Merchant Archive
Thread: Give me a single good reason why non-merchants should not be able to use a vendor?
Because you lack the skills to have one.
Right below is the crux of the problem about answering your question though isn't it?
Duckfat wrote:
Please post a reason and I would be happy to show you that it is not a valid reason.
Regardless of the answer, you are going to dispute it anyways.
Give it up Duckbutter.
If you want to have a vendor for the purposes that you have stated then spend the 24 skill points to get business 3. You would still have plenty of skil points left to do whatever you wish in this game with very little problems. If you don't WANT to or feel like you shouldn't HAVE to then you aren't really serious about selling anything anyways. In which case, you are much better off simply giving your stuff for someone else to sell and save yourself the headache.
MaDuece wrote:
Because you lack the skills to have one.
Right below is the crux of the problem about answering your question though isn't it?
Duckfat wrote:
Please post a reason and I would be happy to show you that it is not a valid reason.
Regardless of the answer, you are going to dispute it anyways.
Give it up Duckbutter.
If you want to have a vendor for the purposes that you have stated then spend the 24 skill points to get business 3. You would still have plenty of skil points left to do whatever you wish in this game with very little problems. If you don't WANT to or feel like you shouldn't HAVE to then you aren't really serious about selling anything anyways. In which case, you are much better off simply giving your stuff for someone else to sell and save yourself the headache.
Actually the crux of the problem is that people have no critical thinking skills and come of withexcusesthat are not backed by reason. Take your attempt here where you show examples of almost every flaw in reasoning.
'Because you dont have the skills' is not a reason why you should not have the skills. That is like when someone tells you 'Because I said so'. Doesnt it just piss you off because you know there really isnt a reason when they say that.
I wont try to reason because your reason will dispute it. This is practically telling the person they are right. If your reasoning is better than there is really nothing to dispute is there. If someone comes up with a real reason I will admit that is a valid reason and support the nerf but until then why should I or anyone put up with something that is unreasonable.
I wont even go into resorting to name calling but most people realize that it is a tactic used by the weak minded when they are on the losing side of the arguement.
If it comes to spending the skill points that is what I will have to do. However that does not mean that I have to like it and just lie down and take it without trying to reason a better solution. It also doesnt mean I am not serious about selling my loot or the items I craft from my smuggler profession.
Duckfat wrote:
'Because you dont have the skills' is not a reason why you should not have the skills. That is like when someone tells you 'Because I said so'. Doesnt it just piss you off because you know there really isnt a reason when they say that.
SW:G is a skills based game. Because you do not have the skills is a valid reason. If people can do stuff they don't have the skills for... what's the point in having skills?
I wont try to reason because your reason will dispute it. This is practically telling the person they are right. If your reasoning is better than there is really nothing to dispute is there. If someone comes up with a real reason I will admit that is a valid reason and support the nerf but until then why should I or anyone put up with something that is unreasonable.
Reading for comprehension, bro. He was trying to tell you that, in your own mind that can't grasp the simple concept in yellow 2 paragraphs above this one, you will dispute any and every valid reason that non-artisans should not have vendors. Therefore, posting a valid, logical argument to your rantings is the same as arguing with a brick wall. Or a woman in the throes of PMS. Whichever is worse.
I wont even go into resorting to name calling but most people realize that it is a tactic used by the weak minded when they are on the losing side of the arguement.
If it comes to spending the skill points that is what I will have to do. However that does not mean that I have to like it and just lie down and take it without trying to reason a better solution. It also doesnt mean I am not serious about selling my loot or the items I craft from my smuggler profession.
You don't like having to burn the skill points to earn a vendor like all crafters have to, but you resent that we crafters think a fair trade would be a weapon cert from a third level skill box in a combat profession? Huh?
Message Edited by Sigrun on 08-13-2004 06:15 PM
Duckfat wrote:
Actually the crux of the problem is that people have no critical thinking skills and come of withexcusesthat are not backed by reason. Take your attempt here where you show examples of almost every flaw in reasoning.
Ah no....you stated that regardless of whatever reason anyone gave you, YOU were going to dispute it. So where are YOUR critical thinking skills?
