Merchant Archive

Thread: SOME FACTS!!

AlphaOmegaQ
Tue Aug 10, 2004 1:25 pm
#1

1. Not all people in this game have the money for 2 acounts.The way this is setup so far you can have a crafting and a fighting proffesion. Well with this nerf you are going to have to make people choose and why should they. This game is already one ofthe highest subscription(sub) prices of all the other games out there. I mean if other games can have subs of 12/month and run good games and SWG with more ppl than most Online games and higher sub should have the money to upgrade your servers. I dont care that those servers cost about 70k each with 5000 people paying a monthly fee of 15/month you more than pay for that server and a 70k server should be more than enough to expand the database and beloaded with everything that yall need to upgrade. And thats a price from one of the the big companies yall can go with a small time company and get a cheaper server.So come on you are part of sony corporation that racks in billions of dollars a year.If you'll(Sony Corp)do it in real life why cant we do it in the game. I mean what if the US goverment said you can only make 100 million a year with your products and only sell things in 3 markests what would yall do i bet SOE would spend way more than 70k in making sure that law didnt happen.I mean Sony Corporation as of now is in Electronics, computers, games, movies, music, and media. So if yall wouldnt accept that in real life why should we. There are ton of business that fail every day in real life and this game is so awesome because it almost is and acts like real life if you dont have the brains to make it in real life than you wont in the game.


Also you cant make this a communist game where we are all the same last time I checkedtherewere 3 countries that tryed to do that and GUESS WHAT IT FAILED the countries either went backrupt or are adopting our ways ,secondly last time i went outside I live in a free country and I expect to live like that and play like that and I wouldn't take anyone telling me what I can and cant do in my business why should I takeit from you SOE.


So yall have the money to expand the database and if need to I can put URLs with websites showing the amount of money yall bring in to prove it to everyone and that yall have the means. SO DO IT and shut up about the database.


STOP VENDOR NERF!!!!!!!!



_________________________________________
Master Architect, Master Artisan, Master Merchant
Steinhart=IGN
Stein Industires: Where the customer comes 1st
Hyperion, Corellia
Vendor 1761 -5475=IG drop off
AlphaOmegaQ
Wed Aug 11, 2004 6:42 am
#2

/up




_________________________________________
Master Architect, Master Artisan, Master Merchant
Steinhart=IGN
Stein Industires: Where the customer comes 1st
Hyperion, Corellia
Vendor 1761 -5475=IG drop off
MrElmar
Wed Aug 11, 2004 7:34 am
#3

>secondly last time i went outside I live in a free
>country and I expect to live like that and play like
>that and I wouldn't take anyone telling me what I can
>and cant do in my business why should I take it from
>you SOE.

because they own the rights to the game and you don't.

and all governments tell you what you can and can't do in business .. they call it corporate laws on the larger scale (ever heard of enron .. they broke those rules you infer don't exist)
ResourceMonkey
Wed Aug 11, 2004 9:08 am
#4






MrElmar wrote:
>secondly last time i went outside I live in a free
>country and I expect to live like that and play like
>that and I wouldn't take anyone telling me what I can
>and cant do in my business why should I take it from
>you SOE.

because they own the rights to the game and you don't.

and all governments tell you what you can and can't do in business .. they call it corporate laws on the larger scale (ever heard of enron .. they broke those rules you infer don't exist)




I'd like to see you try to run a business of selling crack or severed baby heads in the US (extreme I know). The US does tell you what you can and can't do. I have a friend who has had to spend over 3 times the amount he wanted to for his business sign because it had to adhere to certain commercial guidelines within the zoning area. There are restrictions on what can be sold where (No alcohol in a nudie bar in California), etc. And, as pointed out by the person above - it is their game and they can impose what they want when they want. Guess you'll have to decide which is more important - crafting or combat - and either make a middling character that does both or find friends that can boost the area where you lack.




FRUGA HAS LEFT THE GALAXY - Good luck all, I'm done with this game - Account Closed 9/10/2004
with a two month visit again from 6/05-7/05


Upon launch of JTL - An Empire Deserted (no one on planet) Coming in 2005! "Star Wars Galaxies: The Jedi Empire"
Zanholo
Wed Aug 11, 2004 10:35 am
#5

I didn't know if you were for or against till the end of the post...


