Merchant Archive
Thread: Efficiency = Increased house storage
ViktroD wrote:
the suggestion was never about more lots... it was about more space in a house and still utilizing the current 10 lots that everyone is given... every prof has to have a reason to want to play it... and because of skill points you have to determine what is important to you and if the points are worth it... if PvP'ing is important and so is having a ton of stuff in your house, then maybe dropping the pistoleer with your fencer to pick up artisan and merchant is what you do... everyone can't have everything the same all the time... merchant has been a JOKE prof since launch... people dropping the profession and still using vendors... it was a throw-away profession with the biggest highlight was -20% structure maintainance... i don't see anything wrong with merchant getting some extra perks that make it a little more difficult to not pick up and possibly mess up that so well balanced combat template... should find a way whether it be lockers or storage containers or possibly even storage containers that are specific to what they hold like weapon racks and deep freezers for a chef, ranger or be's extra meats and hides... just my two credits
This Discussion is endless. Why dont Docs have more Inventory-Space for all the stuff they need in Combat, or Doc/CM combos? Why dont have PvPers less Encumbrance when wearing armor? .....
Some things have to be the same for everybody in the game, some not.
If you want more Items in the house, then ask for a profession called "Packing Master".
I absolutely support any request that increases the ability of a Merchant, because this profession has almost no working or usable skills, and almost no skills that vanish after you untrained merchant (he, will the vendors turn naked with pub10 if you untrained the skill? :-) ). But this is neither something a merchant needs, nor does it make any sense in terms of balance.
Shubashi/Gorath
hakk wrote:
I think most merchants are crafters as well because they don't really have a choice if they want to sell their items. Although, I have thought about what you wrote and you might be partly right. But you are wrong about merchants not needing items on a large stock. Cause even if they are reselling items they might stumble upon a very great deal on...lets say, rifles that they just can't miss out on and wish to buy i.e. 100 rifles.
Merchants or elite crafting professions should be granted more space for items in their houses. You decide which, I'm both so it doesn't matter for me
Message Edited by hakk on 08-23-2004 06:00 PM
Hi,
just because most merchants are crafters also it does not mean that skills which arent related to the merchant class should go into the merchant skilltree.
I doubt that most crafters are merchants too, in fact, we have 12.000 Vendors on gorath, howmany will survive Pub10? I doubt that most crafters ARE merchants too, they WERE merchants.
Its the same with Brawler, just because someone is Master Swordsman he isnt automatically Master Brawler, even if that would make sense.
Shubashi/Gorath
BoberFett wrote:
You get more storage, they're called vendors. You can store up to 4000 items on one vendor.
Just stash a terminal away somewhere in the back of your house and don't tell anybody it's there. Voila, tons of storage.
Moepple wrote:
hakk wrote:
I think most merchants are crafters as well because they don't really have a choice if they want to sell their items. Although, I have thought about what you wrote and you might be partly right. But you are wrong about merchants not needing items on a large stock. Cause even if they are reselling items they might stumble upon a very great deal on...lets say, rifles that they just can't miss out on and wish to buy i.e. 100 rifles.
Merchants or elite crafting professions should be granted more space for items in their houses. You decide which, I'm both so it doesn't matter for me
Message Edited by hakk on 08-23-2004 06:00 PM
Hi,
just because most merchants are crafters also it does not mean that skills which arent related to the merchant class should go into the merchant skilltree.
I doubt that most crafters are merchants too, in fact, we have 12.000 Vendors on gorath, howmany will survive Pub10? I doubt that most crafters ARE merchants too, they WERE merchants.
Its the same with Brawler, just because someone is Master Swordsman he isnt automatically Master Brawler, even if that would make sense.
Shubashi/Gorath
hakk wrote:
You mean those NPC figures you load with items to SELL. I repeat, SELL. Say after me: SELL!
I'm sorry but your post does not contribute to this discussion in any way. And not everyone can store up to 4000 items on one vendor. Not everyone have chosen to be master merchants.
BoberFett wrote:
I didn't think I was being rude, sorry if I came across that away in my initial post.
Vendors have always been used as storage, and I disagreed with their use as such before because it was not limited by an item count or by skills. Now that it will be limited by both, I'm all for vendor storage. As an added bonus, they gave us 6 additional vendors throughout the skill tree. This makes it far more feasible to have one vendor tucked away in the basement which nobody knows about. That way, all of those 100M credit items aren't on the main vendor.
Message Edited by Mystyrys on 08-24-2004 03:18 PM