Merchant Archive

Thread: Give me a single good reason why non-merchants should not be able to use a vendor?

Duckfat
Fri Aug 13, 2004 5:18 pm
#1

Please post a reason and I would be happy to show you that it is not a valid reason.


There should be no reason why everyone should not be able to use a simple vendor for personal sales and as a drop off point for deliveries by people that do not play at the same time.


For those that would like to use some of the same old lame excuses I have gone through the trouble to save you from getting mad at me for showing your poor logic skills.


"If everyone can use vendors then we should be able to <insert skill from another profession here>" - Guess what, there are many other profession specific things that can be used by those not skilled in its use. For example, there are non-CH pets so why cant there be a non-merchant vendor.


"People shouldnt just be using them for storage" - Guess what, people will still use it for storage, it will just limit these people to merchants. There should be a more reasonable fix that will reduce the use of vendors as storage instead of making a fix that will make it so only merchants can use it as storage.


"It cheapens the purpose of being a master merchant" - Guess what, people are not asking for every skill that is available to a master merchant. If you think having a vendor is the only reason for being a merchant then you should spend more time asking the devs to fix some of the other skills to make it worthwhile. Make it so that advertising means something, make it so efficiency makes a noticable difference in costs, make it so you can actually hire cooler vendors, make it so its easier to manage your vendors.


"You want a non-merchant vendor use the bazaar" - Guess what, the bazaar is not even close to being a vendor. The item limit and price limit make it worthless. In addition the one thing I want in a vendor is the ability for someone that does not play the same time as I do to deliver things to me. There is nothing else in the game that functions this way and it is necessary for people like me who can only play offpeak.


Well I dont want to make this to long and some of the others arent coming to mind right now so lets end it here and see what else we can get.



Duckfat - The Duck of Death

Rebel Colonel - I don't really lead, others just like to follow
Wookiee Businessman - Killing is my business, and business is good
Master Pistoleer/Smuggler/TKA - Just in case some dumb imp patrol wants to scan my shiznit.
Duckpond Vendors - Silver City, Naboo (-1963 -3564)
MaDuece
Fri Aug 13, 2004 5:48 pm
#2




Because you lack the skills to have one.


Right below is the crux of the problem about answering your question though isn't it?





Duckfat wrote:


Please post a reason and I would be happy to show you that it is not a valid reason.




Regardless of the answer, you are going to dispute it anyways.


Give it up Duckbutter.


If you want to have a vendor for the purposes that you have stated then spend the 24 skill points to get business 3. You would still have plenty of skil points left to do whatever you wish in this game with very little problems. If you don't WANT to or feel like you shouldn't HAVE to then you aren't really serious about selling anything anyways. In which case, you are much better off simply giving your stuff for someone else to sell and save yourself the headache.


Sigrun
Fri Aug 13, 2004 5:59 pm
#3

By non-merchants, I'll assume you mean non-artisans as well, since I'm sure you know you get a vendor at Business 3.


Still, you have another option for selling your junk - the Bazaar.


That's one reason. You already have an outlet that was designed to be sufficient for a non-artisan to sell stuff. True, the interface sucks, but that was the thinking behind the Bazaar.


The other valid reason (besides the one you mentioned of people not getting skills they haven't earned) is that, well, you're not a crafter. You're something else. Maybe (probably) you're an adventurer.


As an adventurer, your primary goal in life (at least in the game) is to travel around punching toads and other evil, sundry creatures. Typically, if you've traversed the right skill set, you're probably pretty good at toad-punching. Clearly, you can toad-punch better than most Artisan/Merchants can. We do envy that at times, but when we start to get too jealous, our friends remind us that toad-punching can bea relatively dangerous sport, and that with it comes certain risks. So we happily go back to our crafting stations and wait for you to finish punching toads so you'll visit our vendors to buy a new set of VK's. Because, of course, you ruined that last nice set we made for you... punching toads.


Silly story? Maybe, but it had a morale.


You didn't see me talking about toad-punchers making anything. As in crafting. As in producing goods.


So why exactly do you need a vendor? To sell all that awesome stuff that the toads drop when you've punched them to death?


Erm... bazaar. Sorry, that's what it was designed for.


You're so proficient at toad punching that you have more stuff than the bazaar lets you post?


Ah, well, that's really good for both of us. You see, this is a Massively Multiplayer Online Game (notice I left out the "RP" part...). One of the things that MMOG's try to encourage is the concept of interdependence, meaning each of us needs the other for something.


Let's think about that toad-punching some more, shall we?


When you're preparing to punch toads, you might visit an Armorsmith, Weaponsmith, and Chef to purchase... armor, weapons, and foods. Then you might visit a Doctor to get buffed up - those toads can be TOUGH! And then, if you actually find one, you might visit an Entertainer for yet more buffs.


