Merchant Archive

Thread: Efficiency = Increased house storage

Moepple
Mon Aug 23, 2004 8:14 am
#14






ViktroD wrote:

the suggestion was never about more lots... it was about more space in a house and still utilizing the current 10 lots that everyone is given... every prof has to have a reason to want to play it... and because of skill points you have to determine what is important to you and if the points are worth it... if PvP'ing is important and so is having a ton of stuff in your house, then maybe dropping the pistoleer with your fencer to pick up artisan and merchant is what you do... everyone can't have everything the same all the time... merchant has been a JOKE prof since launch... people dropping the profession and still using vendors... it was a throw-away profession with the biggest highlight was -20% structure maintainance... i don't see anything wrong with merchant getting some extra perks that make it a little more difficult to not pick up and possibly mess up that so well balanced combat template... should find a way whether it be lockers or storage containers or possibly even storage containers that are specific to what they hold like weapon racks and deep freezers for a chef, ranger or be's extra meats and hides... just my two credits






This Discussion is endless. Why dont Docs have more Inventory-Space for all the stuff they need in Combat, or Doc/CM combos? Why dont have PvPers less Encumbrance when wearing armor? .....


Some things have to be the same for everybody in the game, some not.


If you want more Items in the house, then ask for a profession called "Packing Master".



I absolutely support any request that increases the ability of a Merchant, because this profession has almost no working or usable skills, and almost no skills that vanish after you untrained merchant (he, will the vendors turn naked with pub10 if you untrained the skill? :-) ). But this is neither something a merchant needs, nor does it make any sense in terms of balance.


Shubashi/Gorath


Kershakk
Mon Aug 23, 2004 6:36 pm
#15

I agree with an earlier post - the item limits should be increased across the board, along the lines of 75 items per lot space as was allegedly the intended limit.


Hand in hand with the changes to vendor should see some freeing up of space. It's nigh impossible to fully decorate and furnish a PA Hall with such a pitiful small item count, and that's completely within game spirit and not storage. Heck, if you made it so PA Halls could hold a lot more I'd bet you'd see more people consolidate their multiple small houses.
Moepple
Tue Aug 24, 2004 8:42 am
#16






hakk wrote:



I think most merchants are crafters as well because they don't really have a choice if they want to sell their items. Although, I have thought about what you wrote and you might be partly right. But you are wrong about merchants not needing items on a large stock. Cause even if they are reselling items they might stumble upon a very great deal on...lets say, rifles that they just can't miss out on and wish to buy i.e. 100 rifles.


Merchants or elite crafting professions should be granted more space for items in their houses. You decide which, I'm both so it doesn't matter for me

Message Edited by hakk on 08-23-2004 06:00 PM




Hi,


just because most merchants are crafters also it does not mean that skills which arent related to the merchant class should go into the merchant skilltree.


I doubt that most crafters are merchants too, in fact, we have 12.000 Vendors on gorath, howmany will survive Pub10? I doubt that most crafters ARE merchants too, they WERE merchants.


Its the same with Brawler, just because someone is Master Swordsman he isnt automatically Master Brawler, even if that would make sense.


Shubashi/Gorath


BoberFett
Tue Aug 24, 2004 9:40 am
#17

You get more storage, they're called vendors. You can store up to 4000 items on one vendor.


Just stash a terminal away somewhere in the back of your house and don't tell anybody it's there. Voila, tons of storage.
hakk
Tue Aug 24, 2004 10:55 am
#18






BoberFett wrote:

You get more storage, they're called vendors. You can store up to 4000 items on one vendor.


Just stash a terminal away somewhere in the back of your house and don't tell anybody it's there. Voila, tons of storage.






You mean those NPC figures you load with items to SELL. I repeat, SELL. Say after me: SELL!



I'm sorry but your post does not contribute to this discussion in any way. And not everyone can store up to 4000 items on one vendor. Not everyone have chosen to be master merchants.



mabajsass @ chimaera
Bounty Hunter>
Credit Is my faction

hakk
Tue Aug 24, 2004 10:57 am
#19






Moepple wrote:





hakk wrote:



I think most merchants are crafters as well because they don't really have a choice if they want to sell their items. Although, I have thought about what you wrote and you might be partly right. But you are wrong about merchants not needing items on a large stock. Cause even if they are reselling items they might stumble upon a very great deal on...lets say, rifles that they just can't miss out on and wish to buy i.e. 100 rifles.


Merchants or elite crafting professions should be granted more space for items in their houses. You decide which, I'm both so it doesn't matter for me

Message Edited by hakk on 08-23-2004 06:00 PM




Hi,


just because most merchants are crafters also it does not mean that skills which arent related to the merchant class should go into the merchant skilltree.


I doubt that most crafters are merchants too, in fact, we have 12.000 Vendors on gorath, howmany will survive Pub10? I doubt that most crafters ARE merchants too, they WERE merchants.


Its the same with Brawler, just because someone is Master Swordsman he isnt automatically Master Brawler, even if that would make sense.


Shubashi/Gorath








Even if they droped merchant they still had vendors, so in one way you can say that they are still merchants. (Until Pub 10 that is).

And I do think that many crafters are at least novice merchant, or getting the skill for Pub 10.



mabajsass @ chimaera
Bounty Hunter>
Credit Is my faction

BoberFett
Tue Aug 24, 2004 11:24 am
#20






hakk wrote:



You mean those NPC figures you load with items to SELL. I repeat, SELL. Say after me: SELL!



