Merchant Archive

Thread: This nerf is NEEDED!!

BoberFett
Wed Aug 11, 2004 2:57 pm
#79

Ignore me if you want, you're simply ignoring the truth.


I've been a weaponsmith for about 3 months. Prior to that I was architect for about 3 months. I became one of the bigger architects on Bria and am on my way to becoming one of the more well known weaponsmiths. Both were done without a guild, and long after the game was already in full swing. I broke into those markets with smart playing and some dedication to keeping well stocked vendors. I currently have 45M in the bank, own a 50M credit +20 weapon suit, and have 100M worth of resources.


I really hate being kept down by those entrenched "oligopolies". Maybe if the game was fair I'd be successful. Instead I'm relegated to the role of pauper.
SirMixMaster
Wed Aug 11, 2004 3:16 pm
#80








BoberFett wrote:


If the vendor nerf goes live, DPO Weapons will close it doors





Is this a promise or an empty threat? Are you refering to the "nerf" as is it is now or in any form? I hope it's not an empty threat. I'd personally like to see all you people who cry "If i dont get my why, im quitting" QUIT.

Sigrun
Wed Aug 11, 2004 3:22 pm
#81






joined42904 wrote:

Sigrun,


Both are equal. And both would be "fair" in an egalitarian sense.


The unlimited option permits some crafters to acquire a dominant market share.


The Limit of 110 per vendor restricts the market share of the dominant crafters and allows non-dominant crafters to have more customers, thereby making the game more fun for the majority of crafters who aren't dominant crafters or oligopolists. This is a game. I like for regular crafters to have fun. So I support the new limits.





There you go with that big word that you don't understand again. Please stop using it before you hurt yourself.


Now to adress your almost "point"... those "big" crafters started WORSE OFF than the new ones did. They started with 250 credits. PERIOD. There was no "helper" droid to give them 2500 credits and a free train ride for doing 10 minutes worth of work. They had to struggle up from NOTHING to get where they are.


Today, new crafters to the game can get a bike and a house just for joining a city. If they're wise and hardworking, they can join into a crafting guild and start making money RIGHT NOW via mining. GOOD MONEY.


Are THOSE people the "regular" crafters you're talking about? The ones struggling against the old, established ones? The ones with all the handouts already? You want to help THEM?


Now if there IS an advantage the old-timers have, it's a good supply of high quality resources. But you're not going to solve that by saying they can only sell 7 gunsa day. You solve that by increasing the spawn frequency of rare, named resources.






Ingame Names: Sif @ Bria, Chilastra, Flurry, Naritus, Starsider | Hiordis @ Kettemoor | Freya @ Tempest
Quotable: It's pretty freaking underwhelming when the story turns out to be you, alone, in a field, for two weeks, punching toads. | At least SOE lasted a year before they went Turbine on us.
BoberFett
Wed Aug 11, 2004 3:26 pm
#82

If the nerf goes live as is, I'll continue playing for now. Probably pick up more combat and work towards Jedi. See how that goes. I'll make my own weapons and weapons for friends, but I'm not about to spend every waking hour restocking vendors.


I can handle an item cap, but nothing as draconian as 110 per vendor at master. I'm 4/0/0/3 merchant right now which would give me 5 vendors at 90 items each. That's what I have on one vendorcurrently to maintain a decent selection of weapons. Even now I sell out of things, as people routinely buy one my vendors out ofone or moreparticular type of weapon because they're looking for a perfect slice.


I could live with 300 items per vendor, but that's me. Tailors and architects would still be hit hard by a 300 item limit.
Sigrun
Wed Aug 11, 2004 3:27 pm
#83






joined42904 wrote:

Sigrun,


Both are equal. And both would be "fair" in an egalitarian sense.


The unlimited option permits some crafters to acquire a dominant market share.


The Limit of 110 per vendor restricts the market share of the dominant crafters and allows non-dominant crafters to have more customers, thereby making the game more fun for the majority of crafters who aren't dominant crafters or oligopolists. This is a game. I like for regular crafters to have fun. So I support the new limits.






No.


The 110 per vendor limit means that the established crafters who know how to make high qualityitems for good prices have empty vendors more frequently than they have stocked ones.


It also means that the unestablished crafters do not have to figure out how to make high quality items at reasonable prices (read: compete); they just need to be patient enough to wait for the good crafters to sell out.


Edit

See, that's the thing I don't like about YOU, joined. Both major changes you've argued so vigorously for assist the lazy to succeed instead of encouraging the enterprising to compete. You are looking for a hand-out. The Artisan forum saw through your arguments a month ago, and Merchants see through your arguments today.

When you're ready to stepup and do SOMETHING to better yourself, come talk to us. Quit asking for freebies.

Message Edited by Sigrun on 08-11-2004 03:37 PM




Ingame Names: Sif @ Bria, Chilastra, Flurry, Naritus, Starsider | Hiordis @ Kettemoor | Freya @ Tempest
Quotable: It's pretty freaking underwhelming when the story turns out to be you, alone, in a field, for two weeks, punching toads. | At least SOE lasted a year before they went Turbine on us.
BoberFett
Wed Aug 11, 2004 3:29 pm
#84








SirMixMaster wrote:


No what im saying is it is ONLY A GAME. Don't get so bent out of shape about a GAME.







You're advocating a double standard.


