Merchant Archive
Thread: Wow Garva posted
Function: noun
Definition: a person who promotes and supports limited competition within a business market
DocSavag wrote:
These changes were announced months ago. They were originally scheduled to be done when the bazaar was raised to 6k. They got pushed around on the schedule and they ended up here. I don't have any information that suggests there is any JTL connection to the change but I have no real way of knowing that. It don't think this is a huge effort in terms of resources to make the changes we are talking about (not trying to trivialize the change its huge for us but its not a lot of manhours to do)
As for the suggestion that I was "muzzled" or silenced..no please don't take it like that. Correspondants occasionally get a preview of a response that is going to go out to the community. TH shared the numbers with me about a week ago and he I were talking about such things as aggregate limits and other suggestions when the patch went to TC. I wasn't specifically slienced about it, we just don't talk about those announcements ahead of time as they are supposed to be released publically by the dev team. The point of this is that its still an ongoing process. I wasn't done pushing TH for aggregate limits and the raising of the limits when the patch went to TC. Its still a fluid situation at this point.
Don't get me wrong Doc, I think your doing a great job as always. I just wish the Devs would help you out. Right now you are the only one here doing crowd control. (and a very good job I might add). But the Devs have "dropped the bomb" on us. And they are doing absolutely nothing in the way of damage control.
Message Edited by rexan on 08-10-2004 09:21 AM
joined42904 wrote:
Baelinn,
There are reasons...such as making the game fun for everyone including younger crafters...why a "pure capitalist" economic model is not suitable to a game world.
Joined,
You gave the show away right there. You're a closet socialist. You joined 4/29/04? Great, I beat you by TWO DAYS: 4/27/04.
Let's compare:
I am now a successful Master Architect, doing 500k to 1m per week in sales. Small timer. The ONLY thing that happened out of the ordinary, is that just as I was 2 boxes from master (and finally breaking even financially), the senior Architect in our guild quit, and I got from him:
20 static medium mines,
14 static heavy mines
Two static factories,
Three BER 14 fusion deeds,
His shop (w/crafting stations),
Some ofhis components, like walls, generators,and modules.(NOT stock--he deleted that),
plus 1,000,000 credits to pay maintenance for the first few weeks while I built the business.
In toto, about half of his holdings. A huge boost? Hell yes. I figure about four months worth. Make me an oligopolist? Not hardly. Since then I've rented other lots from guildmates to add more harvesters and factories, and built my business up, despite moving it across the galaxy (his shop is nowhere near the guild town). The guild represents< 20% of my business by value. I am aten point Architect, and have no massive stocks; I busted my butt to buildup the business. I developed a plan, sought out a specific market, executed my strategy, and it is working.
Does it involve buying up everyone else's stocks so they're empty? No. I don't make enough.
Does it involve hogging all the best resources? No. I don't make enough.
Does it involve undercutting everyone else's prices to drive them out of business?No. In fact, I'm higher than most other vendors competing with me. Small houses: 20k, for instance.
What I am is *in stock.* And it requires a lot of items on the vendors to make sure I stay that way. I have a few other things I do to enhance my chances, but I'm not going to give away all the details. Every thing I do is aboveboard (except the cross-server lots, if you have an issue with that) andis a strategy found somewhere in these forums. And hard work. Lots of it.
In short, don't blame your lack of success on conspiricies, and then claim you need a nerf to help you deal with it. Thats a socialist's ploy: "government intervention to correct historical inequalities."
I probably come off harsher than I want too above (and I apologize if I have offended you), but I'm trying to make it perfectly clear: if you start blaming the world for your failures, you cannot be a success. Sony is about touse force majure to fubara winningstrategy used by many merchants. They havebased this action on their artificial (and distorted) views of what an economy should be, rather than what it IS.
Aeja wrote:
Actually the more I think about it Im kinda liking this idea. Since I dont work and have no kids (only 2 dogs that need walked occasionally) I spend between 60 to 80 hrs a week playing. I will be 1 of the few people on Flurry that will be able to keep the vendors stocked, I see lots of extra profits in the future . Kinda sucks Ill spend more time on my Master Merchant acct. but time=money for a business person and its not my money. So please disregard my earlier protests and proceed accordingly and keep up the good work. Next sugestion Id like to see is increase the decay on items like weapons and armor since my vendors will be stocked once a day at the minimun.
/salute DEVs for looking out for the hardcore gamer
Doctor Bill wrote: