Merchant Archive

Thread: This nerf is NEEDED!!

Gotti_Is_Back
Tue Aug 10, 2004 3:50 pm
#1

Ok, get over the initial shock of only having 110 items per vendor.Take a deep breath and think of the logic behind such a change. ALL the vendor poachers in the game are about to be served a big dose of medicine that has been long since coming. I'm sorry, that im not with you. I have a master merchant with over 700 items on each of my vendors inevery galaxy I play on, so I think im qualified to speak on this issue. Again this is simply my humble opinion.


1. Few items means you will have to sell in bulk.

a. Sell resources only by the in larger amts (ie 20k, 50k, 100k). This means fewer overall sells, but larger payouts. It gives us merchants the chance to quit nickle and diming and make some real money, best part is that we get to use the game as an excuse for why we have to do it.

b. Non resources can be sold in larger crates or put in backpacks and sold off in larger amts. Again this means larger sales volume. We move more product. People will show up and buy brandy in backpacks of 5 crates and then split it with thier friends/guild mates. The great news about this is that now instead of having 5 people all looking for different vendors, you have 1 good customer who continues showing up to buy 5 crates instead of 1. Who knows if his friends/guild mates would have bought from you in the first place.

c. People will have to be mindful of keeping their vendors full. They will empty quick, meaning that the profession of merchant will become more involved, more interesting. People who are willing to do more work will become the better vendor. It gives those who work hard a SLIGHT advantage.


2. Other Opportunites.

a. I for 1 do not use all my vendors on every server. I can sell them out to people. Charging a 5% fee for all sales. This will stimulate the merchant profession and create a great economy.


3.More precise vendors.

a. More specific vendors. Im guilty of this, but it's a bad practice. People will be very specific as the contents on a vendor. What I would give to find a Vehicles vendor, instead of a Artisan Goods vendor. It's pricless. When im looking for medical subcomponents I dont want to go around to all the Med vendors looking. Typically I have to post on the forums or email a bunch of people.

b. More vendors overall. I agree people wont be able to store ALL their resources on 1 vendor. General resouce sellers will have to have maybe a Chemical/Gas vendor with a Organinc vendor and an Inorganic vendor. At first this can harm people who have vendors on multiple planets. Instead of having 6 vendors on 6 planets, you might have to have 3 vendors on2 planets. This controls sprawl. People will know now that they can only come to 2 locations to get your products, which if you have strong customers will bring more people to a central location. This means that MALLS will thrive again. This is such a great opportunity to all who have loyal customers. It will help their malls thrive with the business opportunites of others. People who rely on others just stopping in cause they are the closest thing, are going to lose those customers to ME, who offers the best prices with the best quality. And the merchants in my building will benefit from my sucess, as will I.


Please understand that this has been under discussion for months. At first I was very opposed to this idea, but the more I think of all the possibilites, I dont think of this as a nerf, it's a well needed improvement. Im gonna hate taking all the items off my vendors to reorganize them, but in the end, it will make me a better merchant. This is simply my humble opinion. No I havent thought of every senario, and I dont force that I am right in any way shape or form. So if you roast me for this post, I will simply ignore it.


I humbly ask for you to consider the above.


Observer





Sara

- I support keeping & balancing the current combat system You can too
VarnaxDespin
Tue Aug 10, 2004 4:02 pm
#2

Thanks for posting your thoughts and taking to the time to do so.


Yes, of course there are options and opportunities to work around and or find a new way to operate.


The thing though for me and many of the crafters I know and have spoken with is that it really isnt worth the time and effort to bother as it just adds another limitation and time sink to the operational aspects of running thier business.


Now most merchants I know are also crafters, and they dont want to have to spend more time then they already do with inventorying and stocking thier vendors, nor do they want to/have the ability to log in every single day, or even twice a day to maintain their stock, nor to they want to have to find other merchants to sell thier goods on consignment etc... the risk for theft and griefing is just to high.


But that is just MO and many of those I have spoken with.







Varnax Despin
Mkappus
Tue Aug 10, 2004 4:05 pm
#3

. Few items means you will have to sell in bulk.
a. Sell resources only by the in larger amts (ie 20k, 50k, 100k). This means fewer overall sells, but larger payouts. It gives us merchants the chance to quit nickle and diming and make some real money, best part is that we get to use the game as an excuse for why we have to do it. So the poor folks who can't afford 100k stacks are screwed.

b. Non resources can be sold in larger crates or put in backpacks and sold off in larger amts. Again this means larger sales volume. We move more product. People will show up and buy brandy in backpacks of 5 crates and then split it with thier friends/guild mates. The great news about this is that now instead of having 5 people all looking for different vendors, you have 1 good customer who continues showing up to buy 5 crates instead of 1. Who knows if his friends/guild mates would have bought from you in the first place. But we can't look in backpacks to verify what we are buying. The chance for scamming and problems are huge. If they update the ability to look into containers before buying this isn't an issue.

c. People will have to be mindful of keeping their vendors full. They will empty quick, meaning that the profession of merchant will become more involved, more interesting. People who are willing to do more work will become the better vendor. It gives those who work hard a SLIGHT advantage. You really think stocking your vendor 3-5 times a week is more interesting? It is definitely more work but not more interesting.