You need all those folks to make your toad-punching fun. Sometimes, depending on the size of the toad, to make it possible even.


But by the same token, those people need YOU and your toad-punching. Because without you, the Armorsmith, Weaponsmith, Chef, Doctor, and Entertainer don't have much reason to do what they do, let alone exist.


So how does that come around to vendors? Well, if you're so damn good at toad-punching that you have more than the Bazaar can handle, maybe... just maybe... you should consider using another type of service, that of a Merchant. We can help you sell your goods. That's OUR contribution to the interdependence aspect of this particular MMOG.


Sure, we might charge you a sliver of cash for it. But are the Armorsmiths, Weaponsmiths, Chefs, Doctors, and Entertainers not also charging you a sliver (or a BRANCH) of funds for the goods and services they're providing?


So... go punch your toads. We're happy you're good at it and we're happy you enjoy it.


When you're so successful at it that you need help selling the stuff you've punched out of those toads, come talk to us. We'll help you sell it at a nice, tidy profit.


Thank you.


I am Sigrun. I am Merchant. HEAR ME ROAR!




Ingame Names: Sif @ Bria, Chilastra, Flurry, Naritus, Starsider | Hiordis @ Kettemoor | Freya @ Tempest
Quotable: It's pretty freaking underwhelming when the story turns out to be you, alone, in a field, for two weeks, punching toads. | At least SOE lasted a year before they went Turbine on us.
Duckfat
Fri Aug 13, 2004 6:07 pm
#4






MaDuece wrote:



Because you lack the skills to have one.


Right below is the crux of the problem about answering your question though isn't it?





Duckfat wrote:


Please post a reason and I would be happy to show you that it is not a valid reason.




Regardless of the answer, you are going to dispute it anyways.


Give it up Duckbutter.


If you want to have a vendor for the purposes that you have stated then spend the 24 skill points to get business 3. You would still have plenty of skil points left to do whatever you wish in this game with very little problems. If you don't WANT to or feel like you shouldn't HAVE to then you aren't really serious about selling anything anyways. In which case, you are much better off simply giving your stuff for someone else to sell and save yourself the headache.









Actually the crux of the problem is that people have no critical thinking skills and come of withexcusesthat are not backed by reason. Take your attempt here where you show examples of almost every flaw in reasoning.


'Because you dont have the skills' is not a reason why you should not have the skills. That is like when someone tells you 'Because I said so'. Doesnt it just piss you off because you know there really isnt a reason when they say that.


I wont try to reason because your reason will dispute it. This is practically telling the person they are right. If your reasoning is better than there is really nothing to dispute is there. If someone comes up with a real reason I will admit that is a valid reason and support the nerf but until then why should I or anyone put up with something that is unreasonable.


I wont even go into resorting to name calling but most people realize that it is a tactic used by the weak minded when they are on the losing side of the arguement.


If it comes to spending the skill points that is what I will have to do. However that does not mean that I have to like it and just lie down and take it without trying to reason a better solution. It also doesnt mean I am not serious about selling my loot or the items I craft from my smuggler profession.




Duckfat - The Duck of Death

Rebel Colonel - I don't really lead, others just like to follow
Wookiee Businessman - Killing is my business, and business is good
Master Pistoleer/Smuggler/TKA - Just in case some dumb imp patrol wants to scan my shiznit.
Duckpond Vendors - Silver City, Naboo (-1963 -3564)
Sigrun
Fri Aug 13, 2004 6:14 pm
#5






Duckfat wrote:


'Because you dont have the skills' is not a reason why you should not have the skills. That is like when someone tells you 'Because I said so'. Doesnt it just piss you off because you know there really isnt a reason when they say that.


SW:G is a skills based game. Because you do not have the skills is a valid reason. If people can do stuff they don't have the skills for... what's the point in having skills?


I wont try to reason because your reason will dispute it. This is practically telling the person they are right. If your reasoning is better than there is really nothing to dispute is there. If someone comes up with a real reason I will admit that is a valid reason and support the nerf but until then why should I or anyone put up with something that is unreasonable.


Reading for comprehension, bro. He was trying to tell you that, in your own mind that can't grasp the simple concept in yellow 2 paragraphs above this one, you will dispute any and every valid reason that non-artisans should not have vendors. Therefore, posting a valid, logical argument to your rantings is the same as arguing with a brick wall. Or a woman in the throes of PMS. Whichever is worse.


I wont even go into resorting to name calling but most people realize that it is a tactic used by the weak minded when they are on the losing side of the arguement.


