Merchant Archive

Thread: Dropping skills (NOT another can I keep my vendors? thread :-))

DirthNader
Wed Jun 02, 2004 12:40 am
#53






Balkstar wrote:



Shouldn't there be a cost or penalty for losing skills in a branch though? If I lost Underworld IV, my ability to buy fp would go away in an instant. If I lost Novice Pistoleer, won't my skills with a DX2 be worthless? Yet for some strange reason, vendors remain unchanged in all of its glory, untouched, as if nothing happened. When you leave a skill by removing skill points, you are supposedto be no better in the profession than someone who has never accessed the skill in the first place. Tell me how the existing systemcan be fair. Honestly. More than this "I'm too lazy." line you have.






There is a penalty. I'm no longer able to place those types of vendors. Obviously that's not enough of a penalty for you, you'd rather see countless players waste hours of their time unstocking an restocking vendors with the exact same functionality but merely a different skin. All of the examples you cite don't crete the huge timesink that changing my old vendors would.


Yeah, I'm too lazy. Gametime is precious to me. Don't let my post count fool you. I have the engineering equivalent of a firefighter's job - long periods of nothing then short spans of utter chaos where I earn my pay. My actual time in the game is limited to one, maybe two hours a day. I really don't want to spend a day of my game life switching out vendors so that I operate under your interpretation of the rules.


Like I said, give me a button that changes my vendor to something I could select at 3/0/0/0, and I'll hit it. Otherwise, I really couldn't care less.







The artist formerly known as Ittov
DirthNader
Wed Jun 02, 2004 2:42 am
#54






MasterJian wrote:

However, just out of curiosity, if you really don't care what type of vendor you have at all, why did you go up the hiring line in the first place?




I'm a former master. I get a ton of merchant xp daily, andI figured I may as well master it in case I ever decided to hologrind (which I didn't). When I moved my shop and placed the current vendor, I still had some boxes in hiring.




The artist formerly known as Ittov
Balkstar
Wed Jun 02, 2004 6:54 am
#55

/bows to MasterJian



Balkstar Bartoc - 56th level Smuggler, Ex-Master Smuggler, Ex-Master Merchant, Privateer Ace Pilot,

Coosin Larstar - 90th Level Jedi, Ex-Master Fencer, Ex-TKM

Flurry

p4Samwise
Wed Jun 02, 2004 2:11 pm
#56


Theobvious solutionis to bundle a polygraph peripheral with SWG. Whenever merchants placenon-coke-machine vendors, the game can require that they hook themselves up to the polygraph and truthfully say that they don't plan to drop the Hiring skills in the near future.



"Prettiest shim on Bria!" - Sev
Certified "cool" by the Darth Vader of Bria

Blue glowie.
p4Samwise
Wed Jun 02, 2004 2:34 pm
#57

Your idea lacks flair.


Here's another brain-bender, though - what about the case of a human vendor selected using Hiring 1? A human vendor is hirable without Hiring 1; it just requires more clicking. Should the human vendor be rerolled into a random race?


What if the human vendor was created using the "random playable race" option, despite the owner having Hiring 1? Should it still be rerolled?





"Prettiest shim on Bria!" - Sev
Certified "cool" by the Darth Vader of Bria

Blue glowie.
Balkstar
Wed Jun 02, 2004 2:48 pm
#58






p4Samwise wrote:

Your idea lacks flair.


Here's another brain-bender, though - what about the case of a human vendor selected using Hiring 1? A human vendor is hirable without Hiring 1; it just requires more clicking. Should the human vendor be rerolled into a random race?


What if the human vendor was created using the "random playable race" option, despite the owner having Hiring 1? Should it still be rerolled?








Nope, as it is a usable race of vendor NPC at Novice Merchant. I'll assume you had a lucky roll, since anyone can mindlessly reroll over and over and over until they get the perfect one. I'll grant you that little perk for free.


This would only pertain to the races that one could choose from or randomly getat the certain skillbox level. Drop below that level, prepare for the reroll.



Balkstar Bartoc - 56th level Smuggler, Ex-Master Smuggler, Ex-Master Merchant, Privateer Ace Pilot,

Coosin Larstar - 90th Level Jedi, Ex-Master Fencer, Ex-TKM

Flurry

DragonScout
Wed Jun 02, 2004 4:17 pm
#59

Lol. Or maybe they could fix the profession so that 90% of it isn't mindless and pointless after you master, and then there would be far less need for a system of 'rolling' back vendors to their balkstar determined & required status.



Zerathi/Shawn -- the grumpy wookiee of Shadowfire
MasterJian
Wed Jun 02, 2004 9:55 pm
#60

LOL.. Personally I really do think they could come up with something better then the hiring line for us.. Let merchants of any level customize the vendors how they want and give us a skill tree that is not quite so grab and drop..