2. Other Opportunites.

a. I for 1 do not use all my vendors on every server. I can sell them out to people. Charging a 5% fee for all sales. This will stimulate the merchant profession and create a great economy. How exactly are you going to keep track of these fees? Are the people going to trust you with their goods? Are you going to pre-pay for everything. If we get a consignment feature this would work.


3.More precise vendors.

a. More specific vendors. Im guilty of this, but it's a bad practice. People will be very specific as the contents on a vendor. What I would give to find a Vehicles vendor, instead of a Artisan Goods vendor. It's pricless. When im looking for medical subcomponents I dont want to go around to all the Med vendors looking. Typically I have to post on the forums or email a bunch of people.

b. More vendors overall. I agree people wont be able to store ALL their resources on 1 vendor. General resouce sellers will have to have maybe a Chemical/Gas vendor with a Organinc vendor and an Inorganic vendor. At first this can harm people who have vendors on multiple planets. Instead of having 6 vendors on 6 planets, you might have to have 3 vendors on2 planets. This controls sprawl. People will know now that they can only come to 2 locations to get your products, which if you have strong customers will bring more people to a central location. This means that MALLS will thrive again. This is such a great opportunity to all who have loyal customers. It will help their malls thrive with the business opportunites of others. People who rely on others just stopping in cause they are the closest thing, are going to lose those customers to ME, who offers the best prices with the best quality. And the merchants in my building will benefit from my sucess, as will I. More crowds and more lag. Imagine if everyone puts barking on all their vendors. Our mall has 32 vendors in it now, and with just 3 barking it is a nightmare.


Please understand that this has been under discussion for months. At first I was very opposed to this idea, but the more I think of all the possibilites, I dont think of this as a nerf, it's a well needed improvement. Im gonna hate taking all the items off my vendors to reorganize them, but in the end, it will make me a better merchant. This is simply my humble opinion. No I havent thought of every senario, and I dont force that I am right in any way shape or form. So if you roast me for this post, I will simply ignore it.


I humbly ask for you to consider the above.


Observer


I agree to a certain extent this nerf is needed. Getting rid of poaced vendors is important. But the item cap doesn't necessarilly really solve a problem. People can still put up 660 bags with 49 items each for over 30,000 storage. The devs should be making the cap on value of goods sold, not items. One bag at 999,999,999 would cap a vendor. But a tailor could have hundreds of low cost clothes on a vendor, an architect could have lots of cheap furnitutre. For the more popular/expensive armor and weapons, it would help to spread the market.





Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
ElvisTheKing
Tue Aug 10, 2004 4:15 pm
#4

Can someone please explain WHY this is needed?


I do not understand the point in making this change?



__________________________
N Eawet Ami N
Master Bounty Hunter
NeXuS
"My gun is for hire."
__________________________

VarnaxDespin
Tue Aug 10, 2004 4:19 pm
#5






ElvisTheKing wrote:

Can someone please explain WHY this is needed?


I do not understand the point in making this change?






We have never been told why it must happen...only that it must....lol...



Varnax Despin
MilannaSati
Tue Aug 10, 2004 4:20 pm
#6





Gotti_Is_Back wrote: This nerf is NEEDED!!





/disagree




-----DSG-----
- Milanna - The few, the proud, the dark -
s Molo is my pet Rebel
s Ban Liam!
sWorld of Warcraft - Alliance - Scarlet Crusades
You don't know the power of the Blue Side
-
Khazneh
Tue Aug 10, 2004 4:54 pm
#7

I totally disagree with this posting. For the very reasons expressed it will promote a massive rich and poor divide. In addition many crafting professions need vendors for storage of ingredients and components since the storage limits on houses etc are prohibitive - hence the growth of so called 'vendor poaching', which like it or not is so widely spread it is a part of the game.


Introduce this change and I can guarantee that the massively reduced enjoyment of the game for the majority will far out way the benefits of the few.
Brilyn
Tue Aug 10, 2004 5:32 pm
#8

If this change goes ahead I will *only* be using my vendors for storage. Because that's all they'll be worth.