Not all major crafters/vendors have multiple accounts. I have one account and play several servers.


If the nerf goes live anywhere below 5k or more items, I will likely not be around long.



(((Oishii Sou'Na))) - Scylla, Silver Bay, Naboo, SS Ace
(((LAkers Pwn))) - Tempest, CorSec Master Pilot
Furnishings, city items, art, p-ups, best repair tools & more!
Lakers Pro Shop & City Tent, S. Coronet, -410/-5480Interior Visions, S. Theed, -5275/3355
(((Goki Buri))) - Chilastra, South Coronet, Havoc 2/2/1/1
ResourceMonkey
Wed Aug 11, 2004 10:37 am
#6

I have one account

I have played a merchant for most of that time in one form or another

I am completely amazed that anyone needs 1K+ of item space on their vendors




FRUGA HAS LEFT THE GALAXY - Good luck all, I'm done with this game - Account Closed 9/10/2004
with a two month visit again from 6/05-7/05


Upon launch of JTL - An Empire Deserted (no one on planet) Coming in 2005! "Star Wars Galaxies: The Jedi Empire"
temptres
Wed Aug 11, 2004 10:58 am
#7

I agree,

but had something broken down for me so i see a little bit into sonys side.

they have 1.2 mill open accounts if they make 18 mill a month and 216 mill a year it takes over half of that just to keep the servers going now, t 4 lines are expensive to run.

they do need to slow down the code growth.

if theres a way they can go back in change some of the codings and reduce that would help

like all the resources my gosh 10 steel 15 gems ect. take it down to 2 or 3 types of each resource.

reduce the resources needed to make stuff.

to make a house you need so many different things and who wants to sit there for 30 min to make one house, so we crate all the parts needed to cut time.

it might help reduce some of the coding.

MrElmar
Wed Aug 11, 2004 11:05 am
#8

>like all the resources my gosh 10 steel 15 gems ect
>take it down to 2 or 3 types of each resource.
>reduce the resources needed to make stuff.

i can totally see your point here .. and to a certain extent agree ... but i have to admit as an architect myself that i like the challenge of the resources much more than the quanitity of them required
Zanholo
Wed Aug 11, 2004 11:23 am
#9

lol...resourcemonkey...I am sorry, but you are not much of a merchant if you can't find the need for more than 1k of item space...


Master Architect - how many furniture items??? More than 75.


Master Artisan - probably the same


Novice Tailor - many, many schems.


Here is my vendor list:


Artis'Anne - 700+ items: repair tools single and crate, power ups in crates, driod batteries in crates


Archi'tect - 700+ items: furniture and paintings, single and in crates.


City'Zen - 300+ items: streetlights, statues, fountains, gardens


Lakers Pro Shop - 300+ items: cheap resources


Interior Visions - 800+ items: second location with most everything I make, minus the powerups and batteries.


Sixth vendor used to be coop med business and had 500+ always. Maybe now I will just cram it as full of 1 stack resources as I can, just to protest...


As you can see, I don't even come close to selling HALF the things I can actually make... If I decided to enter the speeder, crafting tool, crafting station, structure, harvester, newb weaps, newb armor or clothing markets at all, I would dramatically increase those vendor stock numbers.


Again, I suggest you're not really much of a merchant.



(((Oishii Sou'Na))) - Scylla, Silver Bay, Naboo, SS Ace
(((LAkers Pwn))) - Tempest, CorSec Master Pilot
Furnishings, city items, art, p-ups, best repair tools & more!
Lakers Pro Shop & City Tent, S. Coronet, -410/-5480Interior Visions, S. Theed, -5275/3355
(((Goki Buri))) - Chilastra, South Coronet, Havoc 2/2/1/1
ResourceMonkey
Wed Aug 11, 2004 11:31 am
#10


How long does it take for your vendors to sell out of their items?

Do you empty your factories and put everything immediately onto the vendor - running full 1K runs instead of just what is needed?

Do you have multiple copies of items that rarely sell?

Do you use the bazaar for matters not requiring a high price?


Example, Artis'Anne - I do not see this vendor 'emptying' within two weeks. Not to mention just about everything mentioned (except for teh crates of repair tools) could be sold on the bazaar.


