Merchant Archive

Thread: Changed again, can have all items on 1 vendor if you want

ShadyCanuck
Fri Aug 20, 2004 7:21 pm
#66

good news, thanks Doc for passing on our concerns




Antares - Master Smuggler-NGE Victim/ Inic Antares - Killed by NGE
Member of Imperial Death Squad
Lordartex
Sat Aug 21, 2004 12:05 am
#67

Sorry, I posted this elsewhere but perhaps here is a better place to ask the question:





I had Master Merchant at one time. I now have 5 vendors up and running at full steam. But I've since dropped my merchant skills.


What will happen at publish 10 to my vendors? Do I lose4 random ones and everything in them? Are the grandfathered in based on the fact I once was a Master Merchant (confirmable with my profession badge I assume)?


Basically I'm a Master Architect with around 1500 items on vendors. Should I start pulling them off and stuffing houses till I can kill my template and buy merchant skills?


Thank you, and I apologize if this has been asked and answered, but I do need to know.


Artex
Master Architect




Colonel Artex Bluebane
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Guildleader of SWOOP
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Raijen_ArDesh
Sat Aug 21, 2004 12:08 am
#68

You will be unable to place any new items for sale untill both



  • Your items for sale are under your aggregate limit

  • Your number of vendors placed are under your limit


All your existing items should remain where they are, and drop to the storeroom after the usual sale period. And of course all items in the storeroom poof after 7 days.


Hope this helps



--
Raijen Ar'Desh - Master Artisan/Merchant/Tailor, Not Qute Master Yet Architect, Yellow Pen
Tolaris Ar'Desh - Master Medic. Doctor and Aspiring Fencer, Purple Pen
"Weesa pleased to bringya desa news dat mesa, JarJar, isa now da SOE Lead Producer."
- HalasterTheBlack

Graptor
Sat Aug 21, 2004 6:24 am
#69



Xconxors wrote:
To be a doc:
1) hunt meat for meds
2) harvest resources for meds
3) craft meds
4)sell meds
Doc is a profession that needs points for killing meat and crafting (lots of points to make meds).
The bad news is I don't have points left for a vendor. Please don't suggest that I work with a merchant. I don't play full-time, and would need to do so to make that happen.
The solution SOE intended with this nerf? Get another account.
Bad news guys- not gonna happen. Count me gone if I can't sell my wares proper.





Here's a much easier one, do what some doctors are already doing: Buy meat from people! In order to hunt and harvest, you've got to have skill points in both scout and some combat tree. Think about how many points you'd get from dropping that eh? Now think about all that time you spend hunting, Mr. I don't play full time. Now here's what happens. You *buy* meat from hunters, simplest way to do it, have them offer it to your vendor. See, the 25 item per limit doesn't even come into play because you'll have more than one person offering. You blip in every once in awhile, and look, loads of meat and such, and you didn't spend hours gathering it or hours dealing with a merchant. If one of my doc buddies didn't do this exact thing I'd be poor poor poor poor poor. Did I mention I'd be destitute?

But there you go, you've got vendors, you've got meat, you've got crafting skills... They're *your* vendors, and it takes none of your time at all to get the meat... Just go to the vendor and pick it up. Thing is, you need to specify what you want and what you're paying for it in advance. "I need Herb Meat" is bad, "I need Meat" is VERY bad, "I need Tat Herb meat" is better, "I need 3K of Tat Herb meat and am paying 60CPU" is best of all(Yes I actually got a deal like that once, it was from one of my OTHER doc buddies). If you're too general people will drop all sorts of crazy things. Watch some guy drop 10K of 96 OQ Herb Meat for 100CPU. C'mon, you know someone would do it...

Just my two cents, sorry to reply to such an ancient post but I just saw it and the solution is so glaringly obvious...lol
11Rastus11
Sat Aug 21, 2004 8:50 am
#70






AlphaMaldorian wrote:
Doc,

I've only been a lurker is this forum but as a Master Merchant I just wanted to give you a big THANK YOU for all your efforts on this turbulent issue. I'm glad to see that SOE can understand a problem when we have the right communication efforts applied to the situation.

/tiphat

Thanks again for all your hard work and enjoy The Summit.

Cheers





/agree



Gemea Travek 12pt Doctor RETIRED JudgeBain 12pt Armorsmith RETIRED
Tel Avivv, Dantooine Tent #1 -2610 -4110
When They Consolidate Servers....I hope they dont kill Shadowfire!
mattpost
Sun Aug 22, 2004 3:42 pm
#71

Oh if you think this is great wait till they tell you about the back pack nerf



yes that is right doc has already started the packs item number will count



Way to go DOC


WE love you .....NOT


Just when everyone said you are doing us right you give us the catch.



Just remember kiddies there is always a big man in the corner with the lube to give you the catch.





