Merchant Archive
Thread: Merchant Top Issues List (as of May 2005)
The vendor interface is very clunky and inefficient.
The sales, offers, and stock room interfaces need fewer clicks and batch processing support to allow large-scale sale sand re-pricing efforts to be done with a minimum number of clicks.
- A feature commonly referred to as the "magic relist button" which would allow the merchant to select multiple items in the stockroom and with the click of a single button, all selected items would be placed back on sale at their previous sale price with their previous player-entered description intact.
- Batch sales listing which would allow the merchant to select multiple items from their inventory and place each item on sale at a single price with identical player-entered descriptions by pressing a single button.
- Change the default vendor filter to "this vendor" rather than "this region."
- Add a column in the stockroom listing to show the item's previous sale price.
- Give an option to disable offers on a given vendor to prevent random people offering unwanted items.
- Item category revamp (see below)
- Vendor email revamp (see below)
Wholesale purchases for retail sales is only one method of merchant-supplier collaboration. Another is consignment sales. For the purposes of this feature request, consignment sales is defined as items purchased by the merchant with little or no up front cost with the understanding that a split of the sales revenue at a predetermined amount (percentage or flat cost) will automatically take place upon the sale of the merchandise.
Currently this system is envisioned as an extension of the "offers" system such that the seller can offer an item to a vendor for consignment sale but the merchant is required to actually place the item on sale. The item should be unavailable for retrieval by the merchant so as to insure the security of the transaction for the seller. In this mode, all items would be filtered through the offers system.
In another mode of operation, the merchant should be able to sell items directly from his or her own inventory and designate a split of the money to a second character. In this mode, a supplier could drop off large quantities of inventory for the merchant to sell.
These relationships are desirable because it removes the financial burden from the merchant.
Vendors should be able to allow a merchant to place an item up for sale that can only be viewed and purchased by the indicated party or group. We suggest the following groupings: Player, Guild, or Faction (Imperial/Rebel/Neutral). The directed items would not be visible to players who did not meet the requirements of the filter.
#4 Gameplay Vendor Email System Overhaul
- Email is generated when an item is offered to a vendor.
- Merchants receive a digest version of items that have fallen off sale within a given timeframe. Something similar to "Within the past 60 minutes the following items have exceeded their listing time and been moved to the stockroom..." One email for multiple items from each vendor.
- No email is generated when a merchant manually withdraws an item from sale.
- Email needs to be generated when a vendor's maintenance pool drops to zero.
Changes to the global bazaar (galactic search without skill point cost and price cap increase) are giving the benefits of the merchant profession to players who have not spent the skill points for them and are resulting in the marginalization of the merchant profession.
The only significant skills are the management line for extra vendors and an increased item limit, Advertising 3 for planet map listing (devalued by galactic search), Efficiency 4 for placing a merchant tent (the tent is retained after dropping the skill), and Hiring 4 for the ability to dress vendors (the clothing is retained after the skill is dropped).
Message Edited by Elyssa on 05-11-2005 09:32 PM
Elyssa wrote:
21+
*cough* so is this section R-Rated?
Iwill edit later just had to post that now
EDIT:
Think that covers it.
I know for me personally #2 is lower on the list then a few others.
{#3 and #10 for example, these two would go along ways to 'revamp' us}
#3 alone would create such a impact it would rock the galaxies,
Merchants being able to support a 'side' or create a specific client base by name..OH yeah there is #2 on my list![]()
Wish the bugfixes weren't there at all , since we know at some time certain ones did actually work ![]()
and dangit I SOOO want #6 what a market would be opened up there for Image Designers.![]()
I myself would hire one more then likely weekly for a facelift on vendors ,
since that would be by far easier then pulling stock and createing a 'new' vendor {which can takes hrs for a acceptable one}
#14 would be most awesome if implented. This itself would go a long way to help folks who would need #15.![]()
So apart from my own personal rearrangment, I would say its all fairly covered, great list Elyssa. ![]()
Very simply put as well {we all know how hard it is to be breif AND meaningful}
Message Edited by Ani_cul on 05-12-2005 06:02 AM
Ani_cul wrote:
Elyssa wrote:
21+
*cough* so is this section R-Rated?
I WILL edit later just had to post that now
everyone's post count buffering
Ok, there ya go.
Now you impatient types have something to read. ![]()
Message Edited by Elyssa on 05-11-2005 09:37 PM
Elyssa wrote:
Pappi wrote:
Ani_cul wrote:
Elyssa wrote:
21+
*cough* so is this section R-Rated?I WILL edit later just had to post that now
everyone's post count buffering
You people are just lucky I'm at work./shakefist
what, get off your lawn?
(and on vendor appearance, even if we can't get IDs to work on our vendors, is there any chance we can get a higher chance at a "normal" colored wookiee?)
Pappi wrote:
Ani_cul wrote:
Elyssa wrote:
21+
*cough* so is this section R-Rated?
I WILL edit later just had to post that now
everyone's post count buffering
I can't help it if I'm popular and everyone else wants to copy me.
lol
Great list Elyssa! ![]()
Jutewr wrote:
I can't help it if I'm popular and everyone else wants to copy me.
![]()
lol
Great list Elyssa!
Elyssa wrote:
#24 Bugfix Building Signs Behaving Improperly
...
Along with the other stuff you had there, maybe you could also include the weirdness some sign types show with some building types.
For example, I've got a medium generic house. If I set the sign type to style 2 (or whatever the pyramidal style is) it ends up about 5-10m in front of the "porch" by the entrance. Since my shop is on a small hill, it's also floating 2-3m off the ground. ![]()