Merchant Archive

Thread: Merchant Top 5 Issues

DocSavag
Wed Jan 21, 2004 8:33 am
#105






Jabadaw wrote:

I don't think it would be that hard to find someone within a given galaxy. When you do a /tellthe gameknows who's UI to send that message to. Finding someone via code should be a simple call to get their coordinates. As I don't know how the client code talks to the server, I can't be specific on how they'd do it, but it shouldn't be much different than a combination of something like /tell and calling/generating a droid on the customer's end, almost like they called it or a mob spawn.


Cut code, play SWG, sleep, repeat
Gotta Love It






a /tell doesn't have any connection to where you are..it is a separate server that is independant of the game servers (which is why when they go down you just lose tells and emails and group/guild chat stuff but spatial still works)


I am not saying it isn't possible, but from my knowledge of of how the game works I am guessing it isn't an easy thing to accomplish. Generally when you try to interact with something in the game you can't do it unless it is in your immediate area. You can't even tip someone who isn't in your general area because that would require communications between several servers to find that person and interact with them. It puts the tip in the bank instead which is another one of those global systems that isn't connected to where you are.




----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Jarloo
Wed Jan 21, 2004 9:13 am
#106


I'm a Master Artisan/Master Doctor/3201 Merchant. I agree in theory that you should lose the vendor or merchant tent if you surrender the skill. However, before this can happen, there need to be fixes in the merchant-producer relationship. Let me give a simple example. I wanted a merchant tent placed near Fort Tusken. So I bought the tent and tried to contact a merchant to have it placed. No luck. One person said they'd do it and then never replied to emails. In the meantime, I had enough xp to get Eff 4 and did so and placed the tent. Then I dropped Eff 4 to Eff 2 and took Hiring 1.


Is it an exploit? Yes. Why did I do it? Because there were no merchants around when I played that would place the tent for me. Was it a money issue? No I have lots of cash. I'm a doctor! If they fix the exploit I'll drop Hiring 1, consolidate my two house vendors to one and get back Eff 4. No biggie.


However, the issue remains that when I tried to play by the rules I was unable to. Now yes, I'm a casual player. If I were on all day and in PA I might not have had this problem. But I'm not. I play an hour a night maybe, four to six hours on weekends. There needs to be some way to connect up with merchants. I'd love to surrender all my merchant and get novice marksman again. If desert demons camp my house I don't go home!


Perhaps there needs to be a category on the bazaar for services. Then a merchant could advertise tent placement or that they have a medical vendor that are taking orders for. And there definitely needs to besome way for invoicing. That way, if a vendor wanted 1k/week to rent a merchant tent, the bills could go out automatically and I could click on them to pay them. Some very simple things would make the merchant/supplier relationship much better, without the need for droids and whatnot.


Jarloo

Tempest

DocSavag
Thu Jan 22, 2004 2:29 pm
#107

Well it sounds like what you wanted was for the Merchant to place the tent and then transfer it to you. He can't do that because you are required to have Effiency IV to take possession of a Merchant tent. The only way to get one without having Effiency IV is to do what you did..which sounds like it shouldn't be possible or they would just let us transfer them.


I know you wanted a tent, but the tent is supposed to be owned by a merchant with Effiency IV. You can put a vendor in any strucutre. The merchant tent is supposed to be a perk for having Eff IV.


I agree though that we need in game advertising. Pex (The Events Team Lead) has talked about an in game events advertising system. I am hoping that if that ever comes true we might be able to get in on that system to advertise our services and shops.







----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Maxalus
Sat Jan 24, 2004 6:09 pm
#108








Here is one solution that I came up with and some of you may like it and some may not. Once a Merchant reaches the Master (MM) level, he should have the ability to make/hire as many vendors as he wants and the option to lease these vendors to artisans and alike. How this would work, lets say an artisan does not want to spend the points to have a vendor. He approaches a MM and asks him to place a vendor in a specific location for the artisan. After the vendor is placed the MM grants the artisan vendor rights, like u can do with harvesters and it becomes the responsibility of the artisan to stock and pay the vendor fees. OK, so now u ask how does this help me? Good question. Just like in a city that sets taxes, a % would be agreed upon and for every item sold that % would be transfered to the MM. Cool idea, You dont have to worry about keeping the vendor up or restoking. Now problem. What if the MM drops his skill? Another good question. Then the vendor would revert to the artisan on the admin list and the % for the non-MM would drop to 0%.


