Merchant Archive

Thread: Focus Thread: Galaxy-Wide Vendor Search

Feisen
Fri Feb 11, 2005 5:57 pm
#79



EdOWar wrote:


Feisen wrote:



You know, I went shopping today. I spent the whole day at it. Let me say now, a well stocked vendor is still a rare thing. Most vendors have the same few items. If you are a merchant with a lot of variety, then you are going to make a killing. Yours may be the ONLY yellow snow boots for sale in the galaxy, because the other tailors couldn't be bothered to make 'em. Laziness doesn't change; you still have an advantage.

Once I find a good shop with reasonable prices and a good selection, I save the waypoint. The next time I need what that shop is selling, I go there first. That is the reward for the crafter who puts in the effort of maintaining a well stocked store (and perhaps an interesting looking shop as well). With a global search feature, any lazy-ass wanna-be crafter can throw something up and it would have just as much chance of selling as something made by a dedicated hard working crafter. Price will be the ONLY consideration.

If this change goes live, we all might as well be playing World of Warcraft.

Slim Vargo, Corbantis






You are right. I totally admit the lazy-ass crafter has as much chance of selling as the dedicated crafter. The thing about the lazy-ass crafters is they get bored and move on after a while. We are already competing against them now, just not so directly. I'm not sure that this change is some wonderful big answer to what is ailing the merchant profession, but I know that it has customers excited. Customers who want to buy stuff that they can't find, maybe even our stuff.

As I said, I spent the whole day shopping. I went to a lot of my old shop waypoints and easily half of them were out of business. One of my favorite shops, certainly the best decorated shop I've ever seen, was one of them. People talk about this killing merchant; I'm not sure that merchant (and crafting?) isn't dying a slow death already.

Personally I really dislike the starport spam. I really dislike that most merchants have shops in a ring around the major hubs, leaving the rest of the planets mostly abandoned except for a few player towns. If this change can affect either of those two things...if it can redistribute shops around the planets, move more shops back into player towns, then I think that is a positive change.

Change is only change. It's not all good, but it's not all bad either...in my opinion at least.



Lotus Industries
Tian Tian, Merchant | Song Wavestrider, Chef
Lotus Grill
, -4555 6860, Brethren City, Dantooine: 12-Point Food & Spirits
Lotus Industries, -6090 -3410, Tyrena, Corellia: Pre-Nerf Weapons and Loot


CristineA
Fri Feb 11, 2005 5:59 pm
#80






webboy wrote:


My first response to this proposal is it has potential but like alot of the merchants who have already voiced their concerns I agree that it will make doing merchant as a profession "useless" (aside from the increased inventory limit), will have a negative effect on the concept of vendor "malls" and the like.


However a good read of this board brings forth some great suggestions that would have a positive impact on improving the value of this proposal. I've taken the liberty to summarize and add my own comments as well here.



1. Have all vendors searchable from a bazaar vendor but don't list the prices. A major problem with the existing market is players have to travel long distances to find items they want but are frustrated when they get to a vendor and find that it's empty. This modification would bring the convenience of finding an item that's available but prevent price "undercutting". If players wanted to they could still go to all the locations where the item is listed as being at and find the cheapest price or they could simply go to the closest location to that bazaar terminal. I see this as a win-win for both the customer and the merchant.


2. Allow only Master Merchants the ability to list their prices on the galaxy search. Along with this ability would be that the customer could purchase the item at any bazaar. All merchants below master would only be able to list their item on a bazaar without the prices and customers would actually have to travel to where the item is located to purchase it.


3. No instant delivery. Customers should have to travel to the vendor location to pick up their item plain and simple. I know I wouldn't have a problem traveling to a location to pick up an item - the only problem I have is when I travel to a vendor location and find out that it's empty. So if I know the place I am going to is stocked there's no problem.







I like the idea of having our items listed on the bazzars, but not having the prices listed, even at master they really shouldn't be listed, but having the items listed would also mean that the wp to the item(s) in question that the buyer wants could be listed, or by clicking on the item, they could have the wp automaticly transfered to your datapad.




Cristine- Alamo
@-;--- Tarquinas/Bria ---;-@
@-;--- Former Solar Flair member (Tarquinas) ---;-@
@-;--- Business Partner of Angels Industries---;-@
@-;--- Vendors in New Colonia, Naboo (-1291 6283)---;-@
@-;--- - I support the American Breast Cancer Society---;-@
webboy
Fri Feb 11, 2005 6:01 pm
#81



My first response to this proposal is it has potential but like alot of the merchants who have already voiced their concerns I agree that it will make doing merchant as a profession "useless" (aside from the increased inventory limit), will have a negative effect on the concept of vendor "malls" and the like.