If it comes to spending the skill points that is what I will have to do. However that does not mean that I have to like it and just lie down and take it without trying to reason a better solution. It also doesnt mean I am not serious about selling my loot or the items I craft from my smuggler profession.


You don't like having to burn the skill points to earn a vendor like all crafters have to, but you resent that we crafters think a fair trade would be a weapon cert from a third level skill box in a combat profession? Huh?








Edit: Come ON, Merchants! That was a GREAT story about Toad-Punching! Hook a fellow vendor-wrangler up with some stars if you liked it!

Message Edited by Sigrun on 08-13-2004 06:15 PM




Ingame Names: Sif @ Bria, Chilastra, Flurry, Naritus, Starsider | Hiordis @ Kettemoor | Freya @ Tempest
Quotable: It's pretty freaking underwhelming when the story turns out to be you, alone, in a field, for two weeks, punching toads. | At least SOE lasted a year before they went Turbine on us.
MaDuece
Fri Aug 13, 2004 6:20 pm
#6






Duckfat wrote:



Actually the crux of the problem is that people have no critical thinking skills and come of withexcusesthat are not backed by reason. Take your attempt here where you show examples of almost every flaw in reasoning.


Ah no....you stated that regardless of whatever reason anyone gave you, YOU were going to dispute it. So where are YOUR critical thinking skills?


'Because you dont have the skills' is not a reason why you should not have the skills. That is like when someone tells you 'Because I said so'. Doesnt it just piss you off because you know there really isnt a reason when they say that.


Wrong again. When it says "you don't have the skills" it means that you should go out and get some.


I wont try to reason because your reason will dispute it. This is practically telling the person they are right. If your reasoning is better than there is really nothing to dispute is there. If someone comes up with a real reason I will admit that is a valid reason and support the nerf but until then why should I or anyone put up with something that is unreasonable.


Strike 3. Your original reason for disputing everyone's reason simply means that you absolutely refuse to pull your head out of your 4th point of contact long enough to listen to anyone else's reasoning. Since this was your 1st arguement then you really put everyone off at a distance before the discussion even starts. When you really didn't have a valid reason to do so.


I wont even go into resorting to name calling but most people realize that it is a tactic used by the weak minded when they are on the losing side of the arguement.


Duckfat = Duckbutter.........sorry but that was too good to pass up. Its the childish devil in me that made me do it. You gotta admit. Pretty good eh?


If it comes to spending the skill points that is what I will have to do. However that does not mean that I have to like it and just lie down and take it without trying to reason a better solution. It also doesnt mean I am not serious about selling my loot or the items I craft from my smuggler profession.


OK then by golly .....go do it! Now you have a reason.







Elyssa
Fri Aug 13, 2004 6:20 pm
#7






Sigrun wrote:

Edit: Come ON, Merchants! That was a GREAT story about Toad-Punching! Hook a fellow vendor-wrangler up with some stars if you liked it!



5-stars for the toad punching!


I'm taking 3 of them back if you start licking them, tho.





------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

DesktopSaki
Fri Aug 13, 2004 6:20 pm
#8

I'm a surveyor and Ranger, so I *always* have far more than the Bazaar would let me sell at a time. Having my own vendor isa boon, helps me manage my inventory, and helps me make creature and harvested/sampled resources available to other players with ease. I still use the Bazaar, but I can't rely solely on it.


I have a good relationship with a guild merchant who pays me in advance, but if I really dropped everything on her, it'd be her risk to pay me for things she may or may not sell promptly. 500 grind hides is one thing; 350k of high quality steel is another.


And the "you don't have the skills" thing doesn't hold water with me. The skill is to CREATE a vendor, not to use or manage one. If non-merchants are losing their vendors in Publish 10, then anything once placed by a Master Politician who has since dropped that skill should poof. (As far as I know, they don't, please correct me if I'm wrong.) Perhaps any unsold deeds Architects hold should also poof if they drop that skill.



Once a Ranger... Always a Ranger.
IGN: Stof - Parsec Armor, Mos Omenos, Tatooine, 23 Jump Street -2929 -6677
Home of the Amazin' Flamin' Bothan Crotch
- /salute Phe'nix, Eclipse's only real life Bothan Marine Ranger. Oorah!
Master Ranger and proud of it.
That which does not kill me... Will make someone a really nice coat.

MaDuece
Fri Aug 13, 2004 6:22 pm
#9






Sigrun wrote:



Edit: Come ON, Merchants! That was a GREAT story about Toad-Punching! Hook a fellow vendor-wrangler up with some stars if you liked it!

Message Edited by Sigrun on 08-13-2004 06:15 PM



Oh I did! Those toads kick my butt.

Decadent
Fri Aug 13, 2004 6:25 pm
#10

Answer = They dont have the Artisan or Merchant skill.


