Merchant Archive
Thread: Keep merchant as a profession, but not required to have vendors.
ofim wrote:
If make something you, more than likely, paid some one to make it, there for you did "business" with your employee.
ofim wrote:
Actualy I was comparing WS to merchant, I thought that was very clear.
MaDuece wrote:
Unlike you I spent alot of time, money, and skill to master Weapon Smith, I didn't sit on my ass some where waiting for some one to click on my vendor.
Actually you haven't the slightest clue what I did to master WS. I spent just as much time as you did and spent NO money (other than harvester maintenance) to master because I got off "my ass" and harvested my own resources; which judging by from your statement, must mean you purchased your grinding resources instead of "getting off YOUR ass" to go harvest it yourself. You see assumptions can be a 2-way street.
Ah no......you statement implies that I sat on my ass and mastered weaponsmith.
MaDuece wrote:
ofim wrote:
Actualy I was comparing WS to merchant, I thought that was very clear.
MaDuece wrote:
Unlike you I spent alot of time, money, and skill to master Weapon Smith, I didn't sit on my ass some where waiting for some one to click on my vendor.
Actually you haven't the slightest clue what I did to master WS. I spent just as much time as you did and spent NO money (other than harvester maintenance) to master because I got off "my ass" and harvested my own resources; which judging by from your statement, must mean you purchased your grinding resources instead of "getting off YOUR ass" to go harvest it yourself. You see assumptions can be a 2-way street.
Ah no......you statement implies that I sat on my ass and mastered weaponsmith.
Ah .....how the hell would I know your a WS, this is the merchant forum
ofim wrote:
Elyssa wrote:
That's all fine and dandy, but it is Merchant skill that gives you the ability to "manage" those vendors. You have to be able to do payroll, schedule vacations, resolve disputes, and even reprogram the terminals.
I read the manual where it said that is what merchants do. Create and place. Nothing about own and operate
If you don't have those skills, your terminals will cease to function and your employees will quit.
Ofim wrote:
Any one with a business will tell you the very act of manufacturing aproduct is, in of it self, a business. there for a crafter **is** a business man (or woman)
"Hire a Merchant to manage a vendor for you"
Sigrun wrote:
Duckfat wrote:
This stupid arguement is getting very old. Non-merchants are not asking to do all the skilled abilities of merchant, just to be able to use a simple vendor that would allow the sale of items they may loot or craft and as a place where people can drop stuff off for them. They still will not have the ability to advertise, or lower maintenence costs, or place vendors anywhere other than a single vendor in their house.
I mean think about your arguement for a minute. By your reasoning a CH should be able to do all those things just because there are non-CH pets. Or any combat profession should be able to do them because you can use all of their weapons even if you are not certed. No one is asking for everything but there are some things that every toon should be able to do at least at a limited level.
Here are two ways for non-Merchant characters to have vendors:
- Earn Artisan Business III
- Hire a Merchant to manage a vendor for you
Coincidentally, those are also the only reasonable ways for a non-Merchant to have vendors in a game that is built on the idea of co-dependency.
Yes, my example was extreme. What YOU are are really saying is closer to the equivalent of giving me all weapon certs for 0030 (pick a branch) ofany one novicecombat class, without earning that experience or spending those skill credits. When that happens, you can have your free vendor.
How 'bout that?