Merchant Archive
Thread: Removing full, maintenance paid abandoned vendors has to end!
DingoBoi wrote:
it was. people who dropped merchant skills effective had an extra 60 some skillpoints to play with.
And considering that Poaching is still viable.. and they still haven't called it an exploit, you have no ground at all to stand on with your argument. But then you never did.
Message Edited by DragonScout on 09-24-2004 04:06 PM
My point is that they were evil and demonic players who deserved nothing more than to be skewered on a stick and left up as an example to other players not to exploit. Of course, that's how i would have handled it. SOE is a bit nicer.
Would you agree that now it has been made very clear that those who would continue to poachare now exploiting at least?
And you can STILL poach. Might be more work to set up than it was, but it is still a viable option.
And wanting to punish someone for playing a game differently than you is just sad. They were not exploiting. They were not harming small bunnies or even other players. They were doing nothing that directly affected anyone else. And yet you want to punish them for doing things differently than you. That is pretty sad.
DragonScout wrote:
No. Because they never said this change was to prevent poaching. It was always about database issues. They also never said that poaching was/is an exploit.You really are an exploiter at heart. The devs have unequivocably stated that you should not keep the skills without the investment. So, that makes it exploiting if one continues to do it now. The real fix should have been 'you must first fire a vendor before you can drop this skill". That, by everyone else definition, who live in the real world, is exploiting. Your world may vary but they do have medications for that.
And you can STILL poach. Might be more work to set up than it was, but it is still a viable option.
And wanting to punish someone for playing a game differently than you is just sad. They were not exploiting. They were not harming small bunnies or even other players. They were doing nothing that directly affected anyone else. And yet you want to punish them for doing things differently than you. That is pretty sad.
And there is a BIG difference between a DEV saying something is unintended by the original coders and them saying that something is wrong or bad.
Also, you cannot classify vendor poaching as a bug or as exploitable. The code was working pretty close to perfect before the patch. A bug is when code is messing up. If you never write code to delete vendors or to tie vendors into the profession except for the initial set up, then it isn't a bug and it isn't exploiting when they remain after you drop the profession -- especially when the in game text supported the action.
And while it might not have been intended that people actually poach vendors, it is obvious that they intentionally left out the code that would delete vendors -- for good reason. So it could very easily be argued that it WAS intended. They just changed their minds and decided they didnt like how it was working. Though, it doesn't really matter because vendor poaching still is viable if you want to do it. Might not be as easy, but it is definitely still viable -- so if that was a focus of this patch, it failed miserably from what I can tell.
And while you could possibly argue that vendor poaching is exploiting the original design... what player doesn't do that every single time they play any game? Use every advantage they can to win. Who here fights and doesn't use the best armor/weapons/buffs/food/etc they can afford/find? Comp armor is definitely not what I imagine the original coders intended. And there are lots of things like that.. unintended results of correctly working code that the DEVs then have to decide if they want to change or leave as is. Either way, it is never 'wrong' or 'bad'. It just is, until the DEVs decide to change it or fully incorporate it into the game.
ps. the bit about smuggler just didn't fit at all unless you are calling the smuggler profession in general an exploit. Most of the things I have seen the DEVs consider 'true' exploits.. get fixed pretty quick.
Message Edited by Malitevv on 09-25-2004 01:21 AM
Kaiho101 wrote:
Well I just got hit with this but I didn't get an e-mail and I have had activity on all 3 of the vendors but low and behold they are gone and so it my multi million credit merchandise I tried to send a CSR ticket but the search froze on me. Beside the CSR drone lackies would reply saying sorry there is nothing we can do about it cause Dev's put us here to piss you off. So I sent a detailed bug report and if I don't get my 3 vendors and my merchandise back I will tell SOE where they can stick it and quit this worthless game.
There'sa thread stickied at the top of this forum called If your vendor disappeared, please post here with details. I encourage anyone with this experience to post there so we can collect the stories and see what's happening. Thanks very much!