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
Takkes
Tue Aug 10, 2004 5:46 pm
#9

You're talking how the nerf is good for merchants.

Sell in Bulk! Get higher Payouts!

Screw that. I'm a merchant for everyone else, not for me. I don't price gouge and I stay stocked so people can find what they want when they want it. I'm in this to run a business and do a damn good job at it.

Sure, the nerf will bring more money in to crafters and merchants. But I don't need money. I'm a bloody millionaire and I sell for fun. This nerf is going to ruin my business, one of the few things thats keeping me IN this f@#$ed over game.

bah...blargh!
look, you've made me upset...
/end rant



----------------------------------------------------------------

Syr's Shop - Vesania, Corellia 4475, -6410
NoxLabs Emporium - Vesania, Corellia 4620, -6000
ockeew
Tue Aug 10, 2004 6:24 pm
#10

this is needed b/c the database that holds all the items in the game is getting a little out of hand, in additon to the poor servers which have to power the vendors. basically the database has been growing exponentially too fast, so they are looking for ways to reduce database growth and speed it up. they are alos concerned about monopolies as well as it being hard for a new person to break into a market (which it should be... RL 9 out of 10 small business fail)



Ibab's Mining Co. is just a little south of Coronet (-112 -5585)
stocking: 40million+ in stock, stocking 80kin x 69base armor - 400k
Ibab's Food, Drink + Buff (-112 -5585 coronet)- now stocking 100's of buff kits and 100's of crates of food and drink, tools
Zed-TORA
Tue Aug 10, 2004 6:30 pm
#11



It's amazing what a man can accomplish when he's not worried about who will get the credit.
Zed
TORA
Brilyn
Tue Aug 10, 2004 6:34 pm
#12

< this is needed b/c the database that holds all the items in the game is getting a little out of hand, in additon to the poor servers which have to power the vendors. >


Buy better servers. They can afford it.


< basically the database has been growing exponentially too fast, so they are looking for ways to reduce database growth and speed it up >


Solution: stop dropping crap, like all the weapon componnets that a Novice Weaponsmith can make better. The amount of that crap that's on the bazaar is unreal. People stock it on their vendors because they don't know that it's complete crud.


If there's a database problem, it's because SOE are spawning crap for players to loot.


< as well as it being hard for a new person to break into a market >


Huh?


This is nonsense.



I've 'broken into' the WS market on Starsider, and it really didn't take much effort at all.



Brilyn
Master Weaponsmith
Master Shipwright
Main vendor on Naboo, Vagabond's Rest: -1850, 2330
Secondary vendor on Talus, Kyu'mai: 250, -4680
Starsider
Zed-TORA
Tue Aug 10, 2004 6:41 pm
#13






ockeew wrote:
this is needed b/c the database that holds all the items in the game is getting a little out of hand, in additon to the poor servers which have to power the vendors. basically the database has been growing exponentially too fast, so they are looking for ways to reduce database growth and speed it up. they are alos concerned about monopolies as well as it being hard for a new person to break into a market (which it should be... RL 9 out of 10 small business fail)




This is a crap answer If the database is overloaded Fix it by adding larger stack limits. Dont screw the way people work. With a stated 1.2 million open accounts at fan fest that equals 18 mill a month or 216 mill a year in recuring revinue. Take a bit of that and either increase the amount of hardware used -- Buy better hardware or the more simple answer is hire some people who can actually figure out a problem without taking the nerf bat to a huge part of the games economy.


Im sure the devs and sony would like to make there job easier and they are also woried about the unexpected growth both with SWG and JTL but tough shi* stop selling the accounts then if you cant handle the demand stop selling. Unfortunatly the laws of economics will never allow this to happen. So since there is going to be growth for the forseable future try beefing up the equipment or ussing methods like Larger Stacks of resources, Crates, maybee even reduce the types of resources needed.


The problem here is that SWG dev team made there own bed. They created a world with 1000's and 1000's of diffrent type and quality resources this alone makes the item DB huge then add in the fact that a crafter may need 10 diffrent components for a single item this again adds to there DB nightmare. Tack on that stacks of resources and crates can only be made so large add yet another uh-oh to there list of d@mn what the hel* were we thinking. I just dont get the logic here.


The galaxies team screws the pooch on Item design and they want to blame a proffesion for there DB being bloated um no it was the crappy foresight of the Devs. Anyone knows that you make X people collect X amount of resources with X amount of types with X amount of quality you get X to the Your screwed power.....


Fix the item limitations not the profession.






It's amazing what a man can accomplish when he's not worried about who will get the credit.
Zed
TORA
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