Merchant Archive

Thread: Compromise to Bazaar Cap Increase

QuiJonOz
Tue Jan 13, 2004 2:31 pm
#1

Instead of spitting on merchants with this change, further making us non-relevant, only allow premium sales to go to 6k.



No decay + uber loot = /spit on crafters

Fix the economy and give crafters their $$$ worth... give us real revamp.

Remember... to Cancel you have to go to Register Expansion in the Launchpad.

Draznar
Tue Jan 13, 2004 2:33 pm
#2

A great suggestion.



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Powering the Eclipse Galaxy at 1.5 credits per unit of harvester power from 6 Locations!
u Isle of Misfits, Dantooine 3529, 5761 u Xanadu Bay, Naboo -70, 5222 u Coronet, Corellia 172, -5444 u
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Resources available from Eclipse Resource Corporation at the Isle of Misfits & Cornet Branches

ideas
Tue Jan 13, 2004 3:23 pm
#3

Wow! Asimple and sensible middle-ground solution.


For that matter, maybe each box of Artisan -> Business could boost the cap a bit, making that branch have some value other than as a stepping stone to Merchant.







So, let me get this straight: To advance my character, I have to give up my current abilities?

Flurry: Ikeya Ibye (Master Droid Engineer, Master Artisan, Master Merchant)

IKEYA Grand Mall - Naboo, Moenia - Waypoint 5000 -4000



Thorizan
Tue Jan 13, 2004 3:28 pm
#4

Brilliant!



-------------------------------------------
Jezrael Nightbringer
Power Up Maker & Resource Trader

"Death and power are close cousins."
"Each to his fate."
lostkangaroo
Tue Jan 13, 2004 5:25 pm
#5






QuiJonOz wrote:
Instead of spitting on merchants with this change, further making us non-relevant, only allow premium sales to go to 6k.




I'll agree to that.
Bacacuba
Tue Jan 13, 2004 8:22 pm
#6

Wow, that's a great idea. Which means it has a 0% chance of happening. But we can all hope anyways.


- Bacacuba




\\ Lustrum-Astu Kaadara Mall Located at 5800, 6740: NABOO //
Currently Featuring Inorganic Minerals starting at 1.4cpu
Steel, Copper, Ore, Aluminum, Iron and Much More
Shadow-Light
Wed Jan 14, 2004 6:43 am
#7

I like it to.




Need a great lot management tool? v2.1 is at http://swg.medievalweapons.net
PrincessThea
Wed Jan 14, 2004 7:28 am
#8

That is a great idea!! By definition itsounds more like a "Premium Auction" than a silly little star, but will need to be moved to Efficiency 3 to make it a Merchant only skill.


~Prinethea

DocSavag
Wed Jan 14, 2004 7:46 am
#9

Ok. But playing the other side of the table here for a moment. The supposed reason for the change in the bazaar is to reduce the resource crates offered thre (by increasing the number of units that can be sold in one crate). If you limit this ability to Efficiency III and discourage its use by adding an additional fee to it .. aren't you getting away from the point of it in the first place?


I don't want any raise in the cap I've said so, but to propose something don't we have to come up with something that has the same effect as what they are looking at doing? Same effect that they want without the undesired effects we don't want?


The be honest the best answer I've seen is to allow higher auctions for resources only.





----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



PrincessThea
Wed Jan 14, 2004 7:56 am
#10






DocSavag wrote:

Ok. But playing the other side of the table here for a moment. The supposed reason for the change in the bazaar is to reduce the resource crates offered thre (by increasing the number of units that can be sold in one crate). If you limit this ability to Efficiency III and discourage its use by adding an additional fee to it .. aren't you getting away from the point of it in the first place?


I don't want any raise in the cap I've said so, but to propose something don't we have to come up with something that has the same effect as what they are looking at doing? Same effect that they want without the undesired effects we don't want?


The be honest the best answer I've seen is to allow higher auctions for resources only.







Your right, this will not solve any of dev's problems. My thought was that QuiJonOz idea would solve our own problem of useless skills. Im just selfish that way :-)


~Prinethea


DocSavag
Wed Jan 14, 2004 8:03 am
#11

I'm all for solving our problems. And I don't even mind being selfish if I can control the outcome. In this case if we go to the devs with this proposal they are going to be polite and then toss it because it won't help what they are trying to fix.





----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Thorizan
Wed Jan 14, 2004 8:08 am
#12

How about 6K for everyone, and it goes up to 12k with Eff 3? 24k with Master?


But, then, that would make everyone want to be a Merchant... hmmm, can't have that.




-------------------------------------------
Jezrael Nightbringer
Power Up Maker & Resource Trader

"Death and power are close cousins."
"Each to his fate."
DocSavag
Wed Jan 14, 2004 8:11 am
#13

I would support an increase in the bazaar at Master but no master merchant I know really uses the bazaar to sell anything and I doubt they really would even if the cap were raised for them.


If you put a doubling of the bazaar cap in the effiency line then people just take Novice Merchant and Effiency and get the bazaar cap raise.





----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



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