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Ikooga
Sun Aug 22, 2004 11:13 pm
#72








DocSavag wrote:


BE is a special case and I wish something could be done with it. Currently though you can be a BE and aquire a vendor its just tough to do and get all the things it takes to do be properly. You have to give up somethign and make it tougher to be a BE in order to market the goods. That is unfair since marketing their goods is the only thing the professioin does but right now I don't know of a great solution that doesn't cause issues with the way the merchant profession is structured.







How about the following:

At Master BE (or some other skill along the BE line) the BE aquires the right to place 1 bulky vendor with 100 Items. That vendor is almost the same, but still slightly different to the one from Buisness 3

Those Vendor and Items DON'T add to your maximum. That means if said BE also has Biz 3 he still gets 100 items and 1 vendor.


With that they could sell *low amounts* of their merchandise, if they want to sell more they have to learn merchant, like everyone else.

Perhaps also give that same to every Master Crafter,so a Master Architect can set up a small shop but if he wants to sell more than 100 items, he gotta learn Buisness/Merchant.



Ikooga
Master Chef
Starsider Galaxy

Broom
Mon Aug 23, 2004 1:42 am
#73






amh9876 wrote:





Izit_Dedyet wrote:





amh9876 wrote:

If I get Management 4, I can put up 2750 items across 9 vendors.



I still think the RIGHT answer needs to spread the additional items across ALL the skill boxes in Merchant.







Nah - I don't think so.Most other professions allow you to 'dabble' (I had just novice pistoleer for a very long time and was still able to kill stuff with a pistol, 0013 swordsman kicks some, 4000 TKA - is this the most useful line of skills in the game? -, etc...)


Are you nearly 70% as effective as a TKM? Not even close - you're not even 10% as effective as a TK Master with just 4000.


My crafting char has Master Artisan, Master WS, Smuggler 0400 and Merchant 3004 (and exactly zero Skill points left).Spreading the item count across merchant in a CH type nerf would be a real kick in the teeth for me. And I imagine for others too. Not everyone wants or needs to be a master merchant.


And I leave room for the fact that not everyone wants to spend the skill points on Master Merchant. Can you be a massively effective WS with 1 line? Nope. I bet if this discussion was to give 70% of the WS benefits in a single line, you'd be complaining that you'll be losing much more business to the "25% smiths". No one has to buy any skill, but there is no reason you should be nearly as effective as a Master in ANY profession with a single line of boxes.


I put 3004 on my crafter so that my vendors were legal and my place on the planetory map was legal... If I then had to have master merchant for the skills to mean anything (ala WS or AS) then I would've been a little peed off tbh.


And I'm irritated that I can't be every profession I want to be, but that's the rules of the game - each of us has to make choices as to how we want to build our character. That means we can't be the most effective in a given profession if we don't want to invest the points in it. And I do appreciate the skill points you've spent to have your vendors legally.


I think that the Dev team have actually got it about right, it rewards people with the dedication to have master and maintain it, but it isn't a total kick in the teeth for those of us that mearly 'dabble' in the profession either.


I'm all for dabbling. I just hold that you shouldn't be anywhere close to as effective in a profession with 1 line as someone who spends the extra points to master it.


/cheer the Devs (for once)

/cheer DocSavage

/cheer all the happy joy joy feelings in the merchant forum for once!


yay











Actually, if you take 4400 in Architect, you have 90% ofall assembly points and 90% ofall experimentation points. Droid Engineers have 90% in 0044. As Bio-engineer, 75% of both assembly and experimentation are in 0004. Same for Armorsmith. Same for weaponsmith. Master smugglers get nothing for their pains except a slightly higher slicing percentage. Doctor has 100% experimentation and assembly at 0004.


SO WHY THE HELL ARE YOU COMPARING APPLES AND ORANGES?


Merchant is NOT a combat skill, it is a skill that is under the artisan skill tree. If you want to compare it to anything, compare it to the elite crafting professions. As you can see above, it is treated in the exact same way, or even better, than most of those professions. ALL of them have the nuts and bolts of their professions in one or two skill trees. The rest is just frill, the extras. You can make QUITE a decent living as architect 4400 (furniture and civic structures) but you don't hear me screaming that that is an exploit


I have said this once before, but I think it bears repeating: STOP THE INCESSANT WHINING ALREADY. Or I will personally start pushing for a nerf that will make is so only architects can place ANY kind of architect-made structures. Including, of course, merchant tents. After all, why should we allow dabblers and frauds to do so? /sarcasm off


Sita - Master Architect





- R.I.P. SWG April 27, 2005
SeraphinAnnie
Mon Aug 23, 2004 12:02 pm
#74






mattpost wrote:

Oh if you think this is great wait till they tell you about the back pack nerf



yes that is right doc has already started the packs item number will count



Way to go DOC


WE love you .....NOT


Just when everyone said you are doing us right you give us the catch.



