Merchant Archive
Thread: Dropping skills (NOT another can I keep my vendors? thread :-))
Balkstar wrote:
Shouldn't there be a cost or penalty for losing skills in a branch though? If I lost Underworld IV, my ability to buy fp would go away in an instant. If I lost Novice Pistoleer, won't my skills with a DX2 be worthless? Yet for some strange reason, vendors remain unchanged in all of its glory, untouched, as if nothing happened. When you leave a skill by removing skill points, you are supposedto be no better in the profession than someone who has never accessed the skill in the first place. Tell me how the existing systemcan be fair. Honestly. More than this "I'm too lazy." line you have.
There is a penalty. I'm no longer able to place those types of vendors. Obviously that's not enough of a penalty for you, you'd rather see countless players waste hours of their time unstocking an restocking vendors with the exact same functionality but merely a different skin. All of the examples you cite don't crete the huge timesink that changing my old vendors would.
Yeah, I'm too lazy. Gametime is precious to me. Don't let my post count fool you. I have the engineering equivalent of a firefighter's job - long periods of nothing then short spans of utter chaos where I earn my pay. My actual time in the game is limited to one, maybe two hours a day. I really don't want to spend a day of my game life switching out vendors so that I operate under your interpretation of the rules.
Like I said, give me a button that changes my vendor to something I could select at 3/0/0/0, and I'll hit it. Otherwise, I really couldn't care less.
I'm a former master. I get a ton of merchant xp daily, andI figured I may as well master it in case I ever decided to hologrind (which I didn't). When I moved my shop and placed the current vendor, I still had some boxes in hiring.
MasterJian wrote:
However, just out of curiosity, if you really don't care what type of vendor you have at all, why did you go up the hiring line in the first place?
Your idea lacks flair. ![]()
Here's another brain-bender, though - what about the case of a human vendor selected using Hiring 1? A human vendor is hirable without Hiring 1; it just requires more clicking. Should the human vendor be rerolled into a random race?
What if the human vendor was created using the "random playable race" option, despite the owner having Hiring 1? Should it still be rerolled?
p4Samwise wrote:
Your idea lacks flair.
Here's another brain-bender, though - what about the case of a human vendor selected using Hiring 1? A human vendor is hirable without Hiring 1; it just requires more clicking. Should the human vendor be rerolled into a random race?
What if the human vendor was created using the "random playable race" option, despite the owner having Hiring 1? Should it still be rerolled?
Deadra I'm not suggesting that SOE should police people's intentions in game.. However one's intention when discussing the issue does matter as far as I'm concerned... If he didn't do it that way on purpose I really don't have anything to argue with him about.. Really I think the thing I find most irritating right now is the overall lousy attitude about this proffession in general by so many people..
I spent an hour and a half just stocking a vendor yesterday. Until the devs show some hint that they feel more is wrong with this profession than people "poaching" skills, I won't see it as more than a necessary evil.
MasterJian wrote:
Really I think the thing I find most irritating right now is the overall lousy attitude about this proffession in general by so many people.
DragonScout wrote:
I don't have a bad attitude towards the profession itself, just the current shape it has. There is little to it but being a stock boy/girl once you reach master. All the skills are geared towards setting up vendors, and once you do that, you are done. And that seems sad to me when Merchant could/should be one of the most involved and rewarding professions in the game.
If I remember correctly, grinding out special orders for people, or manning factories, or creating factory schematics, or going out and prospecting for the best resource concentrations were not all together that exciting to do in the crafting professions either. OH! Don't for get the mindless amount of grinding it took to get mastery of the crafting profession.
DirthNader wrote:
I spent an hour and a half just stocking a vendor yesterday. Until the devs show some hint that they feel more is wrong with this profession than people "poaching" skills, I won't see it as more than a necessary evil.
Balkstar wrote:
Nope, as it is a usable race of vendor NPC at Novice Merchant. I'll assume you had a lucky roll, since anyone can mindlessly reroll over and over and over until they get the perfect one. I'll grant you that little perk for free.