Merchant Archive
Thread: Please post here to tell the Devs how you feel about remote purchasing
ForceFielding
Thu Mar 24, 2005 7:24 am
#40
I think the change is a step in the right direction.
This is, after all Star Wars. There is supposed to be technology. Time to get out of the stone age and let people see what is for sale, just like you can go to Best Buy's website and see what they have for sale.
Running around to people's vendors looking for something is a proven exercise in futility. At least now it will take 10 minutes to search what took 2 hours before.
CarissaLeigh
Thu Mar 24, 2005 10:24 am
#41
GraySeven wrote:
I like the fact that;
- My wares now have a chance to reach a broader market than before
- I can now search for what I need without going to vendor after vendor marked Resources only to find sub-100 unit stacks of crap
I dislike the fact that;
- This isn't tied into the Merchant portion of the tree...waaaay up the tree
- Remote Purchase allows griefing
- Catagories are not being improved with this change
/agree with what he is saying.
Dimear
Thu Mar 24, 2005 10:33 am
#42
Ya me too. Except for the remote purchase part - they got rid of it. Otherwise I'd dislike that too.
I'd expand the requirements for categories. In addition to more categories and lots more sub-categories and sub-sub-categories, we really need a good search function now.
DedalusX
Thu Mar 24, 2005 10:49 am
#43
I really like it. No more wandering city to city, planet to planet searching vendors that are named "Architect Deeds" on the world map and are full of color crystal and berries.
If people actually stocked and advertised what they had in stock and not what they want to have in stock, things would have been fine. As it was though, 95% of the vendors on me server have trash on them and nothing else.
Since I have to sort through the trash either way, I'd rather to it at the bazaar terminal. And you can rest assured that well stocked vendors thatI find while searching will be added to my datapad... and once I find a vendor I can trust to be full regularly, I go back to it everytime regardless of price. Bottomline... if you merchants keep your vendors full you will get repeat business even if your prices aren't the best. This new system will just allow me to find those reliable merchants without wandering the galaxy looking through lame vendor after lame vendor.
If you make your vendor worth coming back to, you have nothing to fear with this patch, I wouldn't think.
DedalusX
Thu Mar 24, 2005 11:40 am
#44
I really like it. No more wandering city to city, planet to planet searching vendors that are named "Architect Deeds" on the world map and are full of color crystal and berries.
If people actually stocked and advertised what they had in stock and not what they want to have in stock, things would have been fine. As it was though, 95% of the vendors on me server have trash on them and nothing else.
Since I have to sort through the trash either way, I'd rather to it at the bazaar terminal. And you can rest assured that well stocked vendors thatI find while searching will be added to my datapad... and once I find a vendor I can trust to be full regularly, I go back to it everytime regardless of price. Bottomline... if you merchants keep your vendors full you will get repeat business even if your prices aren't the best. This new system will just allow me to find those reliable merchants without wandering the galaxy looking through lame vendor after lame vendor.
If you make your vendor worth coming back to, you have nothing to fear with this patch, I wouldn't think.
Bethya
Thu Mar 24, 2005 12:47 pm
#45
I have yet to see this in action (didn't try it on TC and my patch is downloading now), so I will reserve judgment but I have a feeling I am not going to like this change.
That said, I have a very easy solution to those who are grumbling. I will simply set all my vendors not to show on the search. If other merchants don't like the facility, do the same. If no-one is setting up their wares to show on the search, it's going to die a very quick death.
My customers know me. I know them. I have a good regular base of people who visit and buy from me and I know they will continue to visit and participate in the servicesI provide. They won't mind me not being on the search facility so I don't see why I should need it. I do plenty of other sorts of marketing to make my goods known to those who need them.
Added to that, my prices are always reasonable and I have a suspicion that my goods will find their way onto other vendors with this new search system. If that happens, the search is definitely being switched off in my house.
SmugglinZane
Thu Mar 24, 2005 12:54 pm
#46
DocSavag wrote:
There is nothing balanced about 10,000 items in an unsortable database.
