Merchant Archive
Thread: Current Merchant Issues List
AlanjaAngeli wrote:
And, if they do make it so you have to have the merchant skills to have merchants, are they really going to make the vendors just poof? While many of the merchants may feel it is 'fair' that these people loose all their resources and items, etc for exploiting, that is not a very wise idea PR wise because people do quit the game when they loose their items - and where many people may have quite a few things on their vendors, unless they are given a way to get them off after the change over, they will quit the game.
hehe. they already do that. i lost millions of credits worth of items back in March. "working as intended" go here :
http://forums.station.sony.com/swg/board/message?board.id=merchant&message.id=32100
DocSavag wrote:
2Game PlayRemove Empty Vendors from Global Map
The Global Map is littered with vendors which are empty. This makes finding things a difficult and frustrating journey to one empty vendor after another. It lessens the impact of advertising since people no longer trust that the global map listing means anything. There is considerable debate on the full implementation of this issue since it is justly pointed out that making the item count simply be greater than 1 will allow people to use high priced items they know won’t sell (99999999 chance cubes) to keep their vendors on the map. How to address that isn’t universally agreed upon but it is universal that no one wants empty vendors to show up on the map. We suggest that the vendor simply remove the registration when it is empty forcing the Merchant to re-register it when he refills the vendor.
Message Edited by Caedet on 07-27-2004 06:35 AM
VengerStarsider wrote:
number one is plain garbage. i am here to have fun, spending the time to get a vendor and then lose the skills is fine to me. merchants who keep the skills have advantages. but for me to totally gimp my character just to keep merchant skills ruins my game play. if that ends up being changed i'll just move on to warcraft or some other game on the horizon, its a game breaker
DocSavag wrote:
1ExploitMerchant Skill Point Exploitation
Currently it is possible to set up your merchant tent. Get your vendors, set your advertising. Dress the vendors and then surrender all merchant skills and business skills without any effect. You are then able to run your merchant enterprise without any merchant skills until you need to change some aspect of your shop. Many merchants feel this is unfair to them and allows people to use those skills for other crafting professions or combat professions which is against the spirit of the skill point system.
This is not an exploit... Merchant is the skill to place them, not the skill to manage them, and keep them updated with products. Thus, there is no skill point exploitation.
2Game PlayRemove Empty Vendors from Global Map
The Global Map is littered with vendors which are empty. This makes finding things a difficult and frustrating journey to one empty vendor after another. It lessens the impact of advertising since people no longer trust that the global map listing means anything. There is considerable debate on the full implementation of this issue since it is justly pointed out that making the item count simply be greater than 1 will allow people to use high priced items they know won’t sell (99999999 chance cubes) to keep their vendors on the map. How to address that isn’t universally agreed upon but it is universal that no one wants empty vendors to show up on the map. We suggest that the vendor simply remove the registration when it is empty forcing the Merchant to re-register it when he refills the vendor.
Cheers
Message Edited by Barris on 08-08-2004 04:05 PM