Merchant Archive
Thread: Merchant Top 5 Issues
"1. More people become Merchants becaues its such a super fun class to play?
Yes
2. Random shops selling random things open and close at random because people are grinding holocrons that say Master Merchant?
At least now those shops wont stay on the **edit** map forever. Do you know how annoying that is?
3. The Master Merchant elite (includes me) become the prime sellers of high quality goods, and are able to dictate the prices of everything, this hurting the noobs and casual players (always the victims)?
How would we dictate prices? People can get business 3 and sell for whatever they want and the noobs can buy from the bazaar.
4. Dozens of vibrant commerce areas, malls, and shopping centers that were setup by various guilds and player cities, will empty out and have only 6 (not 36) vendors selling a limited range of goods?
With 6 vendors run by a master merchant the stock wont be limited at all. Why would anyone need more than 6 vendors anyway? Guns and Powerups, Armor, Stims and PetStims, Sliced Items, Tailor, and one more for all the other stuff. This is just with one merchant and if this is a guild shop like you say they most likely have 2+ merchants.
5. The economy will favor the hardcore players and the e-bayers because everything will become much more expensive due to the lack of shelf-space and the increase in demand?
They are increasing the max items as you get higher up the tree so vendors will stay stocked. Economy always favors the hardcore players and the ebayers just like every other mmorpg.
Those are just five of the things that COULD happen if the vocal majority of merchants have their say.
Those are just five things you made up because your scared of losing your exploited vendors.
I would rather see Merchants get more skills, or new skills, then have this change come to my server. I loathe having to spend 5 hours shopping around trying to find any vendors that still exist and sell the goods I am looking for."
Why do you think this happens? ALL THE **edit** EXPLOITED VENDORS ARE REGISTERED ON THE MAP. This is why you cant find **edit** anymore. I would love to see some cool new stuff for merchants after this*** bug is fixed.
they can fix the so-called "exploit"..
i still fail to see though how that improves my game or benefits me in any way. other peoples shops have never been a concern of mine. whether others have no vendors or 12 or on the planet map or not has no effect on my business.
i dont care about the exploit.
if anything its going to HURT me as some of my suppliers will have no means of selling raw materials anymore and i will be forced to by in lots of 25000 off the bazaar
get something done that actully helps me or makes the game better for me...
but in the mean time take it off the TOP 5 issues because it isnt really an issue with many of us
but thanks again for getting the devs riled up and getting vendor caps, i am now going to have to waste my game time baby sitting my vendors again
Naufraus,
How you are linking this to the impending vendor caps I really don't know. If you want to know where the vendor caps come from review the history of vendors and realize that the devs warned us when they added the 30 day auctions that there would probably be caps. Also look back to issues they had over the Holiday break relating to vendors/bazaars causing several servers to have out of memory issues. These are the issues that are causing them to add vendor item caps not any suggestion we have made that they haven't even started to work on yet.
Yolner wrote:
Those are just five things you made up because your scared of losing your exploited vendors.
Sorry, I take offense to that becauseI am a MASTER MERCHANT and won't be losing anything with this nerf. I raise these issues because they will affect me as a consumer.
Six vendors does not make a mall. There is no way in hell I am going to keep stocks running for all the artisans in my guild or city. That is an absurd amount of work, and I would have to be on all the time to keep the vendors well stocked.
Honestly, my primary concern is that these changes won't see enough testing and we will have the same kind of disaster we had after the 30 day change.
DocSavag wrote:
Naufraus,
i am just implying that when we get then looking at issue A they start looking at Issue B in more depth...and insteda of taking action on the one they do the other...if we laid low they would probably just ignore us like the pikemen
Koster has been trying to nerf vendors since the game started though
@ BAUD -- yeah..i keep getting callled an exploiter too. but the guy is x-server lot trading so he is a more heinous exploiter. like if we where supposed to have unlimited lots, there wouldnt be a cap at 10...its people like him exploiting the resources that are really causing the caps...god know how much crap he has loaded on those 6 vendors and he probably is using all the stockrooms for storage
i am just implying that when we get then looking at issue A they start looking at Issue B in more depth...and insteda of taking action on the one they do the other...if we laid low they would probably just ignore us like the pikemen
Being ignored by the devsis only good for exploiters like you
Koster has been trying to nerf vendors since the game started though
@ BAUD -- yeah..i keep getting callled an exploiter too. but the guy is x-server lot trading so he is a more heinous exploiter. like if we where supposed to have unlimited lots, there wouldnt be a cap at 10...its people like him exploiting the resources that are really causing the caps...god know how much crap he has loaded on those 6 vendors and he probably is using all the stockrooms for storage
Ohhh thats it you assclown. I have never EVER EVER used my vendors for storage. Hell i only have 3 of them placed atm. I use one for weapons, one for armor, and one for powerups. Like i said in the other thread PLEASE REPORT ME TO THE DEVS!! I DARE YOU!! They will tell you that lot trading is not an exploit. Me having a few extra lots doesnt hurt ANYONE and your exploited vendors are hurting this entire profession.
Okay... I'm Mastering Merchant just for the hell of it while I can.. who knows it might be part of my Holo chase. I am however a Master Chef and intend to mass produce and sell my products indefinately. I do not however intend to keep Master Merchant just so I can have 1 measly vendor that is nicely dressed and easy to find on the planetary map. You want to strip all my vendors or limit me to Artisan class vendors? Stop and think about this a minute... the cities are already laggy enough with people having to be their own vendors to hawk large lots of items and resources. Do you really want the "part-time" merchants to be forced into the larger cities all shouting out their wares for sale? I can see Cornet Starport now... five minutes to take five steps.
