Merchant Archive
Thread: 14 months worth of items in my vendor that is going to be removed from the game
No no no, see you have to flame first and then figure out later that he's not trying to abuse the system, it's much more fun to find out it's your own head buried in the sand after the fact than it is to actually read the post... The guy is trying to do the jedi quests while keeping his master armormsith and his combat prof. He's limited in what he can do and is frustrated - he also misunderstood part of the merchant changes and is now fearing losing all the items on his vendor. I feel he's incorrectly blaming the merchant profession for the low inventory levels the game allows, but others just like to call him an exploiter. Lol, once again, he's not an exploiter, he's just trying to play a game, but dingbat just likes to condemn anything that looks outside his narrow box that in all his self-righteousness he defines as the be all for the merchant prof and the game, pay him no regard. Sympathy for the guy and his packrat ways and inventory issues is beyond his comprehension...
Super_nice_jedi wrote:
He has Master AS and a combat profession, enough skillpoints for Master Artisan/Novice Merchant, but not enough to get any more Merchant.
Still not enough evidence, from what he posted,to condemn him.
You may be right, but it's only based on assumption from experience, meaning there is a chance you could be wrong, whic is not good enough to accuse him of exploiting.
5 small generic houses hold 750 items
5 storage droids holds 50 items
1 character holds 60 items and an additional 50 with a backpack equipped for a total of 110 items
Max total of 1010 items.
RandomStatic wrote:
Though I do empathize with the poster, I can't help but be amazed at the number of items he's managed to hold on to through the use of unsupported vendors. Lots of stuff and now it seems he's going to have a hard time getting it moved elsewhere.
I don't condone your actions, Viddy, but I'm sypathetic to your plight. Gonna be a pain but I'm sure you'll get her done. I imagine there are more than a few people who will be in your shoes shortly. Get those merchant points back and get those vendors supported!
Good luck.
Aaah, a slightly better and kinder post than that found from the likes of MadGoose, and DingNoBrain!
ViddyWell wrote:
Anyone that has read this far can see the venom and hatred I mentioned before. There is constant flaming of anyone that has a different opinion or problem with this profession. Look up a few posts, the level of maturity is minimal. I have had most of my posts in my post history 1 starred for posting on this forum. Every time I come to read about Merchant I run into the same people flaming away every day. I am sure I am not the only person that has avoided posting here. This has become a "don't bother posting" forum, and that leads to self destruction like what happened to the Jedi profession. When people give up posting their opinions because of constant abuse, the end result is a profession with a one sided view that eventually destroys itself from the inside out. I long ago stopped reading the Jedi forum for that reason and gave up on that profession because it self destructed. I am now giving up on Master Merchant. The only good recent change was the global map removal, all of the other changes could have been implemented in a way that would not cause so much grief and still accomplish the goal of Master Merchants selling more. What happened is the Developers took the easy road and they were applauded for doing so.
If you visited this forum as often as you claim, you would know -- would have seen evidence with your own two eyes -- that you are wrong. Not 3 or 4 weeks ago, there were a lot of good debates in here on vendor limits, monopolies and other changes that affected us all. Most of them were well-reasoned and well thought out; easily some of the best postings and back-and-forth discussions I have seen in these forums.
Your original post did not contain a different opinion. It did not contain a suggestion for doing things differently. It did not seek to start or continue some sort of constructive debate on making Merchant a better profession. It was a whine. "Waaaaaah, I don't have room to store all my stuff anymore" pretty well sums up what your original post said.
How, then, do you expect us to react? Most of the consistent posters here are long-time business people in-game. We've spent a year begging the developers to give Merchant skills some sort of legitimacy and value. Finally, FINALLY, they have done so. We then have to put up with hundreds of posts similar to yours. Most came when the changes were announced. You just happen to be a late-comer to the fun and games.
If you visited this forum as often as you claim, you would know -- would have seen evidence with your own two eyes -- that you are wrong. Not 3 or 4 weeks ago, there were a lot of good debates in here on vendor limits, monopolies and other changes that affected us all. Most of them were well-reasoned and well thought out; easily some of the best postings and back-and-forth discussions I have seen in these forums.
Your original post did not contain a different opinion. It did not contain a suggestion for doing things differently. It did not seek to start or continue some sort of constructive debate on making Merchant a better profession. It was a whine. "Waaaaaah, I don't have room to store all my stuff anymore" pretty well sums up what your original post said.
How, then, do you expect us to react? Most of the consistent posters here are long-time business people in-game. We've spent a year begging the developers to give Merchant skills some sort of legitimacy and value. Finally, FINALLY, they have done so. We then have to put up with hundreds of posts similar to yours. Most came when the changes were announced. You just happen to be a late-comer to the fun and games.
On top of that, you blamed US -- the entire Merchant community -- for the changes, as if we had been begging the developers to cut down on the number of items we could have for sale. Anyone with two brain cells to rub together knows that this is not true. So I ask again, how do you expect us to react? Should we fall down on our knees and beg your forgiveness for committing such a heinous crime as being glad that a profession we have chosen to invest time and energy in now has some legitimacy?
Somehow, I doubt it.
You say that "differing opinions" are not welcome. I say you are a hypocrite, guilty of what you yourself accuse us of doing. Some people disagreed with your original post, and explained why. In response, you call us "immature" and "flamers". Who, then, is not welcoming another viewpoint on matters? Hmmm?
