Merchant Archive

Thread: Cap *IS* coming how many items/vendor is acceptable?? (feed back some numbers here stop assuming!)

Gavvot
Wed Aug 11, 2004 2:20 am
#14

To find balanced numbers, what you need is not what people currently stock on their vendor.

What you need is the number of item type they sell each week.

Even profession with 200 schematics don't sell 100 of each item every day, or even week.

With the current no limit vendor, people stock the max they can make of each item, now they'll have to stock more of what sell best and less of others.

So the important numbers are the item kinds that sell per week and the max/min/average quantity that sell per item per week.



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Tantarra
Wed Aug 11, 2004 4:35 am
#15

If there is to be a cap, I'd like to see a two-step implementation, with some honesty from the devs. Implement merchant the way it was meant to be as the first step. Remove vendors from those who have dropped the skills, remove empty vendors, and delete abandoned vendors after a reasonable notification period. Then assess how much this cleaned up the situation. If there's a need for a cap, and I mean a real need, implement it as a second step.


The problem with no caps are the people who are using vendors for storage. Too bad there's not a way to fix that without placing caps.


I'm a master merchant and have been since early October. I have a couple of vendors that run hundreds of items on a bad day. If there were an aggregate limit of say, 2500, I could manage to maintain my level of business, although it would take more work. If they put per vendor caps in place, two of my vendors will be hurt drastically. There are more than 110 furniture and clothing items, and I have both a furniture and clothing vendor. Even a 300 item cap per vendor would mean those vendors could only carry a limited selection.


I have multiple accounts. Although I will continue with the game, whatever limits they impose, I might not continue with all accounts. It's possible one or more accounts will become useless. Only time will tell and for the moment I'm just taking a wait and see attitude.



Just Tara

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Escof
Wed Aug 11, 2004 5:04 am
#16

400 x 6 vendors Only to Master Mercants it s ok i think,


at non masters 80 and less it s ok



impossible play profs like Tailor,WS,chef with 110 items at master



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Vrond
Wed Aug 11, 2004 9:20 am
#17

It depends what the want. I am a master merchant/armorsmith/artisan I COULD get by with 2 vendors with 1k items on each for a total cap of 2k but if I did that all my lower cost lower end items would go way.


I have speeder vendors set up with low cost speeders on them and ubese vedors with low cost armor on them tohelp new players get a start I don't make alot of money on this. What did have was contact with newer players who when they increased in skill became good customers on my higher end vendors.


A limit of 1k per vendor would make it very heard to put any armor up that a new player could afford in any numbers. remeber they for the most part are buying one or 2 pieces at a time so they cant afford bagged armor even ubese which is much lower cost then composite.


110 items per vendor means bag suits of armor on 2 vendors and artisans on one and armor parts and shields on the rest no low end items period.


Count the number of items a master artisan can make. Count the types of armor and pieces per unit.A limit i can work with so other crafters who are neither merchants nor master Artisans is 1000 per vendor it lets me stock the items only a master artisan can make that other artisan need with out having to restock them daily. The game is suppsed to be fun not a full time job. Either the limits go higher or I stop selling with vendors I will make only VERY high end items and charge millions for them period.


Restocking after selling out is already and issue for me with no limits there is no way I am spending time stocking shelves in SWG for Credits I would have more fun and get paided in dollars to do this in the real world.




Vrond Novawolf
Get onboard the Falcon kid this game is gonna blow
Zanholo
Wed Aug 11, 2004 10:17 am
#18

"I've already stated that I feel that 2k-3k total items (350ish per vendor )
is probably right and if they were aggregate it would be even better. I don't think 18k items is reasonable. Sorry."


Time to start looking for a new game Merchants... Your own correspondant is putting the knife squarely in your back.


Clearly, we are now waisting our time trying to provide feedback here.


2 or 3k items is NOT an acceptable limit....but if you want people leaving in droves and the market ruined all to hell....by all means, continue on your absurd path....



