Merchant Archive

Thread: The nonskilled ‘merchant’ problem – or be careful what you ask for.

SeraphinAnnie
Wed Aug 18, 2004 4:40 pm
#53


Wire3k:

Okie, we'll go over this again. I do NOT want to "punish" non-merchants. I didn't ask for this change, and I'm dancing with joy over other people's pain. The *only* reason I even responded to your post was because you were trying to encourage people to ruin legitimate merchants who did nothing to you. I'll say it again...someone being unkind to you is NOT a good excuse for you beingunkind to them. That is why I originally posted. Because you want to ruin other people's fun out of your own unhappiness. It's just in poor taste, no matter how many angles you throw in on your excuse. IF that was not the actual intent of your original post, and maybe you got carried away, then say so. If you truly want to grief others though, then I'm done with this discussion, because there's no defending it.


The specific questions I asked regarding you original post, explaining why you think it would be fair to try to put merchants out of business were the ones you have not addressed. If you don't blame merchants, then why was your first post an attempt to punish them? Why would you want to ruin your own business that way?


The others, I will just let go, because you've made it obvious you don't want to give up actual answers. "Because it does" is not an answer to "why?" But as I said, we'll let that go.



Elioi:

Hrm, okie. You really should read the entire thread if you want to answer those questions. They weren't general questions. They were about a specific argument between Wire3k and I. I don't mind that you answered them or anything. It's just that, you have misconstrued the context of my questions badly.

But, to sum up:

-I have never ever said that "poaching" ruins merchants. I have said, many times, that I don't personally care if they have vendors without skills, as it doesn't hurt me.

-I never asked for, petitioned, posted, or bad mouthed anyone regarding "poaching". Don't put that on me, I didn't make the decision to change it.

-I am not jealous of anyone, or anything. My business has run very successfully for over a year, I have no complaints. Jealousy would be impossible.

-I don't spend time trying to make competitors quit or ruin anyone's gaming. I am quite friendly with many of my competitors actually. Some of which were my original mentors. I chose to give up other skills I liked to be a full Master Merchant. I am happy with that decision. Deciding on one template limited by skill points is a sacrifice everyone has to make.


Not that we have that clear, I'll tell you my position, just so you know.

While I do not personally believe that non-merchants "ruin" the merchant profession, there's still one huge fact you must understand. SOE makes the rules. They want to make this game as balanced and fair as possible. While it doesn't "hurt" merchants, in the generalistic balance of professions, it was not *fair*. They made it very clear that they knew the bug existed and that they would be fixing it, because it was not intended. Everyone wants unlimited skill points, or the ability to do things they don't have the skill for, but it wouldn't be *fair* to those professions who did invest the points. Again, SOE made that decision. I didn't help them, or encourage them. I just happen to agree that it's a good thing, in the interest of fairness for all. That's it. I agree with *that*.


I do not agree that anyone should be punished. I DO agree that everyone should be able to have 1 limited use vendor. I just don't agree that merchant should be an exception to the rules. I'd like it if SOE gave other's a basic vendor skill. But it's still not fair for them to be able to use our skills for free.


If you decide to take on the responsiblilty of your guild's wares knowing that it will burn you out and make you quit, then don't do it. You have a choice. You are not under any obligation, and your guildies should respect that. I'm sure they would much rather find another workaround to sell their wares, and keep you playing and happy...than to boggle you down and make you quit. You wouldn't be doing them or yourself any good. I do however understand the natural desire to help your friends. I'm just saying, don't take it all upon yourself.


Sure I feel bad for those who now have to figure out what to do with all their vendor stuff, and another way to sell it. They have to decide if they want to run a business and drop other skills, or keep their skills and run a business. We ALL have to make the choice about our characters, no matter the profession or skills. Merchant is not any different. While I understand the frustration somewhat, no, I do not have sympathy. Thosethat chose to drop merchant and continue to use their vendors *knew* that they weren't supposed to. It was a well known fact. They chose to do it anyways, and run that risk. Sorry, but they brought it upon themselves. I'm not a selfish or heartless person. Nor do I believe that only my own profession is more important. Maybe, just maybe, I would have more sympathy though, if the unhappy non-merchants had not filled our boards here with flaming and ranting and blaming us for everything, and demanding our whole profession be removed. Even though many did, I still do not hold any grudges or animosity towards them, nor do I wish them ill will. Again, I didn't ask for that particular change, nor am I celebrating.