Deadra I'm not suggesting that SOE should police people's intentions in game.. However one's intention when discussing the issue does matter as far as I'm concerned... If he didn't do it that way on purpose I really don't have anything to argue with him about.. Really I think the thing I find most irritating right now is the overall lousy attitude about this proffession in general by so many people..



*--*--*--seki---*--*--*---Master Tailor---*--*--*---Master Merchant---*--*--*---Master Artisan--*--*--* -- Valcyln
Fashions by seki-*-Officially Closed -*-
-Hanging out on the forums until I see enough improvement to make me want to play again, or I get pissed off enough to cancel-//Thunderheart said: So for the cost of two skill trees, players are getting full pet access. That bargain is too good to be true and it demeans the CH profession because they work through the whole tree without being rewarded much of an advantage.BLAH! TELL IT TO THE MERCHANTS!






DirthNader
Thu Jun 03, 2004 4:56 am
#61








MasterJian wrote:


Really I think the thing I find most irritating right now is the overall lousy attitude about this proffession in general by so many people.





I spent an hour and a half just stocking a vendor yesterday. Until the devs show some hint that they feel more is wrong with this profession than people "poaching" skills, I won't see it as more than a necessary evil.



The artist formerly known as Ittov
Balkstar
Thu Jun 03, 2004 7:17 am
#62






DragonScout wrote:
I don't have a bad attitude towards the profession itself, just the current shape it has. There is little to it but being a stock boy/girl once you reach master. All the skills are geared towards setting up vendors, and once you do that, you are done. And that seems sad to me when Merchant could/should be one of the most involved and rewarding professions in the game.





From all the posts that I have seen from you, its a lot of "It's the most worthless profession in the game." Does that sound to you as a peson that doesn't like how the profession shaped up, or someone that is biased against it in its entirety. Try to be more specific when criticizing the profession, and you will have a more captivated audiance here.



Balkstar Bartoc - 56th level Smuggler, Ex-Master Smuggler, Ex-Master Merchant, Privateer Ace Pilot,

Coosin Larstar - 90th Level Jedi, Ex-Master Fencer, Ex-TKM

Flurry

Balkstar
Thu Jun 03, 2004 7:27 am
#63








DirthNader wrote:


I spent an hour and a half just stocking a vendor yesterday. Until the devs show some hint that they feel more is wrong with this profession than people "poaching" skills, I won't see it as more than a necessary evil.





If I remember correctly, grinding out special orders for people, or manning factories, or creating factory schematics, or going out and prospecting for the best resource concentrations were not all together that exciting to do in the crafting professions either. OH! Don't for get the mindless amount of grinding it took to get mastery of the crafting profession.


The game is what you make of it. Just because you find it a tiresome chore to restock vendors doesn't mean that others find it a little more tolerable to do in their game experience.



Balkstar Bartoc - 56th level Smuggler, Ex-Master Smuggler, Ex-Master Merchant, Privateer Ace Pilot,

Coosin Larstar - 90th Level Jedi, Ex-Master Fencer, Ex-TKM

Flurry

DragonScout
Thu Jun 03, 2004 12:04 pm
#64

I don't have a bad attitude towards the profession itself, just the current shape it has. There is little to it but being a stock boy/girl once you reach master. All the skills are geared towards setting up vendors, and once you do that, you are done. And that seems sad to me when Merchant could/should be one of the most involved and rewarding professions in the game.



Zerathi/Shawn -- the grumpy wookiee of Shadowfire
p4Samwise
Thu Jun 03, 2004 2:02 pm
#65






Balkstar wrote:


Nope, as it is a usable race of vendor NPC at Novice Merchant. I'll assume you had a lucky roll, since anyone can mindlessly reroll over and over and over until they get the perfect one. I'll grant you that little perk for free.





Agreed.


Now suppose that I'm a 0/0/1/0 Merchant (I have only the Hiring 1 skill box).I use my Hiring 1 skill to choose to place a human vendor.


My neighbor, Sleazoid, does not have Hiring 1. He randomly creates vendors until he also gets ahuman vendor.


I'm spending 5 more skill points than Sleazoid did, but we both have the same "tools" available to us at this point in time. Assuming that we never again reroll our vendors, I get exactly zero benefit from my Hiring 1 skill.


Is Sleazoid in the wrong for having the same benefits I do , despite only one of us having Hiring 1? Or is the real problem that Hiring 1 is only useful during the actual process of placing the vendor (because it cuts down on the number of mindless rerolls)?



"Prettiest shim on Bria!" - Sev
Certified "cool" by the Darth Vader of Bria

Blue glowie.
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