Cafa wrote:
Your answer continues to be poor in the fact that ultimately you blame whether I am disturbed or irritated by sub-par service on me/players. If something "gets" to you then you DO something about it to the best of your ability to fix it. You do not quit.
Fivo Asia
I am not blaming you that you find a sub par service disturbing and irritating.The bugs in the code could hardly be called a sub-par service, more like an expected side effect, however undesirable, of complex software programs.
If you discover bugs then report them, many bugs have been fixed, some you probably never even knew about, more will be fixed.
If you want to complain that the customer service team is less customer focused than it should be, untrained, rude or any other of these things and it is true (I suspect it is in some cases even though i have never come accross it) then fine, I understand fully and would do the same if bad CS happened to me.
To me however you seem to be complaining about the loss of your vendor through a bug and the fact that they havn't replaced it, not about the fact that the CSRs you have spoken to are rude and incompetent.
EnigmaBSc wrote:
DragonScout wrote:
No. Because they never said this change was to prevent poaching. It was always about database issues.
I'm sorry to post is this thread again and continue an off-topic debate, but I'm going to have to ask you to back up this assertion with a quote from a developer. But please do so in a new thread and post a link here.
EnigmaBScMessage Edited by EnigmaBSc on 09-24-2004 04:41 PM
The cool thing about this.. is that I do not have to point to my 'proof'.. because as I stated.. my argument is that they 'never' said this change was to prevent poaching. So if I am saying that they never said that.. kinda hard to find a post never saying it. you still with me?
Sooo. the burden of proof is on you anti-vendor poaching end of the world people to show where exactly the DEVs have said that vendor poaching is the end of the world and wrong.. and not something you guys just have a problem with. And if you can't do that.. then you don't really have much ground to stand on.. do you?
Oh.. and dingoboi.. the last post where you quoted me in and said I was an exploiter at heart... that was just funny. Technically you are not keeping the skills of merchant when you vendor poach. you are keeping a byproduct of the skills. The skills have always been tied up into placement.. either placing the vendors.. setting up the planetary registration.. dressing them.. etc.. and now a bit more so in that they are set up to limit how many items you can PLACE for sale.. So if you are not keeping any skills that merchant gives you, how exactly are you exploiting? But in the end, I don't expect you to get this.. you have decided your opinions, and it has been fairly clear from the start that you will never change them.
I on the other hand can understand the argument of Docs that says logically that compared to other professions.. this doesn't exactly line up.. and should probably be fixed. But as soon as you start going mad dog over it... it just invalidates your entire position and makes people like me... want to point out all the inconsistencies in your position.
DragonScout wrote:
The cool thing about this.. is that I do not have to point to my 'proof'.. because as I stated.. my argument is that they 'never' said this change was to prevent poaching. So if I am saying that they never said that.. kinda hard to find a post never saying it. you still with me? They CLEARLY and DISTINCTLY stated that people were never to keep the benefits of the skill after dropping it. I'll say this slowly since I'm talking to you. IS.... THAT..... CLEAR..... ENOUGH..... FOR ...... YOU?
Sooo. the burden of proof is on you anti-vendor poaching end of the world people to show where exactly the DEVs have said that vendor poaching is the end of the world and wrong.. and not something you guys just have a problem with. And if you can't do that.. then you don't really have much ground to stand on.. do you?See above... it's already been confirmed in dev posts and you damn well know it.
Oh.. and dingoboi.. the last post where you quoted me in and said I was an exploiter at heart... that was just funny. Technically you are not keeping the skills of merchant when you vendor poach. you are keeping a byproduct of the skills. Technically you are a fool... but I don't argue that point.
I on the other hand can understand the argument of Docs that says logically that compared to other professions.. this doesn't exactly line up.. and should probably be fixed. But as soon as you start going mad dog over it... it just invalidates your entire position and makes people like me... want to point out all the inconsistencies in your position. And it makes people like me want to call you on being the asstard that you are.. but I don't.. because I'm a nice person.