Merchant Archive

Thread: Wow Garva posted

BoberFett
Wed Aug 11, 2004 12:17 am
#53

joined


Then the problem is not just greedy monopolistic crafters.The problem is greedy combat characters who want to squeeze a couple millions extra out of their lucky loot drop by selling it to one of those rich crafters.


A person who cared about their serverand the game and the other people on it would refuse to sell to a 12 point smith. Instead they'd sell it for a more than fair price to a smith who actually needs it. That smith would then bring more competition and lower prices to the server.


Perhaps rich combat characters need to be nerfed, since they seem to be as much a part of the problem as the crafters.
Aeja
Wed Aug 11, 2004 12:32 am
#54



Actually the more I think about it Im kinda liking this idea. Since I dont work and have no kids (only 2 dogs that need walked occasionally) I spend between 60 to 80 hrs a week playing. I will be 1 of the few people on Flurry that will be able to keep the vendors stocked, I see lots of extra profits in the future . Kinda sucks Ill spend more time on my Master Merchant acct. but time=money for a business person and its not my money. So please disregard my earlier protests and proceed accordingly and keep up the good work. Next sugestion Id like to see is increase the decay on items like weapons and armor since my vendors will be stocked once a day at the minimun.


/salute DEVs for looking out for the hardcore gamer
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