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ResourceMonkey
Wed Aug 11, 2004 10:22 am
#19


I believe a cap is inevitible when you give up and accept it. The same thing was said about a Droid Handling class and it was stopped.


I believe that such a cap in a game where ALL items are created by players is a bad design decision


I cannot imagine anyone needing more than 400 items per merchant as anything more becomes a search headache


I would like a link to the Dev's reasoning that a cap is necessary


I believe forcing people to remove vendors before they remove the skill boxes that gave them those vendors is a needed implementation.


Message Edited by ResourceMonkey on 08-11-2004 10:23 AM



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VarnaxDespin
Wed Aug 11, 2004 10:37 am
#20




Ok I can be just as reasonable as the Dev's on this one...


So their 1st offer went from Infinite to 110 per vendor at master.... hmm ok how about my 1st offer is to go from infinite to 1mil items per vendor at master...more then a reasonable change... infinite to 1mil.....


Tell you what, to show I am open to change... Ill even compromise and meet them in the middle... 500k items per vendors sounds ok to me There I have given...what say you dev's?



Or how about this.... I am a master carbineer as well as a merhcant... Ill go out with a new carbine and start shooting at things... Ill take the number of shots I get off in an hour and times that by 24 (the hours in a day I could theoretically shoot my carbine)....That number will be how many items we can stock on our vendors, its only fair that merhcants should be ableto theoretically use thier main tool as much as a combat proffession in one days time, right?... now, going from exp I can empty a 9k dot use carbine in less then an hour, I imagine then the final number will be around will be around 216k items or so...ok see, I can be reasonable.


yours,

Message Edited by VarnaxDespin on 08-11-2004 10:48 AM



Varnax Despin
rexan
Wed Aug 11, 2004 10:44 am
#21

I would like to see 500 per vendor at the master level.


This allows a Master Merchant tobe able to re-sell for 6 elite crafters. (one per vendor).


That being said, I'ma master weaponsmith. I list anywhere from 300-700 items across 2 vendors for my main shop. And about 200 per vendor for my re-selling vendors. Soa350 per vendoragragate would be workable for my current business. However, I dont consider myself a "power merchant".





Rexan Ryu
Master Smuggler
Flurry Server
temptres
Wed Aug 11, 2004 10:48 am
#22

bus 3 500 items

novice merchant 1000

and for each level up to master 150 more items per vender.

and give up a storage wearhouse.

500 items we can remove 2 to 3 houses that way.


temptres
Omegafield
Wed Aug 11, 2004 11:18 am
#23

Why not simplify it?


Forget about "added skill levels."


Make it real simple each VENDOR ( regardless of if you have 1 or 2 or 6 ) holds 500 items.


buisness 3 can hold 500 items on ONE vendor... Master Mechant can hold 500 Items on each each of the SIXvendors.


500 Items sounds reasonable. it allows the NEED for the "next items" button on the vendor. Some will not need all the space, others will use it all and still need more.





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Orew
Wed Aug 11, 2004 11:24 am
#24

1000items in total (master merchant)

max 500 items per vendor





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ElyHT
Wed Aug 11, 2004 11:30 am
#25

I also feel that 500 per vendor is acceptable. BUT, I am much more interested in how the total is implemented. A grand total of 3000 for all 6 vendors would mean much more to me than being limited to 500 per vendor. Honestly, I think people would be more receptive to this change if the total were aggregate instead of individual. If for example, the current proposed limit is implemented, 660 total would be easier to work with than 110 each. The individual limit of 110 is not acceptable.



Ely-HT
-------------------------
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Zanholo
Wed Aug 11, 2004 11:30 am
#26

"I cannot imagine anyone needing more than 400 items per merchant as anything more becomes a search headache"


Thank you again resourcemonkey for again expressing the view of inept merchants everywhere...



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Furnishings, city items, art, p-ups, best repair tools & more!
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