Merchant Archive

Thread: Master Merchant

Yzalli
Tue Jul 22, 2003 10:26 pm
#1

Anyone made it to Master Merchant yet ?? im 2 boxes away from it



Drizz
First Master Droid Engineer on Ahazi
First Master Merchant in SWG
X-Corp on Ahazi -1595 -4708 Tatooine
ComicsGuy
Tue Jul 22, 2003 11:20 pm
#2

Is there a point to being a Master Merchant, except to put that title under your name?


Once I hit Advertising III, I'm quitting my climb up the Merchant profession, and surrending back all my vendors except one. All the other skills are either broken, or aren't worth the skill points to train in.

Osmol
Wed Jul 23, 2003 8:37 am
#3

I would probably do the same Comics, but who knows, they may take care of some of these issues soon, I'm thinking I may hold out, but if I hit my XP max, I may go ahead and train in something, so I don't waste the XP. Just a thought.



Osmol Duran
Theed, Naboo (Kauri)
Master Artisan/Master Merchant/Master Droid Engineer/Bartender
Jedi Mind Tricks Alliance Shop, Naboo: -6620, 4300 (W of Theed)
Providing you with equipment, weapons, medical supplies, structures, and slicing services!
DocSavag
Thu Jul 24, 2003 7:09 am
#4

Well I will be working towads the Master Merchant box because it is a goal I want to reach not because it gives me anything when I get it, but I plan to keep pushing for them to flesh out the merchant class and give us some cool stuff at the top of that tree like some of the other professions. Now I still have a ways to go but I am making steady progress now and my businessis established and growing. Soon I'll start wasting Skill points on the Efficiency skill tree because it will be the only thing left :/





----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



RoboRay
Fri Jul 25, 2003 8:48 pm
#5

I may go all the way up to the get the nicest vendors placed, then drop Hiring altogether.




----------------------------------------------------------------------------------
Sir, it's quite possible that this game is not entirely stable.

"Not entirely stable." Well, I'm glad you're here to tell us these things. Chewie! Take the professor in the back and plug him into the patch server!
ready
Sat Jul 26, 2003 11:25 am
#6

How can you be a DE and a Master Merchant? Sounds goofed up.
SmugglerSnake
Sun Jul 27, 2003 12:21 am
#7

It's not that crazy sounding, there's plenty of points to do master DE and master Merchant.
ready
Sun Jul 27, 2003 2:40 am
#8

I was just looking at the points today... I didn't think there was enough to have two elite professions. Interesting.


Rath
Sun Jul 27, 2003 3:33 am
#9

There's not enough to have 2 elite professions based off of two newbie professions, but there is enough for DE and Merchant because they are both artisan elite professions.



Drase Rancor - Rodian
RETIRED Master Architect --- 8/1/03 - 9/15/03
Master Weaponsmith

DrasTek Weapons: Quality At Its Finest
Just 900 m North of Coronet in Kor Mesa! Corellia -240 -3205
Now on Talus, South of Dearic! 50 -4000
lowarzek
Sun Jul 27, 2003 5:59 am
#10

Master may sometime in the future had some bonus I just want it...they nerfed the only way I as a non grind for days WS could ever make it to the WS master so this is my other shot for now...but I took a few boxs with reduced fees for vendors - here is what I got:


1. Merchant exp has slowed to 1000 a day or so


2. vendors are now free - they dont charge one cr


I /buged it and hope they fix it...other wise I will be 5 boxs from the top for the next 6 months or so


Congrats on your advancement

Phantom_JDie
Sun Jul 27, 2003 6:38 am
#11

Can someone high up in Merchant explain to me what maintenance discounts you get in the higher skills trees?


How much discount for harvesters, factories, houses and the like...?


Thanks





~~~~~~~~~~~~~~~~~~~~
Kace
Ahazi
Shop 2575, 4336 Corellia
RoboRay
Sun Jul 27, 2003 9:54 am
#12




Rath wrote:
There's not enough to have 2 elite professions based off of two newbie professions, but there is enough for DE and Merchant because they are both artisan elite professions.




Actually, there's plenty of points to master elite professions from different starting professions.


Novice Brawler +Polearms discipline= 29 points


Novice Marksman + Rifles discipline =29 points


MasterPikeman = 63 points


Master Rifleman = 63 points


Total cost = 184 points


This leaves 66 points remaining, allowing you to master yet a third elite profession, as long as it's a combat profession. Of course, most people would take the Marksman's Ranged Support discipline as well, leaving only 52 points for additional skills. Still, that's enough for two full disciplines and three boxes in another one from Scout, or Medic, or whatever.





----------------------------------------------------------------------------------
Sir, it's quite possible that this game is not entirely stable.

"Not entirely stable." Well, I'm glad you're here to tell us these things. Chewie! Take the professor in the back and plug him into the patch server!
FSUgolfer72
Wed Nov 19, 2003 6:58 am
#13

Can i master this profession in a week or so? i tried to read that merchant guide, but it was so long i stopped, does anyone have any quick tips/exploits on how to get easy xp?


**edit** Holocrons





.:Forith:. -=IOD=- -~*ShadowFire*~-

Daes Dae'Mar City Militia Chief

"On a long enough time line, the survival rate for everyone drops to zero."

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