Merchant Archive

Thread: MERCHANT STRIKE!!!

ArveMennderchukk
Mon Aug 16, 2004 10:48 am
#1

We do not have an effective voice with the developers, but there are many of us.

Like all relations between haves and have nots, we can transmute our numbers into power through cooperative effort.

I propose that all shop owners put arbitrarily large entry fees on their shops and change their signs to "CLOSED DUE TO MERCHANT STRIKE! WILL NOT RE-OPEN UNTIL INSANE VENDOR ITEM LIMIT NERF GOES AWAY!"

When all of the shop owners on all of the servers close their doors in unison, the howls of the rest of the player base will be heard by the devs.

In this way, we can unite in effective action.

I suggest further that dedicated merchants employ themselves and/or their barker droids in protest at the major starports of each galaxy (Bestine, Coronet, Theed).

I suggest that each merchant vote his conscience and begin this strike immediately, but further propose that strikers position themselves at Bestine, Coronet, and Theed as described above.

In each galaxy, those who are early adopters can meet at the starports and begin organizing in earnest.

Do not let the insane caprice of the devs and beancounters destroy this game that WE THE PLAYERS have built.

The dev/beancounter aristocracy may have provided our initial access to this New World, but we are the colonists who have breathed into it the life that we all share.

Without our citizenship, the worlds of Star Wars Galaxies are empty virgin territory of no worth. Only through our painstaking application of useful labor are these raw ingredients transformed into meaningful products.

Do not allow your humanity to be crushed by the heartless soulless beancounters.

RISE UP!

UNITE!

I'll see my fellow merchants this evening at the Coronet starport on Bloodfin.
Herbsman
Mon Aug 16, 2004 11:03 am
#2

First of all, you're never gonna get everyone to do this. Mostly because it'll cut into our profits and only a small percentage of players read these forums.

Second, this whole vendor nerfage hasn't even gone live yet so I don't see the point of protesting something that hasn't even been outlined yet.


Wait for the devs to give a clear answer on the exact item limits that we will get with the coming nerfage and then if you're still furious you can do something about it.



MuzukashiiSyndicate
Food n' Drinks at affordable prices
Serendipity's, Dantooine / 2476, 4540 Mos Eisley
Drop off vendor -3688, -5977 Tatooine

ArveMennderchukk
Mon Aug 16, 2004 11:30 am
#3

The idea is to motivate action *before* horrible horrible changes go into effect.

Further, if the merchant/crafter base can become more organized, it will be much easier in the future to coordinate in response to other ill-conceived ideas.

Hopefully this can serve as a basis to encourage the player base to actively assume more ownership of their fate.

The game cannot exist or be profitable without the playerbase (much like neither a company nor a corporation can exist without citizens or employees).

Similarly, these constituents should not relinquish control of their fates to those who may not have their best interests in mind.
d0qtrX
Mon Aug 16, 2004 1:16 pm
#4

Fight the power


/sign
Enevitable
Mon Aug 16, 2004 1:32 pm
#5

You have to be kidding me, no one would EVER strike, Sure its a good idea, you get some of the key monopolies on the server to pull their vendors, crash the entire economy, make everything worth actual money. But no one would ever lose multi-millions a day on a risky gamble.



-Vicrock Tame-
Hero_DarkJedi
Mon Aug 16, 2004 2:18 pm
#6

Not going to happen.


Even if you COULD get everyone to strike, that is not going to do any good.


The big threads discussing the issue is the way to solve it.


In reality, the only thing at issue is the "number" of items that you are allowed to have ... and that is it ...


Besides ... if the limit of 110 per vendor goes into place tomorrow ... there will be so many empty vendors that it will be just like a strike :-)




'=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='=-*-='
Hero--[Hero Built]Weapons
~ ~M a s t e rW e a p o n S m i t hS i n c e8 / 1 8 / 0 3~ ~
[Coronet Mall, Corellia: 910, -4690]-[EPOC Mall, Naboo: -3950, 3885]
[Freedom City, Dantooine: -6040, 6160]-[Sandy Hills, Tatooine: 363, 3218]

Resource and Loot Drop Off: [Hero's Workshop, South Coronet, Corellia: 400, -6050]
ArveMennderchukk
Mon Aug 16, 2004 2:29 pm
#7


Enevitable wrote:
You have to be kidding me, no one would EVER strike, Sure its a good idea, you get some of the key monopolies on the server to pull their vendors, crash the entire economy, make everything worth actual money. But no one would ever lose multi-millions a day on a risky gamble.