However a good read of this board brings forth some great suggestions that would have a positive impact on improving the value of this proposal. I've taken the liberty to summarize and add my own comments as well here.



1. Have all vendors searchable from a bazaar vendor but don't list the prices. A major problem with the existing market is players have to travel long distances to find items they want but are frustrated when they get to a vendor and find that it's empty. This modification would bring the convenience of finding an item that's available but prevent price "undercutting". If players wanted to they could still go to all the locations where the item is listed as being at and find the cheapest price or they could simply go to the closest location to that bazaar terminal. I see this as a win-win for both the customer and the merchant.


2. Allow only Master Merchants the ability to list their prices on the galaxy search. Along with this ability would be that the customer could purchase the item at any bazaar. All merchants below master would only be able to list their item on a bazaar without the prices and customers would actually have to travel to where the item is located to purchase it.


3. No instant delivery. Customers should have to travel to the vendor location to pick up their item plain and simple. I know I wouldn't have a problem traveling to a location to pick up an item - the only problem I have is when I travel to a vendor location and find out that it's empty. So if I know the place I am going to is stocked there's no problem.




___________________________
Nerrad Drenobi
{done and gone Nov. 21, 2005}


Visit www.naritus.org to keep the Naritus Community alive!
Messiah78
Fri Feb 11, 2005 6:01 pm
#82

I'm strongly opposed to the fact items can be retrieved from bazaar directly. This kills the merchant profession and the need to care for a good shop. Face it, if many people (like me) stay in SWG it's for the social content not found in other MMO's and not for the broken PvP or repetitive quests from themeparks. Remove the need to place vendors, decorate malls, travel for shopping and you ruin one of the aspect making SWG so different than many other games.



_______________________
Ce'e Sharp
- not here to fight, only to kill.

Member of Honour, Chimaera
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Dimear
Fri Feb 11, 2005 6:09 pm
#83


I like this feature, but if implemented as suggested, it will significantly hurt the merchant profession.I would suggest 2 changes:


1) Make it so the customer has to go to the store to pick up items. Increasing foot traffic in stores is vital to the merchant profession.


2)Make this feature tied to the merchant level. For example, novice merchants can't list their vendor items on the bazaar. Merchants with skills in the advertising tree can list items with increasing distance (regional listing at 1-0-0-0, global listing at 3-0-0-0, galaxy listing at master merchant).


Otherwise, I think this is good for both customers and merchants.


- Dimear (master merchant since May)





Thus sayeth Dimear

EnigmaBSc
Fri Feb 11, 2005 6:11 pm
#84


Feisen wrote:
You are right. I totally admit the lazy-ass crafter has as much chance of selling as the dedicated crafter. The thing about the lazy-ass crafters is they get bored and move on after a while. We are already competing against them now, just not so directly. I'm not sure that this change is some wonderful big answer to what is ailing the merchant profession, but I know that it has customers excited. Customers who want to buy stuff that they can't find, maybe even our stuff.

As I said, I spent the whole day shopping. I went to a lot of my old shop waypoints and easily half of them were out of business. One of my favorite shops, certainly the best decorated shop I've ever seen, was one of them. People talk about this killing merchant; I'm not sure that merchant (and crafting?) isn't dying a slow death already.

Personally I really dislike the starport spam. I really dislike that most merchants have shops in a ring around the major hubs, leaving the rest of the planets mostly abandoned except for a few player towns. If this change can affect either of those two things...if it can redistribute shops around the planets, move more shops back into player towns, then I think that is a positive change.

Change is only change. It's not all good, but it's not all bad either...in my opinion at least.


The problem with "lazy-ass" crafters is that as soon as one leaves, another comes to take their place. With the current system this is not as much of a problem because it takes time for people to find their shop etc. Under the new proposal there will be a constant supply of "lazy-ass" crafters selling wares via the bazaar.

Most of us do not object to browsing vendor listings from the bazaar, which would make the shopping experience so much easier. Personally I'm not even against people buying things from the bazaar as long as they have to travel to my shop to collect (although this has difficult issues with ban lists, ability to destroy a vendor before an item is collected, etc.), but I can certainly understand those who are.

Finally, what makes you think that the other planets will become less abandoned? On sure, they'll be shops there, but nobody will ever visit them, except for the merchants occasionally restocking. Rather than browsing a ring around Coronet people will just camp the Coronet bazaar.

