Merchant Archive

Thread: Efficiency = Increased house storage

hakk
Sat Aug 21, 2004 10:14 am
#1


Efficiency I = Another 50 items

Efficiency II = Another 50 items

Efficiency III = Another 50 items

Efficiency IV = Another 50 items


What do you think?



mabajsass @ chimaera
Bounty Hunter>
Credit Is my faction

Moepple
Sat Aug 21, 2004 2:26 pm
#2

Hi,


Items per lot, items in structures as well as lots and stuff like that should NEVER be altered by ANY professions skills.


Those things have to be equally spreaded throughout the chars, no matter what they have skilled.


Because of this, its a no go for me.


LonelyGhost
Sat Aug 21, 2004 5:37 pm
#3

ANything that busts this artificial and LOW limit is ok in my book.



Crys Akkori - Merchant Engineer
Veteren of SIN, IO, and XC - A Founder of Jaxian Bay
Elder DE, Architect, Artisan, Chef, Merchant

Vendor on Naboo at -7547 4635 (Fly in to Theed)

Crafters do have decay on resources. As we use it it GOES AWAY. And when it's gone, we have to get more. - Elekae
ImaToasty
Sun Aug 22, 2004 12:27 am
#4

I think its a great idea Hakk







YerToast-Ye Olde Master Doc (Toon Retired) /Toasty-Master Swordsman and Brawler/Hysteria-Master Weaponsmith & Master Smuggler AND a Jedi......
My Shoppes are at -1468 -4931--next to Oasis Shuttle at the Mall of Oasis
AND outside Coronet at 739, -5042 at CrimZon Shipyards
hakk
Sun Aug 22, 2004 12:31 am
#5






ImaToasty wrote:

I think its a great idea Hakk










Please, call me mabajsass. Hakk is my stupid brothers stupid name that he registerd my stupidaccount with.



mabajsass @ chimaera
Bounty Hunter>
Credit Is my faction

hakk
Sun Aug 22, 2004 2:03 am
#6






Moepple wrote:

Hi,


Items per lot, items in structures as well as lots and stuff like that should NEVER be altered by ANY professions skills.


Those things have to be equally spreaded throughout the chars, no matter what they have skilled.


Because of this, its a no go for me.








Well, A PVPer does not really need as much storage as a a crafter...



mabajsass @ chimaera
Bounty Hunter>
Credit Is my faction

kordeth3
Sun Aug 22, 2004 4:29 am
#7

naw i think we should have what was promised way back when they first changed house storage limits....75 units per lot taken for some reason it never quite made it that far


as for efficiency changing item counts in buildings nope that would detract from the already massive efficiency benefits and the benefits post pub 10


Vekki Master Tailor of Margaritaville

Margaritaville Corellia Wanderhome
darkspym7
Sun Aug 22, 2004 1:31 pm
#8

I think this would work better:

Efficiency I = +10% of total items

Efficiency II = +10% of total itmes (+20% total)

Efficiency III = +10% of total items (+30% total)

Efficiency IV = +10% of total itmes (+40% total)

Master Merchant = +10% of total itmes (+50% total)

All item percentages are per building.



Imic Ko-Ki

CEO of Imic Industries
STC (Quality Tools and Vehicles by Imic) at -3705 4986 on Naboo
STC (Imic Industries Mining Corp) at -3707 4985 on Naboo
Rockstar Weapons, Inc. (Imic Industries - Powerups and More) at 1068 -4268 on Corellia
CMC (Repair Tools and Vehicals by Imic) at 1058 -4211 on Corellia
DragonFire7
Sun Aug 22, 2004 2:02 pm
#9

I like..crafters need more storage space and any way todo this is great



Ryric Krael- Master Armorsmith
Emissive Technologies
an Armor Crafting Company
Avian City, Talus -6055 377
Coronet, Corellia: -411, -5508
lovley
Sun Aug 22, 2004 3:03 pm
#10

i think that would be a really cool i dea i have no space and it sucks
Moepple
Sun Aug 22, 2004 3:16 pm
#11






hakk wrote:





Moepple wrote:

Hi,


Items per lot, items in structures as well as lots and stuff like that should NEVER be altered by ANY professions skills.