I'm sorry but your post does not contribute to this discussion in any way. And not everyone can store up to 4000 items on one vendor. Not everyone have chosen to be master merchants.






Don't tell me that I'm not contributing you worm. Just because your tiny little brain can't make the connection between a vendor and legitimate storage isn't my problem.


So sell 3500 items and store 500. Or if you only have efficiency, then you get 5vendors and 1000(?) spaces to store or sell as you choose.


By giving merchants an item limit in conjunction with the eventual inclusion of items in containers to the limit, they're legitimizing the use of vendors for storage. The problem before was that somebody without merchant could store an unlimited amount of items. Giving merchant an item cap which raises along with skill level lets the merchant decide how to use that space. They want to sell more, they use more space for sales. If they want to use it as storage, they don't get to sell as much. That's up to the merchant to decide how they use that space.
hakk
Tue Aug 24, 2004 11:47 am
#21

I'm not gonna quote since it takes to much space. This is an answer to Boberfett.


I know that most merchant, probably every merchant uses at least one vendor for storage. But the ideawith vendors were not to be used as storage and I would like to see vendors be used for what they are meant for. Many people complain about empty vendors, but are also forgetting about vendor that are fully stocked with items that cost 999999999. And that is something I could do without...


Me myself, have over 700 personal stored items (Or will have when Pub 10 goes live)and another 700 items for sale. So not even effiency will be enough for me. Luckely I'm master merchant at the moment, but this post was not about me. There are many crafters that only have the management skill, if they have merchant at all. So if increased item storage is granted with every skill in effiency, elite crafters could go up one line and get reasonable item limits.


And about your last post, in what way did you contributeby being rude? Trying to be a smartass saying I don't know what a vendor is.


This post on the other hand, contributed to the thread....



mabajsass @ chimaera
Bounty Hunter>
Credit Is my faction

hakk
Tue Aug 24, 2004 1:11 pm
#22






BoberFett wrote:

I didn't think I was being rude, sorry if I came across that away in my initial post.


Vendors have always been used as storage, and I disagreed with their use as such before because it was not limited by an item count or by skills. Now that it will be limited by both, I'm all for vendor storage. As an added bonus, they gave us 6 additional vendors throughout the skill tree. This makes it far more feasible to have one vendor tucked away in the basement which nobody knows about. That way, all of those 100M credit items aren't on the main vendor.






Yes but I don't see how it could hurt anyone that crafters/merchant gets even more storage. They way I see it, non merchants or crafters find it unfair to let them get more storage, even thou they need it badly and the non merchants don't.



mabajsass @ chimaera
Bounty Hunter>
Credit Is my faction

Mystyrys
Tue Aug 24, 2004 1:17 pm
#23


Well. They may eventually come up with something for storage that is merchant only. Way back, way, way back about 6 weeks after launch when the Devs suddenly noticed that almost everyone owned multiple houses, they went whoops, that wasn't intended. Only Merchants were ever intended to be able to own multiple buildings - as a merchant perk - to facilitate multiple shop locations and/or storage. Non-merchants were supposedly to have only one residence at a time, and need to upgrade if they wanted more space, a different style house, etc. Which would have meant a brisker repeat business for Architects too. But since far too many players already owned several houses and had been running businesses that way... the Devs decided it was to horrific a nerf to slam down so they let it be and promised merchants would be provided some other feature as a replacement for the loss of being the only class to be able to own multiple houses and then they nerfed item storage in houses instead...


And so now. Here we are today. Storage is still a very major issue.


They don't want to increase resource stacks to 1 million to discourage hoarding and monopolies. They intend to do a cancelled character purge in October and every month after to do away with a great many lot-swap deals and unburden the database of harverster farms and abandoned houses, factories and vendors. They intend to do a "lot rebalancing" which I have no idea what that really means, but it sounds scary and ugly. They are going to make items in backpacks count towards your total item limits on vendors.


It's not going to be pretty.


They want us to interact and use the resources of other crafters and merchants and to specialize and not try to manufacture, store and sell every item we can possibly make. Storage seems to be the hammer that will drive that nail home.


I would kill Vader for a warehouse schematic.


Message Edited by Mystyrys on 08-24-2004 03:18 PM



AFK is not OK
Clicky - AFKers are disruptive to my Gameplay - Clicky
**************************************************
Qitu &Tabu
T
ailor &Entertainer
**************************************************
*May your future endeavors prove to be
interesting and rewarding experiences that
fulfill your dreams and enrich your life.*

shoelace256
Wed Aug 25, 2004 12:53 am
#24

good idea



clefro -wla- intrepid
master smuggler, master pistoleer, teras kasi 2400 and all the prerequisites
BoberFett
Wed Aug 25, 2004 12:55 am
#25

I didn't think I was being rude, sorry if I came across that away in my initial post.


Vendors have always been used as storage, and I disagreed with their use as such before because it was not limited by an item count or by skills. Now that it will be limited by both, I'm all for vendor storage. As an added bonus, they gave us 6 additional vendors throughout the skill tree. This makes it far more feasible to have one vendor tucked away in the basement which nobody knows about. That way, all of those 100M credit items aren't on the main vendor.
Page 2 of 2