Just remember kiddies there is always a big man in the corner with the lube to give you the catch.





Doc is a volunteer correspondant. He's not a Dev. He didn't make the decision, he only relayed it to us once it was made. He could ask for all merchants to get a million credits for free, that doesn't mean we get it. And I'm pretty sureSOE makesdecisions without his sole approval.


If you're going to be mad, then at least blame the people who actually made the decision. It's been used already, and I'll use it now: "Don't shoot the messenger."





Lo'ehe Zor
~~~~~~~
Master of "Lo's Clothes"
Bestine -2030, -3300
Coronet -227, -5540
Ahazi
Elyssa
Mon Aug 23, 2004 12:29 pm
#75






SeraphinAnnie wrote:

He could ask for all merchants to get a million credits for free, that doesn't mean we get it.



I think he should ask anyway.




------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

Maulragoth
Tue Aug 24, 2004 12:42 pm
#76






Sevardos wrote:

Holy cow.


Floored again. This actually went towards restoring some faith in SOE from me. This is FAR above where I thought we'd land.


Anyone whining about this change now just wants to complain. This is an excellent compromise andhave no complaints.



Well, one note - they still could have done a better job of communicating the changes. Removing the feedback post abruptly and letting the community stew for days was bad form. I hope changes like this are communicated differently and more effectively in the future.







Whining? Lol, it seems that is anyone voicing disagreement with Developments that equal havinga playersbusiness/game play torn assunder is whining according to your statement. Because you are done complaining, now everyone else still being neutered is suddenly a whiner? Poor form of selfish ambition.


Consider this a complaint then please. After careful planning and about 8 months of harvesting I have recently finally started to move into my real business works. I have over 20k items on my 6 vendorsthat need to be kept in continual restocking through trading with various other vendors and players on a daily basis. Just because you don't personally feel a pinch on this kind of stuff, doesn't mean it should still be happenning to others who may have different interprises and goals then your own.


Sure, I could have some blow out sales and run my items down to the ground and destroy everything I have worked hard to build. What's the point? Makes just sick and frustrated to wits end.


A great faith increaser would be to see lag reduced due to work on coding for database invention, or whatever it takes to accomodate the expanding of the game and items in the game. Enough drabble about JTL and whatever the next marketing steroid boost is.... faith will come from actual game improvement to the foundation of these problems.... coding. Seems the sheep will continue to be put out to pasture and slaughtered at will, but hopefully some epiphany occurs and we do get much needed real improvement. The game is darned good and players are having great times already... stick with it and build upon it. Nerfs(..err.."revamps" commonly called)are the same as choking a once free bird with giving them a bright shiney "special even" nice new cage.




____________ _____________ ___________
++Please send message in this board if I win your auction. Thanks =)
Maulragoth
Tue Aug 24, 2004 12:49 pm
#77






mattpost wrote:

Oh if you think this is great wait till they tell you about the back pack nerf



yes that is right doc has already started the packs item number will count



Way to go DOC


WE love you .....NOT


Just when everyone said you are doing us right you give us the catch.



Just remember kiddies there is always a big man in the corner with the lube to give you the catch.









OMGosh...... Hours getting things into packs and hours reading to try to figure out this succcass problem of trying to keep my resources for business, and continue to sell the items I have.


What vomitous end to spending 8 months collecting resources to use for business that after finally finishing jedi compulsions I have finally begun to enjoy. How rewarding for players to endure and work towards longterm goals. This is such a chickenpooppoo way of making up for poor database management.




____________ _____________ ___________
++Please send message in this board if I win your auction. Thanks =)
Gremicwas
Wed Aug 25, 2004 5:39 am
#78






Reza95 wrote:



1. When is this thing going live? If there's still a lot of items on the vendor, will it 'disappear' once this goes live?


2. Does this mean the end of things sold in 'single' quantity?


3. What are we going to do for storage space because like you all know, this game doesn't provide enough storage space for players in the big business of supplying things.


This just forces players to have more than one account if we were to have master merchant and still want to have fun. Removing empty vendors and striking them off planetary map is A GREAT IDEA but the rest just isn't right! I am a doctor with swordsman for some combat, this does not give me enough skill points to learn Artisan III, so what does this mean? No master combat prof for us anymore? Like I said, this only gives us no choice but to create another character for USD15/month.


Bitter doc...







Try being a MBE. With MBE, you don't have the points to have merchant and have any combat skills. You have to haveone full tree in 2 novice non-combat professions (and really need 2 trees in scoutif you plan on making pets) just to get novice BE. I guess I could pick up novice marksman...lol.


I really think BE needs more points or less requirements like they did with BH.




Gremicwas (Merchant)
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Vendors: Ship Chassis and Components, BE Tissues, Weapons, Droids, Architect, Tailor, ALL ELITE and mining weapons and components in stock
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