Actually, I was a rather good merchant while I did what I did. I didn't find a need to put 1k+ items on my single vendor because I kept maintaining my vendors on a semi-daily basis and didn't just load and leave them. I responded to the market, adding more of what wasin demandand removing that which wasn't. I put onto the bazaar those items that were most popular and sold at a good price below 6K to get quicker turnaround. I guess that I was just a more active/hands on merchant than you.



Message Edited by ResourceMonkey on 08-11-2004 11:33 AM



FRUGA HAS LEFT THE GALAXY - Good luck all, I'm done with this game - Account Closed 9/10/2004
with a two month visit again from 6/05-7/05


Upon launch of JTL - An Empire Deserted (no one on planet) Coming in 2005! "Star Wars Galaxies: The Jedi Empire"
Zanholo
Wed Aug 11, 2004 11:50 am
#11

lol...are you serious??? You think the bazaar is the answer???


Yes, I do actually use the bazaar. I sell powerups and single repair tools there with wp's to my shops. 25 on bazaar sell in one or two days always.


And yes actually...most of my inventory is sold before it delists...tho not sure why that is even brought up.


Of course I empty my factories....with the new stealth nerf of output hoppers only holding 50 items, I have even less of a choice than I did before. I use my factories to MAKE THINGS NOT STORE THEM.


I sell roughly 600-1k items per week, every week. If you don't do the same volume of business, might I suggest selling different items or looking for a better location.


Lastly, sorry I chewed your head off a bit resourcemonkey, but so many insane posts today...I am a little flustered that the swg community doesn't see that this could destroy the market and the game/community.


I am glad to see that your main point (expressed in another thread) is to remove vednors from those with no skill. I am all for that. I would say tho that if that change is made, then the bazaar should have it's cap raised to 100 and have the price cap lifted or raised dramaitcally...after all, people kill things, get loot and need somewhere to sell it.



(((Oishii Sou'Na))) - Scylla, Silver Bay, Naboo, SS Ace
(((LAkers Pwn))) - Tempest, CorSec Master Pilot
Furnishings, city items, art, p-ups, best repair tools & more!
Lakers Pro Shop & City Tent, S. Coronet, -410/-5480Interior Visions, S. Theed, -5275/3355
(((Goki Buri))) - Chilastra, South Coronet, Havoc 2/2/1/1
Sevardos
Wed Aug 11, 2004 11:54 am
#12






ResourceMonkey wrote:

I have one account

I have played a merchant for most of that time in one form or another

I am completely amazed that anyone needs 1K+ of item space on their vendors






None of my vendors are used for storage. Each one has a purpose.


My furniture vendor alone has close to 600 items. That does NOT include candles and lamps.


My structure vendor has close to 400. When someone is buying a harvester (as an example) they will buy more than one. I've had 20 or 30 harvesters sell to the same person. I put my Candles and Lamps on this vendor as well.


My PowerUps and Repair Tools vendor has over 500 and sometimes close to 700. PowerUps only crate to 10. Most customers will be them 10 at a time. This includes Repair tools in different quantities; singles and crates.


My Vehicles and Tools Vendor has close to 200. Includes Vehicles, crafting tools, crafting stations, and crated components.


The last 2 are Medical vendors for Buffpacks and stims and they are both over 300 each.


Add that up. That is more than 1000. I keep it at these levels because it gives me the freedom to craft and play other aspects of the game than just be a stockboy monkey. If all I do in the game from now on is stock my vendor without any opportunities to do other aspects of the game (without sacraficing something I worked hard to build), then I'll get frustrated, bored and then quit.


So lets recap:


1. I'm a Master Merchant - have all the boxes


2. I don't use my vendors for storage other than keeping a healthy stocked vendor


3. I don't have to restock too often because my turnover is high.


4. I've been a merchant since April.


What am I doing wrong that requires a nerf?


I don't have an issue with the desire to place a limit but it needs to be reasonable and high enough so that it doesn't limit what I can do with a profession that I spend a lot of points to get Master.






Sevardos

The ))SUN(( Centre
636 -3836 Corellia (just outside Coronet) - Bria
Buff Packs * All Meds * Harvesters * Factories * Designer Furniture * Tools
*** ALPHA TESTER: Combat Balance ***
Odez
Wed Aug 11, 2004 1:05 pm
#13

Calm down, the "nerf" is a good thing.
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