You ignore, of course, that the risky gamble of today is balanced against the certain disaster of tomorrow.
Blimigerite
Mon Aug 16, 2004 2:54 pm
#8

I won't strike for anything that is on TestCenter, but hopefully TH will have good news for us concerning his meeting this afternoon about the merchant limits.



Ladu Blimigerite / Izurak Blimigerite
Dark Jedi & Jawa Choking Addict / Respec'd BH & Generally
..................................................
a cranky old man
Member of The Lost Soldiers Gaming Clan.
Join our community at www.lsclan.com
IPS: Jawa Camper


Durniboy
Mon Aug 16, 2004 3:10 pm
#9

According to SOE, the problem is the monpolies. What in the galaxy possesed you to think the monopolies will close off their vendors and stop spamming at numerous starports until the very last minute?



It's the dream afraid of waking that never takes the chance.
ArveMennderchukk
Tue Aug 17, 2004 8:34 am
#10

Monopolies?

I've only been playing for a few months and have been a dedicated crafter/merchant that entire time.

I have never once felt that I am unable to enter the market.

From the very beginning as a neophyte artisan, I was able to craft and sell my wares. In the present day, though I am far from being a megamerchant, I am still unable to stock my vendors as quickly as people buy my wares.

In fact, I have a few subcontracts where I supply some of those so-called monopolistic merchants at the high end.

This is called the supply chain.

Whose complaint is this ninnyhammered fix supposed to address?

That prices are too high? This is a market economy! Prices reach a natural balance between the difficulty of providing a good/service and the availability/demand of capital in the market.

If anything, this change is going to drive prices even higher as crafters/merchants are driven out of business.

Right now, the mega merchants are in fierce price competition with each other which makes goods that would be normally inaccessible actually available.

It seems like the devs are trying to manipulate the market for foolish reasons.

As long as we have a market economy (and we always will), prices will find their own natural level.

This means that those possessed of the most organizational ability will be able to leverage economies of scale and offer the best prices.

There will *always* be crafter/merchant conglomerates more wealthy than the small timers.

This doesn't mean that small timers can't make a profit.
Raijen_ArDesh
Tue Aug 17, 2004 8:41 am
#11


I don't see the need to launch a strike at the moment myself, with TH's recent posts (and the fact dedicated merchants will get 12 vendors with 300 items per vendor) -- I feel as though this need has been addressed properly


We've been warned by Doc for MONTHS that unlimited items were going away, what I personally found horrible was the amount we were limited to with a MASTER merchant that i'm keeping valuable skillpoints keeping. With this latest set of comments by him most "Dedicated" (read: master) merchants are going to be able to possibly EXPAND their businesses, the larger array of vendors availiable to us will counterbalance the smaller number of items per vendor anyhow. Personally the only problem I personally will have is needing three or four vendors to properly house my tailored goods, and with the vendor number increases I'll be able to continue with "Business as usual".


Of course you could be upset that you aren't getting to keep your vendors without skillpoint use, but this comment is pure speculation on my part. For a master merchant, these numbers seem totally acceptable to me.


Just my two centicredits.


EDIT: It turned out it WAS pure speculation

Message Edited by Raijen_ArDesh on 08-17-2004 12:21 PM



--
Raijen Ar'Desh - Master Artisan/Merchant/Tailor, Not Qute Master Yet Architect, Yellow Pen
Tolaris Ar'Desh - Master Medic. Doctor and Aspiring Fencer, Purple Pen
"Weesa pleased to bringya desa news dat mesa, JarJar, isa now da SOE Lead Producer."
- HalasterTheBlack

ArveMennderchukk
Tue Aug 17, 2004 9:05 am
#12

Of course you could be upset that you aren't getting to keep your vendors without skillpoint use, but this comment is pure speculation on my part.




Ad hominem. I am, have been, and will continue to be a master merchant.
Raijen_ArDesh
Tue Aug 17, 2004 9:21 am
#13






ArveMennderchukk wrote:


Of course you could be upset that you aren't getting to keep your vendors without skillpoint use, but this comment is pure speculation on my part.






Ad hominem. I am, have been, and will continue to be a master merchant.





I humbly apologize for my speculatory comments.



--
Raijen Ar'Desh - Master Artisan/Merchant/Tailor, Not Qute Master Yet Architect, Yellow Pen
Tolaris Ar'Desh - Master Medic. Doctor and Aspiring Fencer, Purple Pen
"Weesa pleased to bringya desa news dat mesa, JarJar, isa now da SOE Lead Producer."
- HalasterTheBlack

Page 1 of 2
Previous Next