As I said above, my whole reason for posting was because Wire3k was making an attempt to causegriefforthe entire merchant profession due to the changes, and it's not in me to support or stand by something malicious like that. That's that.




Lo'ehe Zor
~~~~~~~
Master of "Lo's Clothes"
Bestine -2030, -3300
Coronet -227, -5540
Ahazi
SeraphinAnnie
Wed Aug 18, 2004 4:43 pm
#54

Oops, that third sentence should of read "I am *NOT* dancing with joy...". I get a bit overzealous when using backspace. hehe



Lo'ehe Zor
~~~~~~~
Master of "Lo's Clothes"
Bestine -2030, -3300
Coronet -227, -5540
Ahazi
Wire3k
Wed Aug 18, 2004 5:00 pm
#55








SeraphinAnnie wrote:




As I said above, my whole reason for posting was because Wire3k was making an attempt to causegriefforthe entire merchant profession due to the changes, and it's not in me to support or stand by something malicious like that. That's that.







Nope - *I* am not griefing anyone - just pointing out scenarios that are now at least theoretically possible that weren't before. YOUR name isn't on my list of folks I'd like to line up so I can slap their parents, but I'm pretty sure the ones that are on that list have no doubt who they are. Since all they seem to be interested is the end of their own nose - I thought it might be an interesting exercise to bring it back home to them and demonstrate how what they asked for could fly up and bite them in the rear.


Course the first response of 'huh?' was pretty priceless.


If you read the letter I sent in months ago on my website, you'll see I've been lobbying as best I can for some time to IMPROVE the class so that it's worthy of the investment. Course - the poster that noted the only winners in this is SOE with multiple accounts is of course 100% correct - and why we'll never see change in the interest of the players. The gamble is - do we do this and get more accounts - or do we do this and lose more than we get. Folks that have the luxury of multiple accounts - probably already have them - go read thru the I quit threads over item limits, if you find more than a small handlful that say they only have one account - I'd like to know where they are.





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SeraphinAnnie
Wed Aug 18, 2004 5:29 pm
#56


Now see, why didn't you just clarify that you weren't trying to encourage punishment before? lol Would of saved a lot of back and forth. Your original post was misleading in that aspect, with all the "get even" and derogatory generalizations towards merchants. As evidenced by some other people's posts in here, I wasn't the only one who took it in a negative light. Clarification on that was all I was looking for, because it didn't make sense that a Master would want non-merchants to try and ruin their business. Do you see what I meant by my posts now?


Like I've said, I agree that it would be a very nice feature for everyone to have a freebie vendor. I'm not opposed to non-crafters being able to sell things. My agreement with SOE fixing the "poaching" wasn't out of hatred or a desire to make others suffer at all. I just think that the ability to have multiple high cap vendors should belong only to those who invest in the points. Yes, Merchant as a profession needs to be improved. Doc has already said it's coming, we just have to wait our turn, like most professions that need adjustment. IMO, this change has less to do with helping merchants, and more to do with cleaning up the database for JTLS.


I recognize that angry people might take it upon themselves to try and grief merchants for spite. However, I don't think it's a real threat to anyone who takes their business seriously. Those angry people would have to invest a lot of time and energy and money to accomplish any dent oneven 1merchant's business, and I think that after the initial anger wears off, they'll realize that it isn't worth it. People want to play a game to provide enjoyment to themselves. Bitterness and grudges can only last so long before you realize that you're really only hurting yourself. So, while I realize people might try, I just don't think it would be effective long enough to really do any damage.



