Merchant Archive

Thread: Merchant Correspondant (Week 8)

Kerawey
Wed Oct 22, 2003 12:37 am
#53

A master merchant should have the ability to gain more lots or have the lot requirements on structures reduced.


Vendor maintenance needs to actualy work, with the eficiency skill tree, meaning the maintenance actualy decreases instead of increasing as is the case now.


The ability to change the name of a vendor without having to remove your vendor first and replacing them.


Music like what i hear when i visit the merchant trainer in the university guild. An option to chose what music is played by the vendor would be kinda neat.

Kerawey
Wed Oct 22, 2003 12:43 am
#54

A master merchant should have the ability to gain more lots or have the lot requirements on structures reduced.


Vendor maintenance needs to work like its supposed to with the efficiency skill tree, meaning the maintenance needs to decrease instead of increasing as is the case now.


The ability to change the name of a vendor without having to remove your vendor first and replacing them.


Music like what i hear when i visit the merchant trainer in the university guild. An option to chose what music is played by the vendor would be kinda neat.

NarfleTheGarthog
Wed Oct 22, 2003 3:46 pm
#55

Concern: Make deleting a vendor NOT POSSIBILE unless the vendor is empty of items like harvesters currently are (Obviously the ghost items have to be fixed first).


Improvement: Allow Merchants abilities to place sales on the bazaar with a higher listing price.


NoviceMax Price of 5k,


Level 1: Max Price 10k


Level 2: Max Price 15k


Level 3: Max Price 20k


Level 4: Max Price 50k


Master Merchant: Max Price 150k


You could also tie another condition to it. Number of active Vendors. For example, In addition to Level 2, to get a 15k max price you need to have Max Vendors (4). This works for everything but master, but getting to master should be a high enough requirement.




Why not:
Get rid of professions altogether.
Move all the items, titles, and skills from the profession window to the expertise windows for each professionn.
Add a cap on Expertise points used per tree.
Increase Expertise points gained by 50% to 75%.
Give all characters access to all expertise lines.
Then CH/BE Wont suck when they are added in.
.

Geneticus - Jedi Retard
Windrunner
Fri Oct 24, 2003 9:37 am
#56

Concern: 7-day vendor sale limit


Improvement: Ability to list a single vendor under multiple categories in Planetary Advertising to support having different kinds of items on a single vendor, or a newSuperstore category.




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Kake Waffo
Propolis
Fri Oct 24, 2003 3:07 pm
#57

Concern: same as everyone.


Improvement: Let me sell other peoples stuff on consignment.




Propolis,
Retired Character.
Contact Goa'uld in game, or GoaOld on these boards.
Mithral-Emish
Sat Oct 25, 2003 3:43 pm
#58

Concern : Skills need to be modified, without advertising 3 this class would be dead. Saving 100 credits a day on bazzar sales???


Input: Merchants should have more skills geared towards Lots, Advertising, Bazzar Sales (Number, Price), Surveying (Isn't a merchant the best at finding the best stuff to sell).




waypoint ( -4498, 5397 ) on Naboo (In Nexus)
Any of the Resource Vendors are Mine.



May the light shine on those you hold dear...
Nikii_Nightstrider
Sun Oct 26, 2003 8:06 pm
#59

Concern: Merchants not receiving emails have no way to track customers, sales or inventory.





Nikkii Nightstrider - Eat, Drink and Be Merry!
Eat at Nikkii's - Fine Foods and Fashions
Nabubu (-1400, -4030)
Coronet (524,-5244)
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