You want only Merchants to have vendors? I suggest the following:
1)On-Commission vendors: Allow non-merchants to place items up for sale on someone elses vendor. The owner of the vendor gets a percentage of the final sale and the real seller doesn't have to spend their skill points on a vendor or bog down the big cities.
Implement this at a programatic level so griefers can't say "Oh sure...hand me those 20 crates of Fishak. I'll sell them on my vendor and give you your cut later." 1 million credits of sales later... the poor chef gets told to go fly a kite when he goes looking for his money. The griefer transfers the cash to his main character and then deletes his merchant when the heat gets so bad he can't find any more suckers.
Making vendors kind of like the bazaar but with much higher price and item caps will make Merchant a standalone class that doesn't need another artisan class to make money fast.
2) Increase the benefits of being a merchant, increase their advertising abilities. Allow them to post advertisments in places like the Bazaar. Maybe create special "Merchant Terminals" that allow players to quickly search the entire galaxy for just the right items...and make this a master merchant skill. Hell I'd consider keeping merchant for that ability!!!
Imagine... I'm sitting on Lok and walk over to a merchant terminal. I need High Quality Insect Meat in large amounts. I access the terminal, type in my search strings, and *bang* I find out this little known Master Merchant on Dantooine (3 planets away) has 20K of the meat I need at 5 credits a unit. I'm hopping the next shuttle to Dantooine.
No more endless tells about "Do you have this for sale? How about that?"
No NERF!!!! Bolster the Merchant Class and encourage those who master it to keep it!!!
Khristopheles
Okay... I'm Mastering Merchant just for the hell of it while I can.. who knows it might be part of my Holo chase. I am however a Master Chef and intend to mass produce and sell my products indefinately. I do not however intend to keep Master Merchant just so I can have 1 measly vendor that is nicely dressed and easy to find on the planetary map. You want to strip all my vendors or limit me to Artisan class vendors? Stop and think about this a minute... the cities are already laggy enough with people having to be their own vendors to hawk large lots of items and resources. Do you really want the "part-time" merchants to be forced into the larger cities all shouting out their wares for sale? I can see Cornet Starport now... five minutes to take five steps.
People shouting wont cause nearly as much lag as thousands of vendors barking ads, and using up tons of database space for their inventories.
You want only Merchants to have vendors? I suggest the following:
1)On-Commission vendors: Allow non-merchants to place items up for sale on someone elses vendor. The owner of the vendor gets a percentage of the final sale and the real seller doesn't have to spend their skill points on a vendor or bog down the big cities.
Implement this at a programatic level so griefers can't say "Oh sure...hand me those 20 crates of Fishak. I'll sell them on my vendor and give you your cut later." 1 million credits of sales later... the poor chef gets told to go fly a kite when he goes looking for his money. The griefer transfers the cash to his main character and then deletes his merchant when the heat gets so bad he can't find any more suckers.
Making vendors kind of like the bazaar but with much higher price and item caps will make Merchant a standalone class that doesn't need another artisan class to make money fast.
Hmm this actually sounds good.
2) Increase the benefits of being a merchant, increase their advertising abilities. Allow them to post advertisments in places like the Bazaar. Maybe create special "Merchant Terminals" that allow players to quickly search the entire galaxy for just the right items...and make this a master merchant skill. Hell I'd consider keeping merchant for that ability!!!
Imagine... I'm sitting on Lok and walk over to a merchant terminal. I need High Quality Insect Meat in large amounts. I access the terminal, type in my search strings, and *bang* I find out this little known Master Merchant on Dantooine (3 planets away) has 20K of the meat I need at 5 credits a unit. I'm hopping the next shuttle to Dantooine.
Hey this sounds good too.
No more endless tells about "Do you have this for sale? How about that?"
No NERF!!!! Bolster the Merchant Class and encourage those who master it to keep it!!!
The exploit stillneeds to go but i hope the stuff you suggested is implemented in some way.
Jabadaw wrote:
OK. I'm going to go a bit out on a limb here, but follow me on this one. To handle deliveries of specific orders, why not let the droid engineers out there craft us delivery droids. Owning these would require a given level of merchant. You place the item(s) on the droid like you would on a vendor. Enter the destination target character. Pay funds into the droid to cover transportation for off planet deliveries. Select "Send". The droid dissapears into the distance. If the droid does not find the character, it could simply wait for them to sign in next. This would require a "Recall" option in the datapad or something if you get tired of waiting. Once it does find them the droid would initiate a trade window type interface. I know it's a bit thin, and would require a ton of programming... but at least it's a thought to start the ball rolling.
I think the prospect of trying to find a single user on the many subservers that make up a galaxy would make the programmers cry. It is a lovely idea from at RP standpoint but I fear it would be unworkable. Still crazier suggestions have probably been implementd.
I don't think it would be that hard to find someone within a given galaxy. When you do a /tellthe gameknows who's UI to send that message to. Finding someone via code should be a simple call to get their coordinates. As I don't know how the client code talks to the server, I can't be specific on how they'd do it, but it shouldn't be much different than a combination of something like /tell and calling/generating a droid on the customer's end, almost like they called it or a mob spawn.
Cut code, play SWG, sleep, repeat
Gotta Love It
Can we have vendors default to the "this vendor" view rather than regional view? That the view I use most, and I suspect others do too. The fact it defaults to regional in every page, is just more unnecessary clicking.
Also I'd like to see vendor stock sorting apply to all items on the vendor, rather just sorting each page. Sort first, page layout second.