Merchant Archive

Thread: Regarding the Skillpoint Requirements Needed for Mastering Merchant...

Ani_cul
Tue Aug 16, 2005 12:19 am
#14

Most the Merchants on the forums would perfer to see better content for our skill points then our skill points reduced.


It is truely the one who are crafters with merchant or those who still want storage who scream for such changes as reduction.








stop looking at me
Ani_cul
Tue Aug 16, 2005 12:40 am
#15






ArclightX wrote:




Ani_cul wrote:

..Is it*truly the one who are crafters with merchant or those who still want storage who scream for such changes as reduction.






It's the one's who are crafters with merchant.


I'm not sure if you'd tested it, but again in pre-cu times you could run around as a hybrid tkm/merchant or rifleman/merchant or (insertCombatProfHere)/Merchant be it for dabbling with the purpose of storage or sale you could and in my case did do just fine.


Post-cu this is a non-starter. Running around as a level54-60 hybrid combat/merchant dabbler character for the purpose of mass storage simply isn't effective in pve nevermind pvp. Don't even take my word for it, give ita try!


I too would love to see better content and such, but I'm trying to be careful with putting my faith in things that have a likelyhood of offering a return on investment so to speak. Hence I see the reduction in sp's ala the ID profession as a more attainable goal both from a pragmatic standpoint and from a "How hard would this be for an soe dev to code" standpoint.





It was not a question it was a statement


IT IS truly the one who are crafters with merchant or those who still want storage who scream for such changes as reduction.


I have been Master Merchant for two yrs and find no fualt with the skill points, only the people who want more of them.


Please do not change my quote to mean what you want, as it is specifically my own statement to make.



EDIT: btw a larger pecentage of IDs and Entertainers took the skill point reduction as an insult, the same as I did, and same as I would for Merchant here.




Message Edited by Ani_cul on 08-15-2005 02:42 PM



stop looking at me
ArclightX
Tue Aug 16, 2005 12:55 am
#16


Ani_cul wrote:

It was not a question it was a statement



Sorry for misquoting you, calm down please, I thought it was a typo, my bad..
I don't know about your server, but most dedicated crafters on Ahazi given a choice would love to master merchant to go with their 2 crafting professions, and they don't look at the idea of lowered sp's as an insult. I have no idea about how things go where you are, but here amongst the premiere crafters that's the prevailing attitude, that they'd love to master merchant to round out their characters but that they can't under the current system.
How it stands currently here is that you pick your 2 crafting professions to go with artisan and then you basically make the best out of a bad situation and use your remaining sp's in merchant, be it 4304, or 3404 or whatever, or worse yet, you buy an alt for another $15/mo to just get around the problem using a sledge hammer so to speak.
I don't see how having an elitest exclusionary (we're better than everyone else) attitude is going to help matters here. Not every has 2-3 characters with which they can use to get around the problem, most only have 1. The majority of ppl who have skillpoints dedicated to the merchant profession are crafters, that's not an opinion, that's a fact, and its for those ppl, myself included that I'm thinking this change would be a step in the right direction.



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