EnigmaBSc
Sien_Chotor
Fri Feb 11, 2005 6:19 pm
#85

This is one of those things that will ruin this game, so much for the hours i spent decorating my mall, or stocking my vendor with over 3000 items. It won't make a difference now, any low level crafter who puts up one item has just as much chance as selling something as I do. Please reconsider it, you can already see all the negative feedback from the crafting community, upwards of 90% of us will like it better if this whole idea is scrapped. Don't ruin the game for us, just when it was on its way up to being great.



Horox Airago
Jedi Master
LonelyGhost
Fri Feb 11, 2005 6:19 pm
#86

If they do this, I want all my Merchant skill points back. The profession should be like Politician now. While I am excited to see them paying attention to Merchant, I wish they had come to us before they put any amout of time into this.

I think it is safe to say that all Merchant would MUCH rather the Dev team put all this great, new energy they have demonstrated recently into...

...IMPROVING THE SKILL SET AND ABILITIES OF THE CURRENT MERCHANT PROFESSION !!

This change will kill 90% of the businesses in the game, driving the cost of good s down to a level where only the Guild-run conglomerates and those who have 8 or more accounts and 400+ piece lot swapped harvester farms can stay in business.

The only thing I would like to see drop in price is all the stupid new loot the Devs are shoveling in the game to occupy us.



Crys Akkori - Merchant Engineer
Veteren of SIN, IO, and XC - A Founder of Jaxian Bay
Elder DE, Architect, Artisan, Chef, Merchant

Vendor on Naboo at -7547 4635 (Fly in to Theed)

Crafters do have decay on resources. As we use it it GOES AWAY. And when it's gone, we have to get more. - Elekae
DesktopSaki
Fri Feb 11, 2005 6:28 pm
#87

If they took the prices out, I'd be fine with this.


I'd be even better with this if they made it so only Master Merchants can have vendors registered for the search. That would be a huge advantage to having all those boxes filled in.


If they put prices on there, it'll be the Wal-Mart effect. Congolmerates--large PAs, basically--will own the markets--all of them. Even the resources market, where they can pool together to get fields of self-powered harvesters, cutting their costs by half. A handful of smaller merchants will survive due to location or customer support (more likely location) or just not caring about sales volume or profit.


The rest will be nailed hard.


Doing this with prices and letting all merchants register all vendors will put the little man out of business, it will be a tremor in the economy, and it will make the spirit of the Merchant profession be void.


I don't know about you guys, but I haven't tended a shop all these months just to have my business ganked by a clicky button.


(Side note: I didn't see where it said t hings would be delivered to the buyer. It reads to me like you still have to go to the merchant to pick it up. That leaves room for impulse buys, but only if you can get them there first.)



Once a Ranger... Always a Ranger.
IGN: Stof - Parsec Armor, Mos Omenos, Tatooine, 23 Jump Street -2929 -6677
Home of the Amazin' Flamin' Bothan Crotch
- /salute Phe'nix, Eclipse's only real life Bothan Marine Ranger. Oorah!
Master Ranger and proud of it.
That which does not kill me... Will make someone a really nice coat.

Earymi
Fri Feb 11, 2005 6:31 pm
#88

Without reading through all the replies in this thread, I've already posted in Tigg's original thread and will just re-state the heart of my reaction here so it can be compiled with other crafters' and merchants' responses.


The thing that's kept me interested in SWG long after I got bored grinding out one creature mission after another with my Doc/Pikeman character was how interesting running a business is in this game. In my opinion (and in the opinion of a number of reviews of SWG that I've read elsewhere), the crafting/business part of this game was far superior to that available in any other MMO.


I had to worry about keeping my vendors stocked, deciding what the best merchandise to stock is, making the highest quality goods I could make, figuring out appropriate pricing (and doing some comparison shopping/competitive analysis on a regular basis to ensure my prices ere in line), placing my vendors in convenient locations, organizing them in a way that's efficient for my customers, branding my goods so people will come back to my shop when they need more, etc. All of that was complex, interesting, and kept me coming back day after day.


If they implement this change, most of the interest in running a business in this game will be gone, for me. I won't have to worry about what stuff to sell -- I can just make a bunch of something and drop it on my vendor at a reasonable price. No need to keep slower-moving inventory in stock so I have a fully stocked vendor to serve my customers. I won't have to worry about decorating my shop or working up the merchant tree to customize my vendors. It will reduce crafting to a simple grind of cranking some stuff out whenever I need to make some cash -- and that's not enough to keep me interested in this game.