As I am a Master Weaponsmith, Artisan and Merchant, I have spent the skill pionts to have the perks I have now. Its a risk everytime I go out to collect resources because all I have to protect me is basic novice rifleman skills unless I employ a combat type to protect me. Any non-merchant type should be doing the same thing, employing a Merchant to get their gear sold. Your agruments dont sell on me im sorry.
Sigrun
Fri Aug 13, 2004 6:26 pm
#11






DesktopSaki wrote:

I'm a surveyor and Ranger, so I *always* have far more than the Bazaar would let me sell at a time. Having my own vendor isa boon, helps me manage my inventory, and helps me make creature and harvested/sampled resources available to other players with ease. I still use the Bazaar, but I can't rely solely on it.


I have a good relationship with a guild merchant who pays me in advance, but if I really dropped everything on her, it'd be her risk to pay me for things she may or may not sell promptly. 500 grind hides is one thing; 350k of high quality steel is another.


And the "you don't have the skills" thing doesn't hold water with me. The skill is to CREATE a vendor, not to use or manage one.


Actually, if you read up on the Merchant skills, the skills are also to use and manage them. That aside, we Merchants have asked for features that enable us to do some wonderful things for those of you who can't place vendors. Stuff like sell or rent you vendors. Stuff like sell on consignment, to remove the risk from us while still providing a nice service to you.


Sadly, the devs are opting to nerf the game instead of adding features to improve it.


If non-merchants are losing their vendors in Publish 10, then anything once placed by a Master Politician who has since dropped that skill should poof. (As far as I know, they don't, please correct me if I'm wrong.)


Not quite the same since the city still exists and a mayor is still present if the Politician drops his skills. They revert to the new Mayor, who must by the game mechanics have the Politician skill.


Perhaps any unsold deeds Architects hold should also poof if they drop that skill.


And the hides you scrape from those toads you've punched to death should decay to nothing if you don't sell them quickly enough?










Ingame Names: Sif @ Bria, Chilastra, Flurry, Naritus, Starsider | Hiordis @ Kettemoor | Freya @ Tempest
Quotable: It's pretty freaking underwhelming when the story turns out to be you, alone, in a field, for two weeks, punching toads. | At least SOE lasted a year before they went Turbine on us.
MaDuece
Fri Aug 13, 2004 6:27 pm
#12






DesktopSaki wrote:


And the "you don't have the skills" thing doesn't hold water with me. The skill is to CREATE a vendor, not to use or manage one.

Wrong. There's a little thingy on there called maintenance and vendor options.

If non-merchants are losing their vendors in Publish 10, then anything once placed by a Master Politician who has since dropped that skill should poof. (As far as I know, they don't, please correct me if I'm wrong.)

How do you know thats not next?

Perhaps any unsold deeds Architects hold should also poof if they drop that skill.

That deed is a crafted item. How would you like it if your favorite weapon went "poof" if the player that made it quit or dropped his/her skills?


If none of this is convincing enough for you, please refer to the toad story above ^






Duckfat
Fri Aug 13, 2004 6:37 pm
#13






Sigrun wrote:

Long meaningless rant







I was wondering when you would try your hand in this thread. And once again I was not disappointed as you still do not seem to have gained any reading comprehension skills. Every little reason and example you gave was already explained in my initial post. Let me sum up in bug yellow letters since that may be the only thing you can see.


I should not need any merchant or artisan skills to be able to get some form of non-merchant vendor much the same way we can get a non-CH pet without getting any CH or scout skills.


The bazaar is useless and not because of the interface. Its limitations make it worthless (not so much the item limit but the item price). Not to mention that I would like some functionality for someone to deliver things to me that the vendor offers and the bazaar does not. This should be a part of the game for those like me that cannot play during the peak hours.


Oh and BTW I do craft stuff. You see I'm a smuggler. I craft spice and would like to be able to sell stuff out of my hidden away crack house and not on the local bazaar or at some merchants mega mall. I dont want all the other benefits of a merchant. Just a little known vendor for my private clients.


Yes this is an MMO and yes there should be interdependance but not for every little thing. There are alot of things in this game that you can do on your own with no skills whatsoever. And interdependance does not mean that everyone needs everyone else directly. I mean I have no use for a combat medic but that doesnt mean the combat medics should go ranting that there should be a nerf so I need them.



Duckfat - The Duck of Death

Rebel Colonel - I don't really lead, others just like to follow
Wookiee Businessman - Killing is my business, and business is good
Master Pistoleer/Smuggler/TKA - Just in case some dumb imp patrol wants to scan my shiznit.
Duckpond Vendors - Silver City, Naboo (-1963 -3564)
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