'Because you dont have the skills' is not a reason why you should not have the skills. That is like when someone tells you 'Because I said so'. Doesnt it just piss you off because you know there really isnt a reason when they say that.
Wrong again. When it says "you don't have the skills" it means that you should go out and get some.
I wont try to reason because your reason will dispute it. This is practically telling the person they are right. If your reasoning is better than there is really nothing to dispute is there. If someone comes up with a real reason I will admit that is a valid reason and support the nerf but until then why should I or anyone put up with something that is unreasonable.
Strike 3. Your original reason for disputing everyone's reason simply means that you absolutely refuse to pull your head out of your 4th point of contact long enough to listen to anyone else's reasoning. Since this was your 1st arguement then you really put everyone off at a distance before the discussion even starts. When you really didn't have a valid reason to do so.
I wont even go into resorting to name calling but most people realize that it is a tactic used by the weak minded when they are on the losing side of the arguement.
Duckfat = Duckbutter.........sorry but that was too good to pass up. Its the childish devil in me that made me do it. You gotta admit. Pretty good eh?
If it comes to spending the skill points that is what I will have to do. However that does not mean that I have to like it and just lie down and take it without trying to reason a better solution. It also doesnt mean I am not serious about selling my loot or the items I craft from my smuggler profession.
OK then by golly .....go do it! Now you have a reason.
Sigrun wrote:
Edit: Come ON, Merchants! That was a GREAT story about Toad-Punching! Hook a fellow vendor-wrangler up with some stars if you liked it!![]()
5-stars for the toad punching!
I'm taking 3 of them back if you start licking them, tho. ![]()
Oh I did! Those toads kick my butt.
Sigrun wrote:
Edit: Come ON, Merchants! That was a GREAT story about Toad-Punching! Hook a fellow vendor-wrangler up with some stars if you liked it!
Message Edited by Sigrun on 08-13-2004 06:15 PM
DesktopSaki wrote:
I'm a surveyor and Ranger, so I *always* have far more than the Bazaar would let me sell at a time. Having my own vendor isa boon, helps me manage my inventory, and helps me make creature and harvested/sampled resources available to other players with ease. I still use the Bazaar, but I can't rely solely on it.
I have a good relationship with a guild merchant who pays me in advance, but if I really dropped everything on her, it'd be her risk to pay me for things she may or may not sell promptly. 500 grind hides is one thing; 350k of high quality steel is another.
And the "you don't have the skills" thing doesn't hold water with me. The skill is to CREATE a vendor, not to use or manage one.
Actually, if you read up on the Merchant skills, the skills are also to use and manage them. That aside, we Merchants have asked for features that enable us to do some wonderful things for those of you who can't place vendors. Stuff like sell or rent you vendors. Stuff like sell on consignment, to remove the risk from us while still providing a nice service to you.
Sadly, the devs are opting to nerf the game instead of adding features to improve it.
If non-merchants are losing their vendors in Publish 10, then anything once placed by a Master Politician who has since dropped that skill should poof. (As far as I know, they don't, please correct me if I'm wrong.)
Not quite the same since the city still exists and a mayor is still present if the Politician drops his skills. They revert to the new Mayor, who must by the game mechanics have the Politician skill.
Perhaps any unsold deeds Architects hold should also poof if they drop that skill.
And the hides you scrape from those toads you've punched to death should decay to nothing if you don't sell them quickly enough?
DesktopSaki wrote:
And the "you don't have the skills" thing doesn't hold water with me. The skill is to CREATE a vendor, not to use or manage one.
Wrong. There's a little thingy on there called maintenance and vendor options.
If non-merchants are losing their vendors in Publish 10, then anything once placed by a Master Politician who has since dropped that skill should poof. (As far as I know, they don't, please correct me if I'm wrong.)
How do you know thats not next?
Perhaps any unsold deeds Architects hold should also poof if they drop that skill.
That deed is a crafted item. How would you like it if your favorite weapon went "poof" if the player that made it quit or dropped his/her skills?
If none of this is convincing enough for you, please refer to the toad story above ^
Sigrun wrote:
Long meaningless rant