Merchant Archive

Thread: Bags on Vendors: Steady as she goes

TygerBlueEyes
Tue Mar 09, 2004 4:57 pm
#40

Gratz Team! Good answer! Ding! Ding! Ding!






[My new sig]

I'm out of here! I'll be hunting wabbit, again...
O'los 'Zulis - Flurry
AtlantisCH
Tue Mar 09, 2004 4:59 pm
#41

Thanks TH, I can sleep a bit easier knowing this. I'm glad the team saw where we were coming from on this issue.



AtlantisCH

Master Armorsmith (Radiant)
Vendors: TBA
Killez
Tue Mar 09, 2004 5:03 pm
#42

rock on this means i won't have to buy my armor piece by piece


the pack way is so much easier


thats all i buy in packs anyway is armor





--------------------------------------------------
Killez/Dark Jedi Elder/ONE Empire/Valcyn
Eske Ivip/Master ShipWright/Master Architect/ONE Empire/Valcyn
Deadly'One/Elder Bounty Hunter/Chaos/Tempest
--------------------------------------------------
A miliatry operation involves deception.
Even though you are competent,appear to be incompetent,
Though effective, appear to be ineffective.-Sun Tzu

(gggggggggggggggg]WXgg[w]g]]]g


Porag_Krongt
Tue Mar 09, 2004 5:09 pm
#43


Syraxen wrote:
Very happy about this, a good decision from the dev team, remember guys, fix, dont nerf





The problem is a nerf is in the eyes of the beholder as it were... what I belive to be a fix (warcry/panic shot) you might consider a nerf.

(I really don't want to get into this but in response to the inevitable... I liked the way it worked... but it was unbalancing. Do you really expect to sit and pound on something for 10-20 seconds with no chance of it getting up or retaliating? If critters did this to you how would you like it? Turnabout is fair play as far as i'm concerned. Before you ask I'm a Master Smuggler.)



Porag - Master Doctor/ Master CH
Tyndel - Master smuggler / TKM
Noone Special - Master Swordsman / Master Rifleman
dianabol01
Tue Mar 09, 2004 5:09 pm
#44

Thank You



_________________________________________________________

S·A·L· & ·A·M·A·Y·I·A ·R·O·M·A·N·I·N·I
_________________________________________________________

I stole a sig oh well!
Raleran0
Tue Mar 09, 2004 5:23 pm
#45

This is the first I've heard of this but good job with the decision. It would have been very inconvenient if you had put in this restriction.





Ackis wrote:


Ackis wrote:
I was kinda hoping for this change to prevent people from having a bag called "my resources" on thie vendor for 99999999999



To those that one stared me, is this not an issue? Vendors are not meant for storage of a persons resources. Bags are one way to get around that easily.

I'd really like them find a better way for selling groups of items, and custom orders.






Well I don't scam the system like this. But I DO use bags to categorize my items. I like using bags because they're renameable if I change the category name or if the color code drops off somehow. I tried putting these up for 100K but several people bought the empty bags by accident.
dhcpSilicon
Tue Mar 09, 2004 5:26 pm
#46

I just wanted to make sure you knew that the player base appreciates the effort you seem to be taking lately in not crushing our toes. Wookiee armor in development, responses to our feedback - you the man, TH!
LukeBorgman
Tue Mar 09, 2004 5:32 pm
#47

Thank you.



- - - - - - - - - - - - - - - - - - - - - - - - -
testing SWG again
Haruspex77
Tue Mar 09, 2004 5:32 pm
#48

Good move! It would have caused a lot of trouble to solve a minor problem.


The invisibility of the contents of a bag can be a positive in some situations. For delivery of an order it works well, because it discourages others from interfering if they like the product/price. For a few weeks not long after the system went live, I would make packs and sell them labled "grab bag" for a little more than average pack prices. I filled them up with what Iwould otherwise have destroyed as grind products (bofa treats, etc.). They seemed to do pretty well, and I never got any complaints. I really liked that because I hated to destroy my products in the days before Practice.


Visible contents would be a nice option for things like armour packages. I bought some armour the other day from an unknown vendor. I wouldn't have bought a pack of invisible contents from him, but the dozens of clicks required to examine, purchase and retrieve each piece was irritating. It would have been nice in a transparent package.


Lots of stuff couldbe marketedwell that way, but armour is a special case because of the need to keep a set together.


Skedoozy
Tue Mar 09, 2004 5:33 pm
#49


Message Edited by Jeassa on 03-09-2004 04:42 PM



U Skedoozy - Weaponsmith/Architect/Artisan/Merchant k
Skedoozy Mart - Weapons, Architectual Items, Smuggler Goods
Juganoth Valley, Tatooine
- Chilastra. Waypoint -6615 -4790

++ Krusos Darksun - Master Smuggler/Master TK/Pirate ++

KurtVogner
Tue Mar 09, 2004 5:36 pm
#50

O M G The devs are squashing a bug thta actaully affe3cts the game!

WOOT!@!@!@!@!!!!!



-Kurt Vogner-

StuStuStu
Tue Mar 09, 2004 5:46 pm
#51

Indeed. Good job guys.






Arborum Oxide ~ Rodents Of Unusual Size @ Florin, Talus

* Carbineer * Creature Handler * Artisan * Weaponsmith * Politician * Lover * Scout *

Ekhben
Tue Mar 09, 2004 5:46 pm
#52

It is good to see player feedback taken into account so successfully. I will remember this example with as much conviction as I do the pet calling restriction fiasco.





Boycotting the GCW. I don't force you to PvE, don't force me to PvP!
Page 4 of 10