For one i hate the Cap of 150 items, but I think that is one of the problems with the vendors today and that is how the DEVs figured to fix it. Secondly instead of caping the cost of items at 6K make it 10K, which would open the door for a few more items.


And last i read all these boards on how rich many of you became doing Master Merchant and then you complain that someone got to keep their vendor after they dropped their skill. Get over it. I agree that if you drop your skill the benefits like the droid, Merchant tent and all the reduced fees should be deleted. But here is the problem. The Vendor/NPC was hired and as long as payment is made he cant be fired or deleted. This falls sort of in line with your house or harvesters, it you dont make payment u lose them. I have no problem with anyone who has had the skill then dropped and still has there vendor as long as they keep maintaining the vendor its theirs.


Yolner
Sat Jan 24, 2004 10:17 pm
#109

Here is one solution that I came up with and some of you may like it and some may not. Once a Merchant reaches the Master (MM) level, he should have the ability to make/hire as many vendors as he wants and the option to lease these vendors to artisans and alike. How this would work, lets say an artisan does not want to spend the points to have a vendor. He approaches a MM and asks him to place a vendor in a specific location for the artisan. After the vendor is placed the MM grants the artisan vendor rights, like u can do with harvesters and it becomes the responsibility of the artisan to stock and pay the vendor fees. OK, so now u ask how does this help me? Good question. Just like in a city that sets taxes, a % would be agreed upon and for every item sold that % would be transfered to the MM. Cool idea, You dont have to worry about keeping the vendor up or restoking. Now problem. What if the MM drops his skill? Another good question. Then the vendor would revert to the artisan on the admin list and the % for the non-MM would drop to 0%.


I see two exploitsalready that would allow people to have free vendors like they have now.


For one i hate the Cap of 150 items, but I think that is one of the problems with the vendors today and that is how the DEVs figured to fix it. Secondly instead of caping the cost of items at 6K make it 10K, which would open the door for a few more items.


No its the problem with their **edit**ty database which was probably coded by a monkey that enjoys crack and beer. Why should the bazaar be opened to a few more items? If you want to sell more expensive vendors get a vendor.


And last i read all these boards on how rich many of you became doing Master Merchant and then you complain that someone got to keep their vendor after they dropped their skill. Get over it.


**** *** *******.


I agree that if you drop your skill the benefits like the droid, Merchant tent and all the reduced fees should be deleted. But here is the problem. The Vendor/NPC was hired and as long as payment is made he cant be fired or deleted.


It can be disabled and unregistered from the map.


This falls sort of in line with your house or harvesters, it you dont make payment u lose them. I have no problem with anyone who has had the skill then dropped and still has there vendor as long as they keep maintaining the vendor its theirs.


Unlike you I do have a problem with exploiters. You dont need skills to place a house or a harvester but you do need skills to place a vendor. The vendor should be disabled and all items should be placed in the stockroom. If the owner doesnt get his stuff in 30 days delete the vendor.






++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Theed, Naboo --- TAOMART
-4000, 4000
SLICED COMPOSITE ARMOR
Yolner Renloy - Master Weaponsmith, Master Merchant
XXXXXXXXXX - Jedi Initiate 4234
Maxalus
Sun Jan 25, 2004 3:49 pm
#110




Well, I guess you were the first that didn't like the idea, cool.So lets discuss this.


I understand where Merchants are coming from being one myself.


So and MPC vedor who was hired and is maintained and payed for should be taken away if the skill is given up. Ok, so come up with an idea that aids SWG and not destroy over half the economy in the game.


These are arguments will continue for a long time and we can argue the legal issues of precedence, which were established by SWG, which you call an exploit.


How about utilizing my idea of a Master Merchant being able to place vendors in locations to leaseto Artisans for a percentage, but the Artisan will have control over, maintain and stock , If the Merchant gives up the skill then your idea would go into affect. A message would tell the Artisan that he has 30 to 60 days to make arrangements for a new vendor, before stock is moved to the stockroom and will be deleted after a period of time. Cool


Maxalus
Sun Jan 25, 2004 6:52 pm
#111

And yes I forgot something about your third line, no sorry your not my type.
Dvnce
Sun Jan 25, 2004 10:14 pm
#112

Ok.. I am posting this here again .. Not that i think that My ideas are the way things should be.. but just at an attempt to get this doomed ship to head another direction.. This may be hard becuz it seems that our corruspondent is the leader of the "merchant = vendor handler" only movement.. and its sad to see 100's of good ideas go unoticed because they didnt have the word Vendor in it 20 times..