If this happens, it will, in my opinion, be a very sad day indeed for those of us who enjoyed the crafting and vending part of this game -- and in the long run, it will hurt our customers as well. No longer will they be able to find anything but the most popular items and anything even approaching immersion will have been removed from the crafting/shopping part of this game.



Earymi Iekia, Master Doctor, Pikeman
Arolena Eto, Master Droid Engineer, Master Artisan, Master Chef

Sunrunner
Visit McChottle's Fine Food & Drink, now in 2 locations
Dantooine, outside of Mining Outpost (-1022, 2868), Corellia, just 1km from Coronet starport (324, -3588)

RasalTheWise
Fri Feb 11, 2005 6:33 pm
#89

You know, aside from the obvious downside to the droid community at large, you know what scares me the most? Bargain hunting will be gone. You know, the mad searches you go through to find the really good bargains, and the only reason you find it is because its on that remote vendor that's out of the way. No longer. That stuff will be cherry-picked by the billionaires and resold for insane prices. Prices will become a constant. No more bargain hunting.

This idea is absolute cr*p to the crafting world. This idea needs to be torpedoed before it hits the water!!!




Rasal's Ye Ol' Droid Shoppe

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0000/0\000000 Come see my shop in beautiful South Coronet!
000000000000 Shop Location: -140, -5500
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bizondele
Fri Feb 11, 2005 6:56 pm
#90

A lot of the changes as of late have been geared to the solo player at the expense of player emersion ie. no AP XP required, shuttleports and starports down to 1 min. This new ebay style bazzar fix is just another example of SOE catering to the solo player at the expense of player ermersion.

It's always hard to predict the excact ramifications of a change like this one change will do but I can with 100% certainty garuantee that this dev team has not covered all the bases as they should have and this will brake something.

Message Edited by bizondele on 02-11-2005 05:57 PM

Message Edited by bizondele on 02-11-2005 05:58 PM

Seilyn_Nox
Fri Feb 11, 2005 7:12 pm
#91


Wow. Rarely have I seen something considered that could instantly negate not only most of one profession (merchant), but theoretically take an axe to a whole slew of other professions in one fell swoop (all crafting professions). As currently proposed, this feature is terrbile and I question how well this has been thought out by the devs before posting it. We've had some excellent news and proposals that all seem to have much thought in place and potential to really expand the gaming experience, but this one seems tacked on as simply a way to make the game easier for one group of players at the complete expense of another.


I've been a crafter/merchant from day one of this game and had every intention of being one for as long as I can play (even bought another account and made him a crafter/merchant). I also swore I would never post one of those "if you do this I'm out of here" type posts - but this feature, if implemented, would completely rip the heart out of being a crafter/merchant and I have absolutely no desire to simply keep stocking vendors to sell stuff through some remote terminal at the lowest price of the day (for the record I've always made a point of selling my merchandise for extremely low and fair pricing - I hate price gouging). I'm not an uber-rich crafter like many on my server, even though I've been doing it for almost as long as anybody. So it's not a matter of greed. It's a matter of how I play my character and how many crafter/merchants play there characters that will be adversely affected if this goes lives as is.

I LOVE having my shop with which I have built up a loyal customer base. I LOVE decorating it and making it actually look like a shop instead of an empty house with a bunch of randomly thrown down vendors. I WANT it to be a small experience for anyone who comes into it and purchases something. It feels like I'm helping improve the game for other players as I'm sure it does for anyone who takes the time to build up a quality shop. I WANT to have fun scouting locations to place my next shop and hope it will be as successful and rewarding as my first. Having the functionality of searching all listed vendors is good - listing the price, and more importantly instant delivery, is anabismal idea.


The life of a crafter isn't exactly thrilling at all times (I can't tell you how many times I've actually fallen asleep while re-stocking vendors), so we make what we can out of it, and most of us find fun inhow we do that. I have no desire to go with any other profession(s), or I would have already done that.If this goes in, I'm not really sure what I will do. Probably go with it for some time, but after awhile realize that any creativeness, adventure, and fun in crafting has been effectively eliminated for me and just slowly stop playing. My shop/vendors are waht keep my coming back - pride in keeping them stocked and pride in providing a nice, reliable service to other players.


I hope the devs listen to us on this and make some much needed changes if this is to go live. I will be watching this one with my fingers crossed and my breath held tightly.

Message Edited by Seilyn_Nox on 02-11-2005 06:15 PM





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Sailin' Nox
12 pt Master Weaponsmith / 11pt Master Armorsmith / Master Merchant
Seilyn Nox
Master Smuggler / Pistoleer / 14 pt Master Artisan

"That's no moon, it's a... no wait... that's a moon."
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