in the economy are too cheap..


if you look at the high end armor for example.. a full setup of high end armor is only about 2 or 3 days of good combat missions.. When in fact the highest end armor should be very, very expensive. ( i would say at least a month of good combat $$$)..everyone always says how messed up the economy is.. Maybe this is a way of putting it back on track..





Inflation to my knowledge has never helped any economy. Real World or Ingame.


If I run combat missions lets say 3 nights a week. I can easily get 1 million per session. A set of armor should cost me 12 million credits? The armorsmith gets 12 million credits to spend on whatever they want(realize resource prices won't change, as people will still be harvesting mostly their own).








Amandil Morier - Tempest - Master Chef
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