Merchant Archive

Thread: Merchant Top Issues List (as of May 2005)

Pappi
Thu May 12, 2005 9:42 pm
#14



sciguyCO wrote:


Elyssa wrote:

#24 Bugfix Building Signs Behaving Improperly

...


Along with the other stuff you had there, maybe you could also include the weirdness some sign types show with some building types.

For example, I've got a medium generic house. If I set the sign type to style 2 (or whatever the pyramidal style is) it ends up about 5-10m in front of the "porch" by the entrance. Since my shop is on a small hill, it's also floating 2-3m off the ground.




I have the same issue with my showroom, but I use that to my advantage and put up an advertisement to my shop




stupid_people_happen . .
Pappi Inc Tailoring (home of the black tax) - Odi's meds and chef tissues - closed
- I support literacy, common sense, and apostrophes
MBLAST
Thu May 12, 2005 11:29 pm
#15

#1!!! #1!!! #1!!!



A fun, free, MMOG that you can play while grinding! Click here!
c:\>dir c:\star_w~1\charac~1\marsh\*.*
Directory of C:\star_w~1\charac~1\marsh
2/26/2003 04:02 AM 8,622 pi3.exe
6/14/2005 10:38 AM 4,604 forcession.exe
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Jutewr
Fri May 13, 2005 12:13 am
#16






Ani_cul wrote:

and who are you?






hahahahaha I knew that was coming. Follow the link in my sig to the tailor forum and read Pappi's post there.




Mira Luka - Master Tailor & Dancer
Former Mayor of Desert City, Lok and Former Desert Rogues Guild Elder
Guide to BE Clothing and Guide to Outfits
-I support literacy and -I support ATK Entertainers.
"Since when is offering cookies not a valid reply? Would you prefer cake?"

DocSavag
Fri May 13, 2005 2:35 pm
#17

FWIW regarding the name filter we were told a long time ago that LucasArts wouldn't budge on the name filter rules and that we should just drop that issue. *shrug*



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



JTGAlpha
Fri May 13, 2005 5:49 pm
#18

LOL! So many of those have been up since launch. Yep. That's about the most complete list of problems I've ever seen! Good one! Good luck!



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

Ackira
Sat May 14, 2005 12:52 am
#19


Hook me up with a fix to the #1 issue and I'm happy.



·ACKIRA·
MASTER BIO-ENGINEER
-684 1378 Kor Spera, Corellia

Elyssa
Sat May 14, 2005 5:28 pm
#20

This was posted today so the Devs have something to read when they come into work on Monday.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

Ani_cul
Sat May 14, 2005 5:30 pm
#21

now we hope they give us attention like the combats eh?



stop looking at me
Elyssa
Sat May 14, 2005 6:10 pm
#22

You're new here, aren't you?



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

Ani_cul
Sat May 14, 2005 6:14 pm
#23





Elyssa wrote:
You're new here, aren't you?





Only half the time.and then I remember to log in.





stop looking at me
Cygnusaa
Wed May 25, 2005 6:59 am
#24

Trying to remove banned players and guilds from my tent but they keep re-appearing.


Not sure if this has been going on for awhile but I only noticed it a few days ago.


I need to re-remove them everyday.


Any ideas? naturally I sent in a ticket.







Cygnusaa Ar'Kogni d

Imperial Colonel N Pistoleer - Smuggler N New Suntir Defender

Sunrunner Clone Data 7/3/03
Dazzydoodle
Wed May 25, 2005 10:09 am
#25

A suggestion for merchant upgrades.... (mostly so that I can drop novice merchant and go to making things!)

The merchant skill tree including the ability to add other players to admin, the maximum number of other administrators increasing as they progress, with a large jump at master merchant.

The merchant would have to pay a higher venndor maintanance cost, based on the number of administrators.

Only the person who lists an item would have access to it (ie withdrawing the sale).

At a certain level, a merchant could add a use tax, that operates like a sales tax.




Why do people pay to play a MMORPG but not want to interact with other people?
Why, SOELA, why? Did the entire management join a cult, and at the same time perform home lobotomies?
It takes less time to look at the stickies than to ask a question and wait for sarcastic replies. So please oh PLEASE ask the same question many times. I enjoy the sarcastic remarks.
Master Archy / Master Carbineer / Master Clone Victim
The One Man GANK Squad

Flatfingers
Wed May 25, 2005 11:45 am
#26

Superb work on the Merchant Issues List, Elyssa. Issues are described clearly and calmly, and the formatting makes them easy to read -- well done!


Other professions would be lucky to have a Correspondent of your ability. Thanks for taking the time to help out the folks who like this Merchant thing.


With respect tospecific issues, I think you hit the main points. I wouldn't even quibble much with the ordering. There are just three things I can think of to suggest.


1. COLLECTION CONTAINERS


I like the idea ofletting Merchants usesome kind of containerto sell related items... but why require that such a container be craftable by Merchants? If there's a good reason for doing so (other than "so we don't need other players"), I hope someone can clue me in. Otherwise, I'd suggest that it would be more appropriate for Artisans to make this container.


2. PLAYER CONTRACTS (AKA PLAYER MISSIONS)


I'd love to see aPlayer Contracts system implemented that would allow Merchants to set up long-term and repeatable business arrangements with other players.I think ofthis as being something every player should be able to do, but perhaps there are some special features in aPlayer Contractssystem that only Merchants would have.


3. "ACTIVE" MERCHANT SKILLS


It would be great to get some of the bugs and irritants addressed, but what about theBig Picture? You touch on this in Issue #5: Profession Devaluation, andI'd encourage pushing hard onit because this is where you'll get the most bang for your Correspondent buck.


Most professions in SWG have "active" skills -- you actually get to do interesting things. But most Merchant skills are "passive" -- after activation, you just sort of wait for things to happen. What a waste!


Merchants need active abilities; they need to be able to do Merchant-y things. Although there are any number of such abilities possible, one that seems pretty interesting (and useful) to me would be market analysis skills. How about a line of ever-more-powerful abilities to view market statistics? I don't know about you, but I'd love a relatively simple wayto be able to see which items were selling well (which also touches on your Issue #4: Vendor Email System Overhaul).


You could even break this up into Personal (all your own vendors), Planetary (all Bazaarterminals per planet, or on one selected planet),Galactic (all Bazaar terminals on all planets), and Individual (specific Bazaar terminal locations). What Merchant wouldn't want to be able to see sales trends on a per-location basis?


Yet another worthwhile ability would be a skill allowing the placement of "want ads" on Bazaar terminals. Merchants would be able to offer a specific price for a given quantity of some item. In conjunction withour newability to view prices on both Bazaar terminals and player vendors, this would enable a true "buy low, sell high" financial subgame for Merchants.


You get the idea. Merchants ought to have active abilities to find and make business deals, and to sniff out where the best profits might be. Such abilities would make the Merchant profession worth playing as more than a mere offlinealt.






Thanks for considering these suggestions, and thanks again for all your efforts on behalf of SWG's Merchant community.


--Flatfingers

Message Edited by Flatfingers on 05-25-2005 01:47 PM

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