Lo'ehe Zor
~~~~~~~
Master of "Lo's Clothes"
Bestine -2030, -3300
Coronet -227, -5540
Ahazi
SeraphinAnnie
Wed Aug 18, 2004 6:00 pm
#57









Wire3k wrote:


Which is why I pointed out - or tried to point out to the less than helpful posters in this forum in graphic detail WHY it's probably not the best idea to heap abuse on top of everything else.


MMO players get into mischief from one of two primary reasons. Boredom and anger. Right now you have a condition where both exist and are of longtime duration - and not unjustifiably so.



The best case scenario is that they'll just up and leave the game - bad for merchants, less customers, less demand for customers.


The worst case scenario are some of what I have outlined which the system is being successfully altered to permit if someone was so inclined to do.


Neither of these are good for the game - or anyone else, including merchants.







Of course I agree that neither scenario would be a good thing. Yes, taking the ability to "poach" pisses people off that did it. I understand that to a degree. However, the focus of this argument should be around giving everyone their *own* special vendor-type ability, instead of trying to justify the need to keep skills you don't have the skills points invested in. Do you see what I mean?


The problem many merchants have with poaching isn't that others could sell stuff. The problem was that they felt that their profession was being taken advantage of, instead of it being special for those who sacrificed the skill points.


My point is: If people want the ability to have a free vendor, then they need to rally for *that*.Not to throw a fit tryingto get back what should of never been theirs, which was a piece of a professionthey didn't keep. It should of never been that way, and while it sucks to have to sacrifice now, all of us legitimate merchants did it and so can they.


Leave the Merchant profession to what little they do have, it's theirs. Poaching is bad. Fight for your own special ability instead.






Lo'ehe Zor
~~~~~~~
Master of "Lo's Clothes"
Bestine -2030, -3300
Coronet -227, -5540
Ahazi
Wire3k
Wed Aug 18, 2004 6:06 pm
#58






SeraphinAnnie wrote:






Of course I agree that neither scenario would be a good thing. Yes, taking the ability to "poach" pisses people off that did it. I understand that to a degree. However, the focus of this argument should be around giving everyone their *own* special vendor-type ability, instead of trying to justify the need to keep skills you don't have the skills points invested in. Do you see what I mean?


The problem many merchants have with poaching isn't that others could sell stuff. The problem was that they felt that their profession was being taken advantage of, instead of it being special for those who sacrificed the skill points.


My point is: If people want the ability to have a free vendor, then they need to rally for *that*.Not to throw a fit tryingto get back what should of never been theirs, which was a piece of a professionthey didn't keep. It should of never been that way, and while it sucks to have to sacrifice now, all of us legitimate merchants did it and so can they.


Leave the Merchant profession to what little they do have, it's theirs. Poaching is bad. Fight for your own special ability instead.








Those arguments have been met by outright hostility here for MONTHS. And hostility was the milder of the reactions. It's been tried - repeatedly.


And yeah, SOME merchants do have a problem with the idea of anyone but them selling anything. If you have a strong stomach - review this board for the past few months. Any time anyone dared stick their nose in this forum and point out how they needed this or that functionality they'd promptly get it chopped off and handed back to them.





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Xconxors
Wed Aug 18, 2004 6:21 pm
#59






Iannyen wrote:





Xconxors wrote:

Im so tired of merchants suggesting that I work with them to sell my wares.. Does anyone reallybelieve that kind of time sink could work out for anyone who doesn't play full time?


Lets not forget the huge up-front cash it would take to buythe relatively low amount of wares on my vendor right now. Only the established, multi-account holding, power gamers could afford to operate that way.


Which brings us to what this nerf is really about. A poorly disguised attempt by SOE to force me to get another account.


Question: What "exploit" (unfair advantage) does SOE never mention, and never will?

Answer: A second account. Pay SOE more money, and your vendor/ storage/ skillpoint issues are solved.


Hmmmm..







No, lets not forget about it.



What do you have listed, and at what prices. If its not much, it should be easy to remember, right? Just getting close will suffice.