Those things have to be equally spreaded throughout the chars, no matter what they have skilled.


Because of this, its a no go for me.








Well, A PVPer does not really need as much storage as a a crafter...




We are talking about Merchant here, not about crafters. And I have the strange feeling that even PvPers will not like the idea that a single class gets more lots.


In fact, the Merchant class is not a crafting class. There is no need to have ressources or items on a large stock, cause you can put stuff in your Vendors, where they should reside, cause a Merchant usually wants to sell his stuff.


It is the wrong aproach to request something other classes may or may not need to be provided by a class which does not need it. Beside the fact, I know a lot of PvPers who have even more Items than most crafter needs. Some things in the game dont depend on the class, race or gender, Items and Lots are one of those.


The request for more lots is as old as SWG itself. And there is no way to provide more lots to a specific class, not even to Architects, without other classes feeling cheated on.


I know it would be great to have more lots and items, and I fully support the idea of more items, but not this way.


But I only speak for myself here.


Shubashi/Gorath


VoltaDarkCloud
Sun Aug 22, 2004 3:35 pm
#12

naaa you guys are lookin at this the hard way... cannot do this , the house can then be shared by anyone on the Admin List so the Programing would be very extensive..


Here is a Easy way to do it...


Make a Crafers Storage Locker that Only a Artisan can use... stores 150 items and your Limites to One per house or person . and Only the Owner can Open it. Or maybe a Lifter Droid that holds 100 items that Only a Master Artisan or master Profession can use.




Then for the Other people instead of driving people to get a vendor to store stuff and using up ALOT of bandwidth with people searching vendors that have nothing for sale create a quest for the Mistical Locker for Regular People that Holds up to 50 items witout takin room up in a house.


This is what Packs use to do in a house til it was Nerfed..



________________________________________________________________________________________
Volta Darkcloud - Rebel - True Elder Jedi
Volta' Darkcloud - Rebel - Elder Bounty Hunter
CHECK' - Imperial - Elite Starship Crafter - Ithorian 17 Point

________________________________________________________________________________________
ViktroD
Mon Aug 23, 2004 2:13 am
#13






Moepple wrote:





hakk wrote:





Moepple wrote:

Hi,


Items per lot, items in structures as well as lots and stuff like that should NEVER be altered by ANY professions skills.


Those things have to be equally spreaded throughout the chars, no matter what they have skilled.


Because of this, its a no go for me.








Well, A PVPer does not really need as much storage as a a crafter...




We are talking about Merchant here, not about crafters. And I have the strange feeling that even PvPers will not like the idea that a single class gets more lots.


In fact, the Merchant class is not a crafting class. There is no need to have ressources or items on a large stock, cause you can put stuff in your Vendors, where they should reside, cause a Merchant usually wants to sell his stuff.


It is the wrong aproach to request something other classes may or may not need to be provided by a class which does not need it. Beside the fact, I know a lot of PvPers who have even more Items than most crafter needs. Some things in the game dont depend on the class, race or gender, Items and Lots are one of those.


The request for more lots is as old as SWG itself. And there is no way to provide more lots to a specific class, not even to Architects, without other classes feeling cheated on.


I know it would be great to have more lots and items, and I fully support the idea of more items, but not this way.


But I only speak for myself here.


Shubashi/Gorath






the suggestion was never about more lots... it was about more space in a house and still utilizing the current 10 lots that everyone is given... every prof has to have a reason to want to play it... and because of skill points you have to determine what is important to you and if the points are worth it... if PvP'ing is important and so is having a ton of stuff in your house, then maybe dropping the pistoleer with your fencer to pick up artisan and merchant is what you do... everyone can't have everything the same all the time... merchant has been a JOKE prof since launch... people dropping the profession and still using vendors... it was a throw-away profession with the biggest highlight was -20% structure maintainance... i don't see anything wrong with merchant getting some extra perks that make it a little more difficult to not pick up and possibly mess up that so well balanced combat template... should find a way whether it be lockers or storage containers or possibly even storage containers that are specific to what they hold like weapon racks and deep freezers for a chef, ranger or be's extra meats and hides... just my two credits




Viktro Gravikston -
Death Fish -
Mercenary -

Deevik -
Master Weaponsmith -
Master Merchant -
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