Merchant Archive
Thread: Removing full, maintenance paid abandoned vendors has to end!
The skills that merchant give you are tied up in the PLACEMENT and SET UP of vendors... not the actual keeping of them. You can argue that that is a design flaw, one that they should fix -- and I would even agree.. But you can't argue that it is an exploit because it isn't. it is the way the system is set up.. it is the way the profession is designed. And by using it to their advantage.. it is no more wrong than using the best armor or weapon or whatever.
Also.. You mentioned yourself that you used static mining fields.. but didn't do it because it wasn't as cost effective for you as it was for lot traders. That is actually kinda funny. Because it makes you an exploiter by your own terms. Static mining fields completely remove the need for the surveying tree, and if you do that you are exploiting -- in your terms -- just as much as vendor poaching is. Kinda hypocritical isn't it?
A vendor isn't directly dependent on merchant at all. SETTING UP a vendor is. There is a difference.
And there is a problem with trying to compare strafe shot 2 and a vendor.. That problem lies in the fact that the vendor itself is not comparable to strafe shot. The vendor is more comparable to a T21. The skill strafe shot is comparable to the ability to PLACE a vendor or to PLACE an item up for sale. And when you drop merchant, you lose those abilities... Just like if you drop rifleman, you lose strafe shot. But that doesn't mean the vendor should just stop working or disappear. Just like when you drop rifleman, your rifles don't disappear.
And it really isn't a dead issue since you can still vendor poach.
DragonScout wrote:
You aren't supposed to keep the benefits that a profession brings? That is kinda funny. Because I would consider all the meat you harvest when you are a scout a benefit... So if you drop scout.. should it all poof? What about all the loot you get when you hunt using rifles? If you drop rifleman, it should all poof too then, right? /boggle at your warped view.. what planet are you from?
The skills that merchant give you are tied up in the PLACEMENT and SET UP of vendors... not the actual keeping of them. You can argue that that is a design flaw, one that they should fix -- and I would even agree.. But you can't argue that it is an exploit because it isn't. it is the way the system is set up.. it is the way the profession is designed. And by using it to their advantage.. it is no more wrong than using the best armor or weapon or whatever.
Also.. You mentioned yourself that you used static mining fields.. but didn't do it because it wasn't as cost effective for you as it was for lot traders. That is actually kinda funny. Because it makes you an exploiter by your own terms. Static mining fields completely remove the need for the surveying tree, and if you do that you are exploiting -- in your terms -- just as much as vendor poaching is. Kinda hypocritical isn't it? um.. no, it's not... it is exactly equivalent to using the bazaar versus a vendor... both can sell, but vendors just make it so much better. I could mine, but if I moved them, I'd mine much better stuff. You are really stretching here... don't have any real or good arguements do you?
DragonScout wrote:
You do have to have special skills to GET those things though. You have to have combat skills to GET loot.. you have to have scouting skills to GET meat. Those skills are what the profession gives you to actively USE. Just like the merchant profession gives you skills to PLACE vendors and to PLACE items up for sale.
A vendor isn't directly dependent on merchant at all. SETTING UP a vendor is. There is a difference.
And there is a problem with trying to compare strafe shot 2 and a vendor.. That problem lies in the fact that the vendor itself is not comparable to strafe shot. The vendor is more comparable to a T21. The skill strafe shot is comparable to the ability to PLACE a vendor or to PLACE an item up for sale. And when you drop merchant, you lose those abilities... Just like if you drop rifleman, you lose strafe shot. But that doesn't mean the vendor should just stop working or disappear. Just like when you drop rifleman, your rifles don't disappear. When vendors require resources to make, then you might have a point, but they don't so your weak 'point' just went up in smoke. /poof! buhbyes, but thanks for playing!
And it really isn't a dead issue since you can still vendor poach.
lisasdarren wrote:
Cafa wrote:
Your answer continues to be poor in the fact that ultimately you blame whether I am disturbed or irritated by sub-par service on me/players. If something "gets" to you then you DO something about it to the best of your ability to fix it. You do not quit.
Fivo Asia
I am not blaming you that you find a sub par service disturbing and irritating.The bugs in the code could hardly be called a sub-par service, more like an expected side effect, however undesirable, of complex software programs.
If you discover bugs then report them, many bugs have been fixed, some you probably never even knew about, more will be fixed.
If you want to complain that the customer service team is less customer focused than it should be, untrained, rude or any other of these things and it is true (I suspect it is in some cases even though i have never come accross it) then fine, I understand fully and would do the same if bad CS happened to me.
To me however you seem to be complaining about the loss of your vendor through a bug and the fact that they havn't replaced it, not about the fact that the CSRs you have spoken to are rude and incompetent.
Which is the EXACT reason that you come to these conversations with no ammunition.
My complaint is PRIMARILY that the CSRs are incompetent.
Only a very centrist psyche would not be ableto see that. Your lack of advocacy towards merchantissues that do not affect youand general thrust that we should all "shutup" is more annoying than the CSRs, even. Either you are completely ignorant of the complexities of this game on a macro-economic scale or you're a troll. I tend to judge that you aren't a troll from reading the crux of your posts over their history.
You just don't get it. (Historically) Reporting bugs does nothing. (Historically) Reporting problems to CSRs does little. The only public forum that stands a chance of refocusing attention to bugs is this BBS. If you don't believe that then why the hell are you here?
Fivo Asia
DingoBoi wrote:
DragonScout wrote:
You aren't supposed to keep the benefits that a profession brings? That is kinda funny. Because I would consider all the meat you harvest when you are a scout a benefit... So if you drop scout.. should it all poof? What about all the loot you get when you hunt using rifles? If you drop rifleman, it should all poof too then, right? /boggle at your warped view.. what planet are you from?
The skills that merchant give you are tied up in the PLACEMENT and SET UP of vendors... not the actual keeping of them. You can argue that that is a design flaw, one that they should fix -- and I would even agree.. But you can't argue that it is an exploit because it isn't. it is the way the system is set up.. it is the way the profession is designed. And by using it to their advantage.. it is no more wrong than using the best armor or weapon or whatever.
Also.. You mentioned yourself that you used static mining fields.. but didn't do it because it wasn't as cost effective for you as it was for lot traders. That is actually kinda funny. Because it makes you an exploiter by your own terms. Static mining fields completely remove the need for the surveying tree, and if you do that you are exploiting -- in your terms -- just as much as vendor poaching is. Kinda hypocritical isn't it? um.. no, it's not... it is exactly equivalent to using the bazaar versus a vendor... both can sell, but vendors just make it so much better. I could mine, but if I moved them, I'd mine much better stuff. You are really stretching here... don't have any real or good arguements do you?
comparing static mining to the bazaar just doesn't even come close. So I am not the one stretching things or trying to justify my actions.
You CAN compare static mining to vendor poaching though. Both allow you to gain the benefits of a utility without investing the skill points in something you don't need very often -- though I would argue that on a daily or even weekly basis that surveying skills are more useful than 95% of the skills merchant gives you.
Which means that you should be just as vehemently opposed to static mining as you are to vendor poaching.. and yet you aren't.. and even did it yourself. The only reason you yourself said you didn't continue it was because it wasn't as economically viable for yourself compared to lot traders. That makes you just as much an exploiter as any vendor poacher.