By relatively small number, I mean around 100 items. Thats low for me. Even that small amount of items ranging in price from a few hundred to 1 million credits would be a supreme pain to try to sell to a merchant. 2-3 mil might buy the whole bunch right now- but only because I havent put any buff packs on lately. That can quickly change the final price to double digit millions



Dadas
MasterDoc / Pistoleer / Architect
"Please Don't Shoot The Doctor"

Leaving the game soon, Resources and More. Just South of Coronet at -150 -5530
SeraphinAnnie
Wed Aug 18, 2004 6:23 pm
#60


You're right, I haven't read all the posts here for the past few months. But, I have been reading the posts by non-merchants here lately, and none of them have been kind. Sure, they "ask for a vendor", but their post is also full of flames and putdowns, which people obviously won't respond well to.


But, I can't speak for the merchants who have posted here before I started to. I will go back and read some, see if I spot what you're talking about.


However, despite any hostility non-merchants have gotten from merchants on these boards, it doesn't make "poaching" fair. That's what I've meant when I said that you can't excuse poor behavior. It's still poor, despite why they behaved that way. On both sides. Merchants giving non-merchants a hard time on a forum is not a good reason that SOE should allow "poaching" to continue. That's really my whole deal on this. Someone with a combat profession wanting the ability to easily sell loot/wares IS a valid reason to want a vendor. But it is not a good reason to want another profession's skills for free.


If you discount the whole issue of the behavior of people on this board, and just look at that fact alone, you might agree.



Besides, it hasn't been done yet, and SOE hasn't said they're doing it, but that doesn't mean it's out of the question, or not being heard. You're a Tailor too, you should know by now that requests can be seemingly ignored for months even though there are plans for it.



Lo'ehe Zor
~~~~~~~
Master of "Lo's Clothes"
Bestine -2030, -3300
Coronet -227, -5540
Ahazi
LonelyGhost
Wed Aug 18, 2004 7:05 pm
#61

Sometimes I wonder if people TRY to come up with insane and impossible "possibilities" just so they have a reason to post.


I really, really, REALLY hope that the scenario your suggest happens. I really really REALLY hope that those Elite crafters and Loot-bots will try their best to destroy the Merchant profession by putting all their stuff on the Bazaar. I hope they organize every-single non-Merchant in the Galaxy to sit by a bazaar terminal 23 hours a day, continually listing their stuff for 6k. Guess what I'll be doing? I'll be sitting there buying it as fast as it appears, and (gasp!) re-selling it. I can buy 2,500 or more items in this fashion. Thats well beneath my cap as a Master merchant. And I'm actually one of the poorer players around (aint that sad?).


I would cackle evilly as I see these dorks' entire inventory vanish and appear in the spot it shoudl have been in the first place:

A Merchant Vendor!


But, in reality, it would take either a stupid person (or just a stubborn one) or a person who was planning on quitting crafting or the game entirely, and it didnt matter that they go bankrupt. COmbat types can make a couple million a night easy, so it wont bother them if they are just gonna drop crafting.


Get over it already! Its done! All you can do now is sit back and watch. Yes, people will quit...yes, people will lose thousands of items after stuff de-lists and they cant store it anywhere...yes, people will get mad....yes, the Merchants still do not have the tools we need to effectively fill the holes....but there will still be plenty of Elite crafters who have alts with Merchant, or Crafters who dont WANT to fight, and are perfectly content having their 1 or 2 Elite crafting professin and Merchant.


The storm will pass, and if the Devs follow through with a bunch of new Merchant tools, what will emerge will be a better, more flexible, more FUN system for everyone. I cant honestly suggest (yet) that we should have "faith" in the Devs (they have burned us too many times int he past...and still are, actually), but its pretty much what I am hinting at. Batten down the hatches, and reel in the sail, and wait it out....but PLEASE! Get OVER it!!



Crys Akkori - Merchant Engineer
Veteren of SIN, IO, and XC - A Founder of Jaxian Bay
Elder DE, Architect, Artisan, Chef, Merchant

Vendor on Naboo at -7547 4635 (Fly in to Theed)

Crafters do have decay on resources. As we use it it GOES AWAY. And when it's gone, we have to get more. - Elekae
LonelyGhost
Wed Aug 18, 2004 7:07 pm
#62






DingoBoi wrote:





Barris wrote:

I support what he says, however people like ourselves are often met with torches of short sited ignorance who think that some how not having skills to place venders but still using them 'defaces' the profession, which is only really good for placing venders and nothing more.






You state that the profession is good for only placing vendors and nothing else. You state that placing vendors without the skill does not deface the profession.

If the only value of the profession is the vendors, how can using them without the skill NOT devalue the profession?









Crys Akkori - Merchant Engineer
Veteren of SIN, IO, and XC - A Founder of Jaxian Bay
Elder DE, Architect, Artisan, Chef, Merchant

Vendor on Naboo at -7547 4635 (Fly in to Theed)

Crafters do have decay on resources. As we use it it GOES AWAY. And when it's gone, we have to get more. - Elekae
Wire3k
Wed Aug 18, 2004 7:07 pm
#63






SeraphinAnnie wrote:


You're right, I haven't read all the posts here for the past few months. But, I have been reading the posts by non-merchants here lately, and none of them have been kind. Sure, they "ask for a vendor", but their post is also full of flames and putdowns, which people obviously won't respond well to.


But, I can't speak for the merchants who have posted here before I started to. I will go back and read some, see if I spot what you're talking about.


However, despite any hostility non-merchants have gotten from merchants on these boards, it doesn't make "poaching" fair. That's what I've meant when I said that you can't excuse poor behavior. It's still poor, despite why they behaved that way. On both sides. Merchants giving non-merchants a hard time on a forum is not a good reason that SOE should allow "poaching" to continue. That's really my whole deal on this. Someone with a combat profession wanting the ability to easily sell loot/wares IS a valid reason to want a vendor. But it is not a good reason to want another profession's skills for free.


If you discount the whole issue of the behavior of people on this board, and just look at that fact alone, you might agree.



Besides, it hasn't been done yet, and SOE hasn't said they're doing it, but that doesn't mean it's out of the question, or not being heard. You're a Tailor too, you should know by now that requests can be seemingly ignored for months even though there are plans for it.







Just the term 'poaching' is offensive when used often enough. NO ONE has a 'poached' vendor. Every single one of those had the skill at one time - or they wouldn't have been ABLE to have them in the first place.


Most of the folks this affectsuse vendors for other reasons including selling, but certainly not limited to it. The underlying systems DEMAND high storage requirements, was vendors a good work around, naw - but it was officially recognized as being preferrable to clogging up houses.


The mailbox thread is interesting - everyone both merchant and non need ways to connect to other people securely when they aren't online at the same time.


Ask most crafters (not on this board - in their own) and you will find they LIKE running their own shops, big, small - it doesn't really matter, it's their little piece of the world. Big ones tend to not fall into the category of 'poached' because they've voluntarily taken at least one other account to fill in the blanks - their volumn is enough to justify that expense in terms of their game satisfaction. I don't think 'selling' wise you'd need much facility for them to have a satisfactory solution to their problem and allow them the joy and dignity of feeling they are contributing and participating in the way they wish to - to the world. Merchants on this board have steadfastly refused that they have that right. They are no threat, in fact - they offer buying opportunities for resale. The bazaar is NOT sufficient to need, and hawking in front of starports is intrusive to everyone.


Decoration - not at the top of the list by any means, but one way some players add flavor to their establishments. These hurt absolutely no one as they usually aren't even initialized unless the player wants them to bark a message.


Then there is the whole - not all trades and SP are created equal problem. Bio's and Docs don't have the luxury of 'just get a coke machine' and sit it in the corner even at basic artisan skills - it's not in their prereq's - but the general attitude here is - oh well, so sad, guess you should wholesale to me so I can make a profit off your labors. Now, even if they do manage to scrap up enough basic points for a basic vendor - what they are restricted to in amount of sales still isn't acceptable for what anyone that has elite crafting class should have.


This isn't even a comprehensive list - but vendors filled all those needs - for all those people, those are being taken away - what's being given to address the same problems? What's being given to merchants BESIDES basic distribution function of vendors to actually make it 'worth' being an elite class?




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SeraphinAnnie
Wed Aug 18, 2004 9:43 pm
#64


We're going in circles. I am NOT disputing that it would be a good idea to allow Combat templates to be able to sell items too, thus my suggestion of 1 freebie limited use vendor. No need to argue that point, as it's not the current argument, at least not with me specifically.


I agree that it sucks that by fixing the "bug" of being able to retain vendors without providing a good alternative for those who can't afford the points, it puts people in a tough position. I'm not disputing that either.


But, you are missing my point still.

Btw, I think no matter what we called it, you'd take offense to it. People used the system knowing they weren't supposed to, so any name applied would not be a positive one, sorry. I only started calling it "poaching" because I noticed that it has become the common term on here, by *both* non-merchants and merchants alike. I'll now use the term "the bug" or "fix the bug" in reference to what is being called "poaching".


Anyways, back to my point. Since I'm not explaining it well apparently, I'll approach it with a hypothetical scenario:


Let's say...that they didn't "fix the bug". Let's say, they kept it the way it was,and that you could drop the skills and still keep the vendors.

Let's say, that they gave everyone 1 freebie vendor with 100 item cap on it.


Do you think people would still use "the bug"?


Do you think that it would still be fair if they did?


Would it THEN be ok for SOE to "fix the bug"? I mean, after all, they have their "CL 10" vendor. So, by your rational, that would solve the problem of the "need" for a vendor.



Sorry, but I don't have the much faith in players. It's been proved time and time again, people want more than they're given. If they can, they will. If it's left in the game to abuse, people WILL still do it, despite alternatives. They'll decide that 1 little vendor is simply not enough, and they want more. Oh, I can have more! I'll just take 2 days to work up to getting all the vendors I want and drop the skill. Yay, more vendors for me, and I don't have to invest points in it!


No no no no no. There should never be anything in the game that allows you to take skills of another profession for free. THAT is my point. And by "skills", I do not mean the ability to just use 1 vendor. Merchant is about the use of many vendors, and is now about getting better use of them the higher you get, with perks. Someone without the points invested should NOT be allowed to have the same amount of vendors as a Master Merchant. And *that* is why "the bug" needed fixing.


Once again, I agree that they should offer an alternative for selling wares without merchant skills. I'm sorry they haven't yet. But that does not mean that it is "OK" for people to "use the bug". Do you understand what I am saying now?




Geesh, the ole "you can use a rifle without marksman" and "you get cl 10 pets without CH" argument. They're really not the best comparisons.


IMO, these are better:

1) People being able to use stimpacks without Novice Medic.

2) People being able to skill up CH, tame some rancors, drop CH completely, and still be able to call and use that rancor. Can you see the CH boards now if that ever happened? My lord, it would be insane. lol



Again, my argument isn't whether people need freebie vendors. It's whether or not they should be allowed to keep skills they don't have the boxes for. The answer, for all professions, is no. Merchant is not any different just because people "want to". Having a way to sell wares is NOT a neccessity. It's a desire. Even as a Master Crafter, I don't actually *need* vendors. They just make it easier. Combat professions don't "need" one either, they just want it.


Want is fine. Demanding you be allowed to mooch another profession for free to get it, is not fine.





Lo'ehe Zor
~~~~~~~
Master of "Lo's Clothes"
Bestine -2030, -3300
Coronet -227, -5540
Ahazi
taloncard
Wed Aug 18, 2004 10:02 pm
#65


hPulls out fire hose.h
Turns it on.
Applies liberally to forums.
Packs up hose
Rides off into sunset



h





Severan T'iam (Valcyn) RIP 7/2/2003-5/8/2005.
Master Nerf herder (oops I mean CH oops CH is gone but never forgotten)
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...


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