Merchant Archive

Thread: MERCHANT STRIKE!!!

Sevardos
Tue Aug 17, 2004 10:03 am
#14

Whether I agree or not, I would never do anything that would purposely honk off my customers to the point that they would never shop their again.





Sevardos

The ))SUN(( Centre
636 -3836 Corellia (just outside Coronet) - Bria
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Malitevv
Tue Aug 17, 2004 1:07 pm
#15

yup. I understand the need for limits, and am quite happy with the current proposed limits and the proposed increase in the number of vendors.



---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
ProVOne
Tue Aug 17, 2004 4:31 pm
#16



Tarnak_Archvold wrote:
Limiting vendors are reasonable, and so is SOE's reasons for doing so. This hole protest this or protest that is a rather childish notion in a game. If you like the game play it, if you do not the terminate your subscription and stop trolling the forum.
I for one is in full support of the vendor FIX, especially with the new higher limits TH have announced.



i agree.

i like this "merchant nerf" for the most part. i think the limit for master were 250 items and 12 vendors (correct me if i'm wrong), this is plenty of space to sell things, with more vendors you can put each item you sell on it's own vendor. this will make it easier to find what they need. with 250 items of a particular weapon on a vendor will be plenty to keep your customers spplied without haveing to restock everyday. i think it is a needed change. i have to admit i was against it when it was 110 items andonly 6 vendors but this newer limit is great and i'll continue to conduct business as usual.



ProV-One Konobi
Master Smuggler
4/0/0/4 Merchant
0/0/3/3 Pistoleer
Wolfbane9999
Tue Aug 17, 2004 4:44 pm
#17

Maybe take it outside the game environment. Organize complaint calls/letters to Lucas Arts (who are getting their new game trashed before it gets a chance) and SOE management because the many bad ideas (nerfing, limits, new bugs with every update and not taking steps to reduce them, the same bugs pop up over and over) are frustrating many players and forcing them to look for other games.



Valcyn.Nidia

Resource vendors on the map near Coronet in Prosperity Mall (old Bartertown)

Prosperity Minerals
Prosperity Iron Steel and Ore
Prosperity Chemical Water and Gas
Prosperity Flora
Prosperity Gems
Prosperity JTL Resources

/waypoint -123 -5825
ArveMennderchukk
Tue Aug 17, 2004 8:34 pm
#18

In light of the recent revelations where the programmer implementing the Merchant vendor changes went the extra mile and had number of vendors divorced from vendor listing total caps, I retract my earlier call-to-arms.

Whatever decisions were made higher up, this nameless programmer deserves his lauds.

TO THE NAMELESS PROGRAMMER: I will buy you a beer* of your choice!





*: Good for any beverage
Areriye
Tue Aug 17, 2004 8:41 pm
#19

Get a life.



-
Chilastra: Areriye Tsion, 47th IEF Squad Corporal

Starsider: Dackelrra, Dragoon (Master Pike/Tracker)
Be0Wulfe
Wed Aug 18, 2004 12:26 am
#20

Uhm.

No.

Hate the change, but ain't gonna strike.

I will however be writing and snail mailing letters to SOE, LucasArts, etc etc etc



Ackepawa Ackepawi (AA Kriegswerk)
At the Old Masters Hall of Vendors - Weapons, Armor, Droids, BE Clothes, Vehicles, Resources & more!
Bestine, Tatooine -1260 -2990

Tarnak_Archvold
Wed Aug 18, 2004 12:50 am
#21

Limiting vendors are reasonable, and so is SOE's reasons for doing so. This hole protest this or protest that is a rather childish notion in a game. If you like the game play it, if you do not the terminate your subscription and stop trolling the forum.
I for one is in full support of the vendor FIX, especially with the new higher limits TH have announced.




"Once upon a time Rangers roamed the galaxies... Before the dark times, before the NGE. "
Once a Ranger, Always a Ranger.
ofim
Wed Aug 18, 2004 5:42 am
#22







Raijen_ArDesh wrote:


I don't see the need to launch a strike at the moment myself, with TH's recent posts (and the fact dedicated merchants will get 12 vendors with 300 items per vendor) -- I feel as though this need has been addressed properly


We've been warned by Doc for MONTHS that unlimited items were going away, what I personally found horrible was the amount we were limited to with a MASTER merchant that i'm keeping valuable skillpoints keeping. With this latest set of comments by him most "Dedicated" (read: master) merchants are going to be able to possibly EXPAND their businesses, the larger array of vendors availiable to us will counterbalance the smaller number of items per vendor anyhow. Personally the only problem I personally will have is needing three or four vendors to properly house my tailored goods, and with the vendor number increases I'll be able to continue with "Business as usual".


Of course you could be upset that you aren't getting to keep your vendors without skillpoint use, but this comment is pure speculation on my part. For a master merchant, these numbers seem totally acceptable to me.


Just my two centicredits.


EDIT: It turned out it WAS pure speculation


Message Edited by Raijen_ArDesh on 08-17-2004 12:21 PM





Good to see another Chilastrian here ! have you noticed that prices have already started to double on our server? IE Deceptus retracted all the way back to dantooine and doubled his prices. I think were in for some hard times, and big prices

Message Edited by ofim on 08-18-2004 05:42 AM

Message Edited by ofim on 08-18-2004 05:43 AM





Ofim Fote
{|||||||||||@|||||||||||}ggggggggggggggggggggggggggggg)

Agasa Stormrider Master Architect
New Camelot Mall-- New Camelot, Dantooine

Raijen_ArDesh
Wed Aug 18, 2004 6:35 am
#23






ofim wrote:







Raijen_ArDesh wrote:


I don't see the need to launch a strike at the moment myself, with TH's recent posts (and the fact dedicated merchants will get 12 vendors with 300 items per vendor) -- I feel as though this need has been addressed properly


We've been warned by Doc for MONTHS that unlimited items were going away, what I personally found horrible was the amount we were limited to with a MASTER merchant that i'm keeping valuable skillpoints keeping. With this latest set of comments by him most "Dedicated" (read: master) merchants are going to be able to possibly EXPAND their businesses, the larger array of vendors availiable to us will counterbalance the smaller number of items per vendor anyhow. Personally the only problem I personally will have is needing three or four vendors to properly house my tailored goods, and with the vendor number increases I'll be able to continue with "Business as usual".


Of course you could be upset that you aren't getting to keep your vendors without skillpoint use, but this comment is pure speculation on my part. For a master merchant, these numbers seem totally acceptable to me.


Just my two centicredits.


EDIT: It turned out it WAS pure speculation


Message Edited by Raijen_ArDesh on 08-17-2004 12:21 PM





Good to see another Chilastrian here ! have you noticed that prices have already started to double on our server? IE Deceptus retracted all the way back to dantooine and doubled his prices. I think were in for some hard times, and big prices

Message Edited by ofim on 08-18-2004 05:42 AM


Message Edited by ofim on 08-18-2004 05:43 AM






Yeah, and what with some of the longer standing weaponsmiths leaving for other things *cough*Jedi*cough*, It'll drive prices even higher than before. Nothing like having to pay 25-30k for a good gaffi to grind my fencer with


Fortunately(?) for me, my scheduled price revamp was allready scheduled for Sept 1st




--
Raijen Ar'Desh - Master Artisan/Merchant/Tailor, Not Qute Master Yet Architect, Yellow Pen
Tolaris Ar'Desh - Master Medic. Doctor and Aspiring Fencer, Purple Pen
"Weesa pleased to bringya desa news dat mesa, JarJar, isa now da SOE Lead Producer."
- HalasterTheBlack

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