Successful crafters are supposed to settle down because it's just a game? How about the people that support vendor caps? Who cares if a new crafter can't break into a market? It's just a game.
Gotti_Is_Back
Thu Aug 12, 2004 12:28 am
#85

Fool, try being a master at any two crafting professions and see if you could deal with and service your customers needs with 660 limit.

Dont enter into a conversation half way and call people a fool. I never would admit that this will be easy to adjust to. All nerfs take some getting use to. Two master crafting professions and Master merchant is going to be Very dificult to pull off. It will cause specialization, and Im preparing for that.




Sara

- I support keeping & balancing the current combat system You can too
Zanholo
Thu Aug 12, 2004 12:41 am
#86


it will cause exodus, that is all.


edit: and gotti....seems like you already got mad and quit once...

Message Edited by Zanholo on 08-11-2004 12:42 PM



(((Oishii Sou'Na))) - Scylla, Silver Bay, Naboo, SS Ace
(((LAkers Pwn))) - Tempest, CorSec Master Pilot
Furnishings, city items, art, p-ups, best repair tools & more!
Lakers Pro Shop & City Tent, S. Coronet, -410/-5480Interior Visions, S. Theed, -5275/3355
(((Goki Buri))) - Chilastra, South Coronet, Havoc 2/2/1/1
joined42904
Thu Aug 12, 2004 12:49 am
#87

MattPost,


Seems you are only reading the posts of folks who agree with you. I want this "NERF" too. Because I don't really see it as a nerf. I see it as bringing oligopolies under control.



Issadra 12-pt Master Armorsmith, Master Merchant
NERF Armory 5103, 2008 Lost Sanctum Dantooine
Specialty Shop and Outlet in Andromeda Corellia
Sigrun
Thu Aug 12, 2004 12:53 am
#88






joined42904 wrote:

MattPost,


Seems you are only reading the posts of folks who agree with you. I want this "NERF" too. Because I don't really see it as a nerf. I see it as bringing oligopolies under control.







This from the guy whose last bright idea was to bring these mythicalOligopolies under control by requiring certifications to use harvesters and tying them to the Artisan Survey tree...


LOL!


You're nothing but a self-serving, lazy troll. Try putting a little thought and effort into your gaming. You might just find that you can make a few credits and maybe then you'll stop whining about non-existant problems and start focusing on the ones that exist.





Ingame Names: Sif @ Bria, Chilastra, Flurry, Naritus, Starsider | Hiordis @ Kettemoor | Freya @ Tempest
Quotable: It's pretty freaking underwhelming when the story turns out to be you, alone, in a field, for two weeks, punching toads. | At least SOE lasted a year before they went Turbine on us.
Zanholo
Thu Aug 12, 2004 12:55 am
#89

he just wants to see how many times he can use the new word he learned yesterday, "oligopolies", even though he still really doesn't know what it means...



(((Oishii Sou'Na))) - Scylla, Silver Bay, Naboo, SS Ace
(((LAkers Pwn))) - Tempest, CorSec Master Pilot
Furnishings, city items, art, p-ups, best repair tools & more!
Lakers Pro Shop & City Tent, S. Coronet, -410/-5480Interior Visions, S. Theed, -5275/3355
(((Goki Buri))) - Chilastra, South Coronet, Havoc 2/2/1/1
Sigrun
Thu Aug 12, 2004 12:59 am
#90






Zanholo wrote:

he just wants to see how many times he can use the new word he learned yesterday, "oligopolies", even though he still really doesn't know what it means...






Aww... he deserves more credit than that. He's been using it for about 2 months now. But you're right, he doesn't know what it means and doesn't understand how to identify the existence of such a thing.




Ingame Names: Sif @ Bria, Chilastra, Flurry, Naritus, Starsider | Hiordis @ Kettemoor | Freya @ Tempest
Quotable: It's pretty freaking underwhelming when the story turns out to be you, alone, in a field, for two weeks, punching toads. | At least SOE lasted a year before they went Turbine on us.
Ryche_Mykola
Thu Aug 12, 2004 2:20 am
#91

Joined -

With these new limits, this will be creating a lower supply of goods. Lets just say for the sake of argument demand remains constant.


When you Lower the supply and demand is the same, prices increase. This is a terrific situation for us crafters, we'll make a killing. But the consumer is going to be hurt.


Also in all your arguments, you say that "Oh, so and so will fill in the gap and provide those." Lets say there are 2 crafters, both Master Armorsmiths and Master Artisans. One is specializing in Vehicle Customization Kits, the other Triple Layered Composite. The guy selling the Armor tells his buddy he made 30million last week because of this nerf and is making 1mil per suit of stun armor. The guy selling the kits is like "Damn! I busted my butt off to make 300k last week." You think he'll keep stocking VCK's or start making armor?


I'm not anywhere close to being as big as some of the Smiths on my server, but I compete perfectly well. I sell maybe 2-3million a week in armor. I could care less if other smiths are making 20-30 million a week, it doesn't affect me. But, I do like to provide a WIDE SELECTION on my vendors so that someone could always find what they are looking for.


All these new comers to the crafting and selling game don't understand it takes a LONG TIME to establish your business and get your name out there. The older crafters help out the new crafters even get started and give them advice (which is totally anti-oligopolisitic). But after 2-3 days, since they haven't made 5 million credits in sales, its everyone elses fault. I know, I proteged several up and coming AS's already.


Sorry for the long rant everyone.



Ryche Mykola
Outer Rim Collective (ORC) High Council


Ariakus Mykola
Outer Rim Collective Master Rifleman
Cancelled accounts for Wow
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