Remote Purchasing is filled with potential grief and it devalues most of the skills in the merchant profession. It promotes one vendor with as many items and you can stuff on it since no one cares what else you have at your shop they have already purchased all the items from the bazaar. Ther is no point to even having a vendor system. Just uncap the bazaar and be done with it.
Couldn't have said it better.
MurfThrelklya
Thu Mar 24, 2005 3:52 pm
#47
Sorry to merchants who feel this will hurt their business.The fact is that in a past patch merchants were given a practical monopoly on the ability to sell. Nowyou see the other side of the coin. You have increased competition.
My suggestion: Drop the now useless merchant skills and pick up something fun. Grab scout skills and collect meat to sell on your vendor. Get smuggler and make spice. Master something, dabble in something.
A true merchant would adjust to the situation and procede with business as best as he can. Lets see who survives?
And honestly I hope they "politician-ize" the profession.
--
Here's hoping the next change is true, cap-less, unrevokable, global auction. No more "Wha...an Acklay PH for only 6k? Oh wait, it is some merchant advertising their shop, and the auction will be revoked on the 6th day, nevermind"
EnigmaBSc
Thu Mar 24, 2005 4:17 pm
#48
MurfThrelklya wrote:
The fact is that in a past patch merchants were given a practical monopoly on the ability to sell.
Gee, funny that. Should I be expecting the Droid Engineer's practical monopoly on building droids to go next? Or perhaps the Doctor's practical monopoly onresurrecting dead players? Or Rifleman's practical monopoly on using a T21 rifle?
EnigmaBSc
MurfThrelklya
Thu Mar 24, 2005 7:58 pm
#49
A rifleman does not have monopoly on killing things, not even on doing mind damage. Using a T21 is not on the same level as controlling commerce. This is apples and oranges.
Creating a droid and resurecting players are skilled actions. There is a reason Engineers and Doctors spend years in college. You don't even need a high school diploma to start a business.
Bottom line, merchants were given control over the only convenient means of selling goods. Now it has come down that visibility will force merchants to compete. You still have your commercial monopoly. Buying on the bazaar is no more convenient than it was and the trade forums still suck. All you have now is increased competition.
--
Merchant is like Pilot in some ways. You are only as good at the profession, as you are personally. A rifleman earns the ability to use better weapons and do more damage. Allsimilarly skilled rifleman using the same weapons are essentially the same. A merchant, pilot, or politician relies on an X factor to be successful. For pilot it is twitch, politician maybe personality. Merchant is about the commercial skills of the person at the keyboard, not what boxes a person earns. That is why I think it the skill point requirement should be dropped.
I don't know why anyone would have more boxes than they need. And now you need less of merchant, hurray for all merchants.
shadowdefender
Fri Mar 25, 2005 1:02 am
#50
I like it - they can search for an item but they are still required to come to my shop. I feel people will make wp's to shops they like and continue to buy there.
However categories are borked, they really need to make crates be under the specific catergory ie powerups are typically in crates - so are things like cloth etc.
I also feel that the "auction" feature is totally worthless as it is today - what you really need to do is make it have an open ended price.
However categories are borked, they really need to make crates be under the specific catergory ie powerups are typically in crates - so are things like cloth etc.
I also feel that the "auction" feature is totally worthless as it is today - what you really need to do is make it have an open ended price.
Message Edited by shadowdefender on 03-24-2005 12:03 PM
HeadRoll
Fri Mar 25, 2005 1:30 am
#51
If you are the arrogant Merchant who has a tent close to Coronet you are going to hate it because you can no longer charge items at 200 percent profit.
The rest of us love it however. GREAT JOB SOE !
Bhasayate
Fri Mar 25, 2005 1:43 am
#52
Andymantium wrote:what's the point..they don't listen anyways
agree. the devs are all about damage control, and they suck. they just push whatever they want, really.
bleh