Merchant Archive
Thread: Cap *IS* coming how many items/vendor is acceptable?? (feed back some numbers here stop assuming!)
is probably right and if they were aggregate it would be even better. I don't think 18k items is reasonable. Sorry.
joined42904 wrote:
110 per vendor with 6 vendors overall...660 items...is highly acceptable.
your amoron..and you cant be a crafter or you would know taht is not exceptable..so why dont you go back to the combat boards..
1500 per vendor..is the minuim for me..along with fixing houses..150sm 200med 250large 300guild/all other structures
Breatai wrote:
joined42904 wrote:110 per vendor with 6 vendors overall...660 items...is highly acceptable.your amoron..and you cant be a crafter or you would know taht is not exceptable..so why dont you go back to the combat boards..
1500 per vendor..is the minuim for me..along with fixing houses..150sm 200med 250large 300guild/all other structures
Please don't flame people just because they don't agree with you.
bus 3 - 1 vendor, 50 items per (50 total)
Nov Merch - 2 vendors, 75 items per (150 total)
Management 1 - 3 vendors, 125 items per (375 total)
Management 2 - 4 vendors, 200 items per (800 total)
Management 3 - 5 vendors, 300 items per (1500 total)
Management 4 - 6 vendors, 400 items per (2400 total)
Master merch - 6 vendors, 600 items per (3600 total)
These limits keep the business 3 dabblers down, allows the crafters who have some merchant skills to operate, and gives a big bonus to those who master ther merchant class and wish to truely operate as a merchant, buying and reselling goods.
*edit* These are the limits I could live with. I would certainly support higher limits as well.
Message Edited by speardancer on 08-10-2004 11:34 AM
Message Edited by Cinderr on 08-10-2004 01:41 PM
speardancer wrote:
let me see if I can remember my last suggestion...
bus 3 - 1 vendor, 50 items per (50 total)
Nov Merch - 2 vendors, 75 items per (150 total)
Management 1 - 3 vendors, 125 items per (375 total)
Management 2 - 4 vendors, 200 items per (800 total)
Management 3 - 5 vendors, 300 items per (1500 total)
Management 4 - 6 vendors, 400 items per (2400 total)
Master merch - 6 vendors, 600 items per (3600 total)
These limits keep the business 3 dabblers down, allows the crafters who have some merchant skills to operate, and gives a big bonus to those who master ther merchant class and wish to truely operate as a merchant, buying and reselling goods.
*edit* These are the limits I could live with. I would certainly support higher limits as well.
Message Edited by speardancer on 08-10-2004 11:34 AM
Business 3 - Management 4 fine, whatever.
Master Merchant = 6 vendors,10k - unlimited items per. Period.
I should get some return on my skill point investment from busting my ass and WANTING TO BE A MERCHANT. This is not open to negotiation.
This vendor limit situation absolutely needs to be taken off the table until they see what impact the poached/exploited vendors have on the 'database' or whatever made up statistics the devs are looking at and basing their decision on.
AND, since we're not getting ANY communication from the devs, we should not be lowballing ourselves with any of this speculation. We should not even be dealing with this,anddoing their jobs for them!
I'm a crafter. MDE
The only problem I really have are consumables : BH droids, batteries, repair kit, survey droid, custom kit...
They are my only repeat business and take much more room for much less profit than actual droids.
100 item per vendor would make my life much easier, but I can deal with 60.
As for a reasonable cap overall, 2 to 3K for a master merchant seem more than acceptable for me.