Merchant Archive
Thread: Vendor changes = HUGE increase in item price...
Lotussutol wrote:Time = money and if you force crafters into stocking vendors twice a day you are making them work harder and they will pass that onto the customer.Also, to keep from selling out so fast people will raise the price of items too...This might be something the DEV's are trying to do too...non fun money sinks seems to = happy devs fors some strange reason
If restocking more often results in increased prices, some of the smaller Merchants will be better able to compete.
Don't get me wrong. I have very unfond memories of having to restock vendors frequently back in the days when NPC vendors were buggy and losing items so terminal vendors and their bank breaking maintenance fees back then were the preferred vendor. I just think there is more than one way of looking at this and perhaps there is some good to come out of this.
I think the main issue I have is why have the Devs taken so long to make a change such as this. SWG has been out for over a year and this is a pretty drastic change. It may be for the good of the game, but after one year a little more communication would have gone a long way to helping players understand.
Message Edited by BobbyJack on 08-07-2004 02:25 PM
Lotussutol wrote:
Time = money and if you force crafters into stocking vendors twice a day you are making them work harder and they will pass that onto the customer.
Also, to keep from selling out so fast people will raise the price of items too...
This might be somethingthe DEV's are trying to do too...non fun money sinks seems to = happy devs fors some strange reason
Ok, so empty vendors don't show up. That's cool. Less clutter, right? Wrong. Me, I have one vendor listed on the map. All my foods and drinks go on a single vendor. But soon I will have SIX listed. As will others. Seeing as you have to have ad III, which is a fairly advanced skill, most people who have it will most likely have six vendors all listed on the map. Why are they doing this? I don't get it. I'm not gonna quit the game or anything, six vendors is plenty for me and my profession -- but I still don't see the logic behind it.
MrMud wrote:
With the current rate of decay saying that good armor should cost a months worth of playing is silly
explain how?
currently everyone and their dog is wearing the high end armor.. ALL THE TIME, FOR EVERY BATTLE. it is so easy to acquire it isn't even funny..
if it cost a little more maybe people would wear the different types of armor.. maybe you would see people only use their composite for the really hard stuff (or PvP).. maybe you will see a little diversity in the game (hears the gasp from the crowd).. heaven forbid the game be interesting..
SaleusCorwen wrote:
MrMud wrote:
With the current rate of decay saying that good armor should cost a months worth of playing is silly
explain how?
currently everyone and their dog is wearing the high end armor.. ALL THE TIME, FOR EVERY BATTLE. it is so easy to acquire it isn't even funny..
if it cost a little more maybe people would wear the different types of armor.. maybe you would see people only use their composite for the really hard stuff (or PvP).. maybe you will see a little diversity in the game (hears the gasp from the crowd).. heaven forbid the game be interesting..
I can rip through a set of high quality armor in a weekend...why should it cost a month of money?
so I will stock 10 sets of comp, previously being sold at 400K a set. If I have to restock twice a day I WILL triple my prices. So now you have a galaxy that only has REALLY expensive armor with very little variety.
SaleusCorwen wrote:
currently everyone and their dog is wearing the high end armor.. ALL THE TIME, FOR EVERY BATTLE. it is so easy to acquire it isn't even funny..
if it cost a little more maybe people would wear the different types of armor.. maybe you would see people only use their composite for the really hard stuff (or PvP).. maybe you will see a little diversity in the game (hears the gasp from the crowd).. heaven forbid the game be interesting..
SaleusCorwen wrote:
Lotussutol wrote:
Time = money and if you force crafters into stocking vendors twice a day you are making them work harder and they will pass that onto the customer.
Also, to keep from selling out so fast people will raise the price of items too...
This might be somethingthe DEV's are trying to do too...non fun money sinks seems to = happy devs fors some strange reason
this is a good thing.. right now items in the economy are too cheap..
if you look at the high end armor for example.. a full setup of high end armor is only about 2 or 3 days of good combat missions.. When in fact the highest end armor should be very, very expensive. ( i would say at least a month of good combat $$$)..everyone always says how messed up the economy is.. Maybe this is a way of putting it back on track..
Inflation to my knowledge has never helped any economy. Real World or Ingame.
If I run combat missions lets say 3 nights a week. I can easily get 1 million per session. A set of armor should cost me 12 million credits? The armorsmith gets 12 million credits to spend on whatever they want(realize resource prices won't change, as people will still be harvesting mostly their own).