Merchant Archive
Thread: Vendors and /Transferstructure (Bug!)
EmperoressPalpatine wrote:Unrelated question, but sort of related...If you have a vendor in the shop, I thought you had 'admin' on the building automatically. Has this changed? Am I incorrect, or is it just a bug with Cantinas having vendors.Thank youAnneke
You don't have admin rights automatically. You have to be granted admin rights to put the vendor down initially but after that the admin right can be revoked.
starcraftWS wrote:
/bump
Getting tired of waiting for a fix on this bug
I agree completely. We've waited long enough for a fix or at least some type of an answer. Even the CSR's don't know what's going on... but then again.. when do they ever. ![]()
Stop worrying about Jedi fixes and fix the economy of this game! If we start losing vendors as a result of not being able /transferstructure, there are going to be some very upset merchants and the result will be a damaged in game economy!
'JonMichael- Master Tailor/Image Designer/Merchant
The timeline for a fix hasn't been communicated to me and I've asked a couple of times. But honestly guys you can't be blind to what the focus of the entire organization is right now..there is a major release happening in 2 weeks. The ability to get answers and changes right now is very limited.
DocSavag wrote:
I already gave you the official dev response: Bug.
The timeline for a fix hasn't been communicated to me and I've asked a couple of times. But honestly guys you can't be blind to what the focus of the entire organization is right now..there is a major release happening in 2 weeks. The ability to get answers and changes right now is very limited.
Doc,
I know you told us it was a bug, and I appreciate all the hard work you've done in order to seek answers for us. I think you're one heck of a forum leader.. I know I myself would never have the patience.
We areSTILL hearing from CSR's that this is "operating the way it was intended"and it'sgrating on my nerves and the nerves of many others. This is a big issue for many players and concerns a core part of SWG.
I fully understand that JTL will be released in the next couple of weeks, but I also see that there have been numerous hotfixes to the ground game since this bug was found and it still has not been addressed. I keep hoping to see it in every hotfix released, butthey continueto be focused on Jedi fixes.
I'm really starting to agree with many people who have stated that SOE should have addressed the ground game issues before even thinking about releasing the expansion pack.
'JonMichael- Master Tailor/Image Designer/Merchant
DocSavag wrote:
I already gave you the official dev response: Bug.
The timeline for a fix hasn't been communicated to me and I've asked a couple of times. But honestly guys you can't be blind to what the focus of the entire organization is right now..there is a major release happening in 2 weeks. The ability to get answers and changes right now is very limited.
starcraftWS wrote:
DocSavag wrote:
I already gave you the official dev response: Bug.
The timeline for a fix hasn't been communicated to me and I've asked a couple of times. But honestly guys you can't be blind to what the focus of the entire organization is right now..there is a major release happening in 2 weeks. The ability to get answers and changes right now is very limited.I think we all would agree that you're doing a great job Doc. And we appreciate you keeping us up to date with the latest information from the Devs.We're just (nearly all existing profession communities) getting tired of hearing that in-game issues are being put on the backburner too often.But since you bring it up... has SOE actually confirmed or denied the 10/27 JTL release date that was posted on www.starwars.com the other day?
I haven't asked but I don't see any indication that it isn't accurate. In fact if they've posted it on starwars.com you can bet its pretty close to being unmovable