If you think the developers were "applauded" for taking the easy road, you really haven't read much in here in the last, say, 8 months. No one wanted vendor limits. The developers told us they were an inevitability. As such, we did our best to get those limits set not only at a level that was not prohibitive to keep well-stocked vendors, but also so that those limits were spread across as many vendors as we wished. All things considered, because of US -- the Merchant community that you blame for all your woes -- the actual impact of the nerf to true merchants was a fraction of what it would have been otherwise. It was devastating to those who held vendors without the skills... but it was going to be that no matter what we said. Through our efforts, the role of the merchant in the SWG economy was preserved.
Do yourself a favor and do your homework before you start throwing around baseless accusations and go off on a rant half-cocked.
ViddyWell wrote:
My worst nightmare is coming true. If my vendors are auto deleted by the server before I can reacquire the skills my 14 months of playing will be over. I planned on having at least 30 days to drop and then remaster before my vendor got into trouble. I just found out via in game email(you have to go spawn your vendor if no one has been around it recently to get this email) that it is considered abandoned and is going to be removed under the 2 week policy. The email is not specific but it implies that it is going to happen soon. I sent in a ticket but I not optimistic.This is all a result of the "screw everyone" "give them the bird" mentality on this board. I have wanted to post my ideas in here many times in the past 6 months but each time I decided not to because of the venom and short sighted hatred that covers this profession forum. There is no sympathy for those that just need storage or don't fit the combat only crafter only template. The only reason I posted in the last month was because I feared something like this would happen.
1.) Do not delete vendors in a house that belongs to that vendor owner.2.) Allow vendors for storage and just restrict a "non-owner" from using it, after all I have played and paid for 14 months, if its hardware based then upgrade. Deleting vendors like this is idiotic.All I wanted was storage and NPC's as decoration, now I will lose everything because I did not buy a second account to use as a "mule". I don't want to quit but if I lose my vendor with everything on it, I am left with no choice.This is a huge mess. I never thought Merchant would be the profession to death blow the game for me.Why is the Merchant profession making this game impossible to enjoy?
/smirkon
BWA HA HA HA
/smirkoff
Don't you love it when a plan comes together?
ViddyWell wrote:
My worst nightmare is coming true. If my vendors are auto deleted by the server before I can reacquire the skills my 14 months of playing will be over. I planned on having at least 30 days to drop and then remaster before my vendor got into trouble. I just found out via in game email(you have to go spawn your vendor if no one has been around it recently to get this email) that it is considered abandoned and is going to be removed under the 2 week policy. The email is not specific but it implies that it is going to happen soon. I sent in a ticket but I not optimistic.
This is all a result of the "screw everyone" "give them the bird" mentality on this board. I have wanted to post my ideas in here many times in the past 6 months but each time I decided not to because of the venom and short sighted hatred that covers this profession forum. There is no sympathy for those that just need storage or don't fit the combat only crafter only template. The only reason I posted in the last month was because I feared something like this would happen.
1.) Do not delete vendors in a house that belongs to that vendor owner.
2.) Allow vendors for storage and just restrict a "non-owner" from using it, after all I have played and paid for 14 months, if its hardware based then upgrade. Deleting vendors like this is idiotic.
All I wanted was storage and NPC's as decoration, now I will lose everything because I did not buy a second account to use as a "mule". I don't want to quit but if I lose my vendor with everything on it, I am left with no choice.
This is a huge mess. I never thought Merchant would be the profession to death blow the game for me.
Why is the Merchant profession making this game impossible to enjoy?
I hate to tell you this but the main fix was a bug. Dropping the skills should mean you cant use the vendor..the devs have stated that it was never intended.
As far as item limits. Well you are the prime example of why those got imposed.
We all know there are issues with too many items and the item database and vendors were never intended to be the infinite storge place of pack rats that never want to sell things they will never use again.
Storage is and always will be a BALANCE factor in the game. You will just have to go through your stuff and figure out how much you can store and what you really need and sell the rest.
I have a combat character and have changed classes and lived within the bounds. I bet you have uber weapons from classes you will never get again. Sell them. Sell resource you dont need.
ViddyWell wrote:
IssogiKa wrote:
You can't possibly expect to be able to have vendors without the skills. I understand the need for more storage, I run a guild and a very successful business, I am a Master Merchant yet I have NEVER had to use my vendors for storage. I keep multiple houses put down for just that. I have used my factories for storage as well. If a crafter like myself decided well, today I want to go kill a high level creature, should we be able to do it without a combat skill? By making that post you have insulted every person who has taken the time to master the merchant profession.
As for the email you received that only means you have to go access your vendor. The vendor believes it has been "abandoned" if you do not personally access your vendor atleast once in a 2 week period.
Isso
I should have responded to this part earlier. Yes you can buy an (exceptional)CDEF pistol that has a 600 point poison tick that will last for 3 minutes per 1 successfullhitdoing 10,800 damage(posion ticks every 10 seconds, 3 minutes is 180 seconds, which is 18 ticks. 18 times 600 is 10,800). You will have topay an arm and a leg for one like that but they exist. If I could loot, or buy storage I would evenif it cost me 10 million credits I wouldn't hesitate, that is how impportant storage is to me. If you really had a strong enough desire to fight without even novice marksman you could do quite well.
Ok, so give me 10 mill credits and I'll give you storage.... =)
Isso