Merchant Archive
Thread: Regarding the Skillpoint Requirements Needed for Mastering Merchant...
it possible for the correspondent to put forth the idea to the devs, be
it an item on the wish list or however you want to do it, such that the
skill point requirement for merchant is adjusted in such a way that ppl
would be able to be a master artisan, 2 elite crafting profession (e.g.
Armorsmith/Tailor) plus Master Merchant.
the reality of the cu it is less likely that ppl will simply dabble in
merchant as they were once able to pre-cu, hence merchants and master
merchants are by an overwhelming majority dedicated crafters/sellers.
Simply put a combat character is only effective if they are a
completely dedicatedcombat character as dabbling in a combat
profession isn't nearly as effective as it was pre-cu (I was a
rifleman/merchant pre-cu and didjustfine, post-cu it's all
but worthless), hence the decline in merchant dabbling.
andperhaps this is a bad comparison but, I see master merchant as
being a very nice rounded fit with artisan and 2 elite crafting
professions much like all the entertainer professions are coupled with
the ID profession and Master Entertainer.
this is a serious request that I'd like to see put before the devs or
whomever the decision makers are. I know for a fact that I'm not the
only and certainly not the first person who's expressed this concern.
light of this not likely happening in the near future, (or perhaps
ever), currently by mastering artisan and 2 elite crafting professions,
this only leaves you with enough sp's for 2 complete trees and 3 boxes
in a third tree from merchant. What are the typical trees that ppl who
are in this situation select? 4430 Merchant?
Message Edited by ArclightX on 08-15-2005 12:02 PM
Message Edited by Virrago on 08-15-2005 02:59 PM
By the way....
Just so we're clear about the facts so no one goes jumping to any "end of the world" conclusions. Currently, we're only 16 skill points away from achieving this goal that I outlined in the main thread post, only 16.
1 skill point reduction in the all the main tree boxes would basically do it. I don't see anything terribly unreasonable or game breaking by making this adjustment and I hope that we as merchants and crafters and get behind this move in a constructive and positive way.
Thanks again.
Pappi wrote:
the "merchant skill value" issue is being addressed in the top 5. most merchants seem more concerned with gaining more useful skills than skillpoint reduction.
That's cool and all but most merchants/crafters that I talk to on Ahazi are more concerned with being able to master it outright to complement their 2 crafting professions rather than having to pick and choose which skills to go without since they lack the extra 16 skillpoints needed to just finish off the profession.
Can this still be passed up the chain please?
Sooo I take it this request/post is going to go largely ignored pretty much?
Am I missing something? is there a reason why the merchant forum is for the most part a haven of apathy? Is it that there is simply no one who is here? or is it like I suggested that everyone simply has an apathetic attitude towards the profession?
I put forth a suggestion that would benefit the merchant profession and to a larger extent all crafting professions as a whole and it basically gets a whimper of a response, not even a mention from the correspondent herself who's job I thought was to act as a conduit of information between the members of the profession and the devs.
I realize the merchant forums may not have the glitz and glamour of the jedi/bh forums, but nevertheless this is a profession that matters in my eyes and is central to all commerce that occurs in swg as a whole.
Give it a few days before you start insulting the people you're appealing to for support.
I would rather they make the SP we invest worth it. There is a LOT of stuff they could do to make this a better profession. Right now many people still viewMerchant as a "burden". They only take it because they want to sell everything personally. Or because touseany other method of selling is ridiculously hard and insecure.
But it doesnt matter anyway. Until the Devs stop obsessing on jedi and combat, we wont be seeing anything we want.
and there is the mentality of we must do it all
There is also a large percentage of people who are Merchants as a profession, not as a side to crafting.
And to have sooo many people think the must have two crafting professions is a fault in their own thinking not of the skill point system
If you chose to have two elite crafting profs then you made the choice not to have master merchant, want master merchant, drop other skills and learn the boxes.
It really is that simple.
This is an old arguement, one that flooded the forums right after the 'merchant publish' came in, and everyone lost their 'free' vendors
Tons of people argued Merchant is not worth the skill point and crafters should be able to master it above any other
so it is on our list, it has been submitted, and we still want more for our skill point then less skill points for what we got.
Ani_cul wrote:
There is also a large percentage of people who are Merchants as a profession, not as a side to crafting.
Yep, so that was me for the longest time (notice the resource vending sig), which do you think represents the bulk of who participates in the merchant profession? dedicated non-crafting related merchants? (e.g. resource vendors/loot sellers) or crafters who have merchant skills on the side as you put it?
The fact is, whether you like it or not, that a larger percentage of ppl who are merchants in one form or another are primarily crafters. Do these ppl hold no voice in your mind? unless they passyour strict inspector 12 tests their opinion should be null and void?
Ani_cul wrote:
And to have sooo many people think the must have two crafting professions is a fault in their own thinking not of the skill point system
Ani_cul wrote:
This is an old arguement, one that flooded the forums right after the 'merchant publish' came in, and everyone lost their 'free' vendors
Ani_cul wrote:
we still want more for our skill point then less skill points for what we got.
Yep, again, that's all good and fine, I'd love to see that too, but everyone holding their breath for 2yrs hasn't seemed to get a whole lot besides the vendor search function, feel free to correct me if there has been a whole truck load of merchant content that I've forgotten about and neglected to mention. Again, I just see this as having the best opportunity to make use of the existing content for ligitimate reasons, that being to do commerce, not for personal storage which hasn't been an issue since the "merchant publish" of over a year ago and which was all but killed off completely by the cu.
Reducing the point cost for Merchant, which may seem like a great idea, is really a two-edged sword.
Pros:
- More crafters would be able to go Master Merchant
Cons:
- More dabblers diluting the profession
- Merchant considered less important and less worthy of Dev resources since it costs less
- Doesn't fix the fact that a lot of our skills are broken or of minimal use
The only way I see this as having potential to be good is if it is required to have Master Merchant to get the cost reduction. It reduces (well really just prevents an increase in) dabblers and makes the MM box really worthwhile.
Akkori wrote:
...But it doesnt matter anyway. Until the Devs stop obsessing on jedi and combat, we wont be seeing anything we want.