People before you get so pissed at my first paragraph take a moment and really think about it.. Do all you really want to be is a VH.. Vendor Handler? Or dont you want much more content. The problem with our top 5 list so far is much of it is made up of bugs.. (about ... the vendor).. and BUGS we have a different avenue to bring to devs attention .. through bug reports... Do we really want to take an opportunity to bring more content to our profession and sacrifice it all for bugs.. that will and should get fixed anyway ??


Here is a list i of ideas i have gotten from reading the forums here.. and from many merchants on my server.. I am not saying this is the way it has to be .. but please before its too late.. lets change our priority .. Vendor should only be a small % of what a merchant is there is so much more that makes up a merchant ..


1. Takevendors away from busn. 1 and 2. instead give a 5% maitance discount for busn. 4.... allow craft specific vendors (1) for master craftsman..if you drop the profession you can keep thevendor but can not add anything to itor change any pricesor recieve any offers..(1 for each master too.. so a master weaponsmith and armorsmith would get 2 vendors).. (this is a fair compromise to both sides of the issue..)


2. Forget the merchant tents.. those are neat to look at but they are not very efficent.. instead give us a Mall.. something not quit as big as the PA.. but two levels.. almost like a naboo medium where the upper floor area is a balcony that surrounds the main floor.. No rooms for this mall.. just a huge open space much like the main room of the PA.. (just a little bigger though .. master merchant drops this.. (and to make you have to keep the class.. you have to be master merchant to change admin rights.. and drop anything in the mall.. (only one person can drop items in a city hall so i know this can be done) This can also be advertised on the main map.. as a mall.. the merchant can then rent out spots to master crafters.. (and remove the ability for vendors to be in PA halls.. after all that is not what the Hall is intended for..


3. More advertising abilities.. I am not for a npc spamming barks in an already crowded spaceport.. but a walking droid that can be named after your mall.. .. If i am in theed and i see your droid .. and i am interested in what u sell i can converse with the droid.. (an option that already exists) and your droid could then say a scripted response..(this way would limit the spam clutter) say this is in advertise 3.. and it is preset responses like the first adbark ability ..then advertise 4 you can custome text..


4. Special back pack that u can where is say efficiency 3.. that allows you to carry more than the normal 50 items. and ability to use a transport vehicle say in efficiency 4 that has a cargoo hold. (dont think i need to go into much detail here) although .. a master artisan would still craft this vehicle..


5. Special travel rates.. merchants are suppose to travel the galaxy alot.. and it is not unexpected that a merchant would get a discounted rate for all the travel that they do .. (frequent flyer miles) again not much details need to go here..


Those are 5 points that I think would make our profession more profitable.. and more enjoyable....


this is not an attempt to piss anyone off.. I just would love to open some eyes on the great possibilities ..




Imaka QuHurl

Im Not Dead Yet Careful I bite

Heed the warning

OlivierLaguerre
Wed Jan 28, 2004 5:41 am
#113

4. The lack of tools to make good business arrangements with Artisans.

We would love to have more detailed ideas about tools to help with these
arrangements.
>Give merchant npc who can bark advice repeatly (since 1 bark every 10 min)
>Give merchant register global map skill, could be avaible only for a house for example : add a wp on the planetary map like shuttle etc...
>Give merchant a customer list, like a friend list but only with character who bought at a vendor.
>Give merchant a promotional event : add a option into vendor menu to up or down all price at same time to a % or crd
>Give merchant a promotional ticket : a item with a crd value (or %) that could be use to down the cost of this merchant's vendor item


5. Currently it is possible to give up practically all of your merchant
skills without having to give up the vendors that you received as a benefit
of those skills.

> No surrend still you ll get a extra vendor.
> For those who surrended and still got a extra vendor : destroy the vendor and move all the stock into the clossed bazzar terminal for a latter retrieve. Of course mail them.


