Merchant Archive
Thread: Merchant Item Limits Focus Thread: Please try to be constructive and rational (Pt 2)
Please try to keep the flame to a minimum. I understand you are angry but try to remained focused on the goal which is to prevent the item limits from going into production at a level that will not allow us to do business in an efficient and reasonable manner.
Message Edited by Kilarny on 08-10-2004 08:53 AM
I am philosohpically against any more limits on our vendors and will post this again in case no one has yet seen it and cares to respond.
What type and how many items we place on vendors is already limited......not by a arbitray # thrown up into the air by us and/or the dev's, rather by the 30 day limit placed on all vendor items.
Let me explain.... currently I and everyone else can put as many items onto a vendor as we like... what stops many of us from going over a certain number is the 30 day limit. For instance I have aprox 700 100k unit stacks up on my resoruce vendor... using my backstock I could double or maybe even triple that number. Yet I dont.. why? because some items sell slower then others and I dont need to have 5mil units of X resource up at any one time, especially if I know that by doubling my items.. I am going to have to spend an extra 2 hours re-stocking those items in 30 days... the amount I put on my vendor is proportional to the amount I think I will sell and how much time I am willing to spend re-stocking ever month it those items dont sell.
Why else do we not see vendors with 20k items... or 50k items.. or even a 100k items? because no merchant in their right mind canwants to spend20+ hours adding and then re-stocking all those items.
I am going to keep posting this becasue there is no reasonable item limit....100 items per vendor...200 items... 500 items the number is irrelevent.... You cannot go from an infinite number to a finite one and maintain any rational perspective.
Argument against: a combat proffession is limit by the spd cap and the condition of a weapon so they are limited and so should vendors be..
Rebutal: The loss condition of a weapon for shooting it does not limit the skill/or abilty to shoot.. the weapon itself is the limitation. Theoretically you could have 100 weapons on your person and stay online from server re-boot to server re-boot and shoot those weapons for as long as you desire. While there is a "actual" finite number of shots that could be made in a day...that number is going to depend on the amount of enemies you can find to shoot and the spd cap at which you shoot... but you have at least have the option of doing that.. the items maybe be limtied and the speed at which you shoot them, but the "skill/tool" (ability to fire it) is not limited to a specificaly unrealistic number.
Merchants have the option of theoretically stocking and infinte number of items..how many vendors have to stumbled arcoss that currently stock an unlimited number of items? My guess is none
While theoretically the number of items on a vendor has no current limit, we.. merchants are limited already by something called the 30day drop off....if I spend 8 hours of RL time puting 20k identical items up on my vendor...then most likely 30 days from now I am going to have 15k+ "item auction unsuccessful" emails to delete and I am going to have to spend another 6 hours of my time restocking those items...
We merchants control ourselves and place as many items as we think is necessary to maintain a selection and keep up with our sales...but we do not overstock by massive amounts because we dont want to waste hours of our time restocking those items. In other words....we are limited...by ourselves, just as combat class is most likely not going to spend 24 hours a day 7 days a week, week after weekonly shooting thier gun...
Message Edited by VarnaxDespin on 08-10-2004 09:37 AM
Anything else is hurting crafters and merchants alike.
DocSavag wrote:
I am researching what happened to the other thread.
Doc - I understand the delicate position you are in, but please do not give them so much credit. The moderators of this forum and the talking heads at SOE have repeatedlyshown a lack of respect for our opinons.
Now, the thread is deleted? This is how SOE continues to show their lack of respect for the customer? This is supposed to be improved communications?
Number of Master Merchants required for a galaxy to stock 1 of each of these droids under the proposed item limits: 351 (plus one 0003 Merchant).
I understand where the DEVs are coming from with the proposed changes and I can agree with the underlying principles, but if I need Master Merchant to stock just 0.285% of the goods I can craft then something isn't right.
EnigmaBSc