Merchant Archive

Thread: Before you cast the first stone...

Balin76
Mon Jun 21, 2004 9:57 am
#53

but until the commission is set up, the issue shouldn't be addressed, as they did with the vehicles.



Kothmia Autry, Mayor of BarterTown
Former Leader - Kaiburr Enterprises
p4Samwise
Mon Jun 21, 2004 9:58 am
#54

*throws Nemodian eggs*



"Prettiest shim on Bria!" - Sev
Certified "cool" by the Darth Vader of Bria

Blue glowie.
Songe
Mon Jun 21, 2004 10:59 am
#55

It's not the same at all, you can still have a vendor and sell things if you have the skills, whereas you were not able to repair vehicles at all with those bugs.


But most of us want both to happen at once really.



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Novice Lekku Stomper
LordOfFatness
Mon Jun 21, 2004 11:30 am
#56

I use it all the time. Quite frankly, 20% reduction on my 384/credit per day house is pretty insignificant. Even on a harvester it isn't that much, at least not enough for me to go out of my way to do it. I and my friend both have a merchant character. I also have admin rights to a guild hall, 20 factories, and about 15 houses (not lot swaps) from friends that also play the game.


With this many structures to maintain, it is easy to let one go low on maintenance by accident, so I or my friend often put maintenance in friends' houses, factores, or the houses that we share loaded with resources and harvesters. I could care less if they remove this or not, but to say that I'm exploiting because I'm paying maintenance on a structure I have admin rights to is ludicrous.

Balkstar
Wed Jun 23, 2004 2:26 pm
#57






Bazalan wrote:
I think anyone should be able to place one bulky vendor crafted by a DE.
I don't want ultra realism in this game. I don't want merchants like Donald Trump.
One percent of the populace controlling 99% of the money.





You kept my interest in your response right up to the point about the 1% thing


Having BE and DE'sselling vendors to Merchants is a wonderful idea. It would definetly enhance our relations with those specific crafting professions. I would encourage the devs to work on this. Of course they could only be laid down by Mechants and Buisnessmen that have the appropriate skills to operate them, which I know that was your original thought.


This issue with "One percent of the populace controlling 99% of the money" is without basis. With your logic in effect, only 10% of the population NOW control the money: From Crafters!! And a good portion of them are already making money off stolen skills from the merchant tree, so really they are not helping the ecomony at all.


You also forget that the Merchant ranks will not be a static number. With a changethe dynamic in who can actually drop down vendors legally (i.e. Buisnessmen and Merchants), the merchant profession can only grow by leaps and bounds, as more people invest in its skill tree to get the tools that they have been exploiting before, no matter if they are alt characters, a secondary addition to a crafters skill allocation, or actual dedicated merchant players. Your so called "one percent" is strictly a fantasy number.




Balkstar Bartoc - 56th level Smuggler, Ex-Master Smuggler, Ex-Master Merchant, Privateer Ace Pilot,

Coosin Larstar - 90th Level Jedi, Ex-Master Fencer, Ex-TKM

Flurry

Songe
Wed Jun 23, 2004 3:20 pm
#58

First off, 1% is totally unrealistic. Second, it's up to you to get a vendor or not and be in that %, whatever it is. You just seem to forget that there are other ways of making money than vendors.



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Novice Lekku Stomper
p4Samwise
Wed Jun 23, 2004 4:08 pm
#59

Songe, are you insinuating that he should turn to credit duping?



"Prettiest shim on Bria!" - Sev
Certified "cool" by the Darth Vader of Bria

Blue glowie.
Songe
Wed Jun 23, 2004 5:52 pm
#60

No, he said that 1% of the populace controls 99% of the money, so I said he seems to forget that other professions also have ways of making money - it's called missions.



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Novice Lekku Stomper
Bazalan
Wed Jun 23, 2004 6:13 pm
#61



Songe wrote:
First off, 1% is totally unrealistic. Second, it's up to you to get a vendor or not and be in that %, whatever it is. You just seem to forget that there are other ways of making money than vendors.





Yes it was an overstatement regarding if Merchants got all their wishes.

The simple fact is a vending machine is more basic than a speederbike in technology.
Heck, I owned and operated a coke machine when I was 15. It's a no brainer and
anyone should be allowed to have ONE without expending SPs.



Bazzalan

Master Doctor(12pt)/ Combat Medic(12pt) / Swordsman(97spd) / Ranger
Fencer(100spd)/ Rifleman(100spd) / Musician / Armorsmith(12pt) / Merchant / Artisan
Medicine/Weapon/Armor/Food Shop - Chilastra.Coronet 740 -4090 (Buffs/LOOTS/Armor vendors are mine)

SWG: the most expensive game of monopoly I've ever played.
Songe
Wed Jun 23, 2004 6:14 pm
#62

It's a game, not real life. We don't bother so much about game balance in RL



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Novice Lekku Stomper
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