(sorry for my misspell, english is not my native language.)
aimee
Wed Jan 28, 2004 9:48 pm
#114

What I wanna know is if all the Non-Merchants running vendors out there loose their ability to operate their vendors.. and then the cap is at 150 per vendor.. There is no way that Merchants are going to be able to handle all of the crafters goods. There are not nearly enough merchants to handle that. I am not saying I agree or disagree with Top Issue #5. I'm just pointing out the serious recession SWG economy will most likely hit when that happens if we are limited to 150 items per vendor. I've been master merchant on two of my characters... its just not worth the skill points. Its seriously lacking as a profession, with the 150 limit per vendorits just making it worse. I am also a Master Tailor.. Realize that I have.. I believe over 250 clothing schematics in 55+ colors...(not to mention the hundreds of schematics other master crafters have) I have 6 vendors with each over 100 items and I still do not have everything on there. How the heck is a Merchant who is not just representing me going to handle anything like that... being limited to 900 items total??? He's not, its that simple. Master crafting professions (that are serious about their craft)are more and more rare in this game. This is not going to help the situation. I seriously cannot spend my everySWG hour in tells with customerslooking for things they cannotget on a vendornow but used to be able to. Because now I have no vendors and no merchant can possibly hold all of my items.. Unless I have a 2nd acct, which I do (but may not always have), and not everyone does. I do like to do things besides craft!!


I realize that something needs to be done about vendor lag issues... but from 1000 to 150.. is overly dramatic if you ask me. Why not 300? Or raise the limit for levels of Merchant only andthat you actually LOOSE the higher limits if you drop the skill? Honestly.. aMaster Merchant who can sell a whopping 900 items? Come on,I'm sure that there is a way to better handle this issue.


I swear the more things they nerf (limit 150) the more aggrivated they make players who have been around a long time.. like me.. I'm just so sick of the word nerf, so tired of things being taken away.. Not only that, I thinkthese changes take the fun out of the game because... it turns the crafter into just that.. crafter and merchant.. you can't have any fun playing this game or go hunting because you are a total wuss. I'm sorry I love to craft, but I love to hunt too. Why does this game which is supposed to be fun have to be such a pain in the arse? No wonder there are less Master Crafters...


Also I wanted to agree with Imaka.. her idea about a mall at Master Merchant is a very good one.. it would make being MM much more worth the skill points it takes. Ivote for the Mall!!!Tents are nice but kind of a joke really when you consider the possibilties and the bonuses MM's should really have.... and what is up with theugggly fat neon green lipsticked wrinkled 100 yr old sun baked dried up prune vendors with dog piles on their heads that you get99 times out of 100???Come on!!!! MM's should be able to pick em' you know what I mean??? Make it worth it!!! Just my 3 cents worth.. ok maybe4



aimee isakk

master tailor

mealora, naboo on gorath



Aimee Isakk, TKM | Swordswoman (temp re-instated)
Dark Forces <DF>
Hewisha, Master Tailor | ID | Merchant (cancelled)
Dark Forces <DF>
Tysita, Master Doctor | Master Dancer (cancelled)
Dark Forces <DF>

and yes.. I still <3 Mordrid
OlivierLaguerre
Thu Jan 29, 2004 4:59 am
#115

What about a personal vendor's browser ? With each mercahnt could put title and subtitle too make a specific browser window.


Please : no limit on vendor, or min 300 item and increase with merchant skill.
Maxalus
Thu Jan 29, 2004 5:38 pm
#116

Well, Yolner this post is just for You. I have read the posts and it seems the only time you reply or post is with negative criticism and no ideas of your own.


So you hate my ideas,I challenge you to come up with some and post them to the boards, instead of flaming everything you hate,


And yes,I know I'm going to get your littleRED letters or some witty characters (i.e.) ***** &&&&***, but this just shows your immaturity.


Yes we all agree that Merchant is broke and there are a lot of things that can be done to improve it, But do you really believe that they will allow the Merchants to control the entire economy of the game? If they did new peeps could get on but would never be able to advance. Heck the market has doubled in the last month alone,


I see your type everyday, youare what I call a "me person", it's always what I want and what's best for me, well, the game was not developed for you.


And finally, you throw that term (Exploiters) around a lot. The old saying goes, The one who complains or gripes about something the mostis usually the most guilty.


This will be my last post here, have a good day.


OlivierLaguerre
Tue Feb 03, 2004 1:23 pm
#117

Suggest :

> A city bazar, for PC cities. Who ll list all Registred vendor stock. Maybe only a Master Merchant could place the city bazar (like a cantina or hospital)

> A planétary/Galactic Registration for a vendor to make her sold appear into any bazar.
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