Merchant Archive

Thread: Vendor Poaching -- What is a VIABLE Solution?

DragonScout
Wed Jun 23, 2004 4:28 pm
#40

Lol. I was a BE at one point. And anyone that talks about how easy it is to then throw 24 skill points to get business 3 has never actually done it and tried to be a successful BE. But aside from that... The guy is just asking for help so that he won't be a poacher and you are all jumping on him for the most part. THAT is why so many of the posters here flip you off and go poach. You act like jerks, people are going to respond in kind.

There is no solution... Supposedly in the dream land that most professions who need a lot of work live in... merchant is going to get a bunch of vendor rewrites (oh yay!! make vendors more automatic and make even less reason for merchants to actually have to be in game to be successful!) and in one of these dream land rewrites... there are going to be such things as consignment sales and all this other junk that is supposedly going to make everyone want to sell items through a merchant.

Frankly.. I think it is unrealistic.. and I feel for the BEs... They really do get screwed over for the most part in regards to vendors. But, my suggestion would be to use your other account... and fix it up as a merchant... even if you hate it. it isn't like you have to play it. You don't play merchant in SWG... you stock vendors in SWG and then log off or go do other profession related things... and supposedly one of the rewrites is going to make stocking vendors easier. Or you could try to find a guild with a trustworthy merchant who isn't even considering leaving and has a lot of people to vouch for him.. and try using him to sell your goods. Other then that... might try just posting a lot on the forums about what you have for sale.. and just sell that way. It can work. A lot of people do it that way on Shadowfire. Good luck though. And don't let the people that post here get to you. They really aren't worth it.



Zerathi/Shawn -- the grumpy wookiee of Shadowfire
Songe
Wed Jun 23, 2004 5:50 pm
#41

You really don't need a master combat profession to kill the stuff that aggroes you though.



------

Novice Lekku Stomper
Squygxicus
Wed Jun 23, 2004 6:15 pm
#42

<snip>

"This is a MMO howerver and no one is supposed to be independant. You may choose to get a second account. That is one option."




forcing someone to get merchant to sell his wares is not advocating interdependancy. Someone that decides the only way to run a successful business is to buy another account is not advocating interdependancy. Having a system where you could go to someone to sell your goods for you is! You'd think merchants would be approaching a wholesale/retail economics system with open arms! Finally they dont have to actually craft the things they sell!


I agree it is the system itself that has failed not the poor shmuck that had the cajones to post the original question.
Ewach
Wed Jun 23, 2004 9:07 pm
#43

I continue to be amazed at the dedicated (at least in the forum threads) merchants that can not see better merchant tools MUST be integrated with any vendor revamp.


Despite how you parsed the original posters words, it was clear to me he was making the point that right now there IS NO EFFECTIVE WAY to sell on consignment.


And don't tell me that there will be plenty of merchants to sell through, manymerchants (could be most, but I don't have evidence to make that assertion) are also crafters selling their own wares.


The Armorsmith/Merchant is not going to carry someone else's armor in their vendor, etc, etc. (just change name of profession and product)


A merchant in GenericGuild is probably not going to sell armor from someone outside their guild if they have an armorsmith in GenericGuild.




SWG Lexicon: "Every Player" Means "Except Crafters"



Ewach - Founder of Travelers Respite on Sunrunner
Located halfway between Anchorhead and Mos Eisley (2180, -4684)
Visit my Shop at (2030, -4660)
Izit_Dedyet
Wed Jun 23, 2004 10:30 pm
#44

In my guild we actually have a 'proper' merchant, he buys things and resells at a profit. (He also runs acouple of resource vendors as his stock trade) These animals do exist, but good luck finding one. I would follow the couple of good suggestions that have been made in this thread, namely:


Advertize on your server's trade forum for someone to resell your items (though if your server is anything at all like mine, just posting that you are a master BE should get you 27 replies from Tailors/Chefs asking for goods)


Put merchant on your 2nd char (sux having to do that though doesn't it?)


Pack it in and go play something else.


As has been said the way vendors/merchant works at the moment there is no easy way to do this even if you do find a honest & reliable partner. Tbh good quality tailor and chef items should fly off a vendor and should be fairly low risk for the merchant concerned (I know of 3 BEs on Chimaera that won't talk to any more chefs/Tailors as they are stuggling to supply the customers they already have)


If I where you I'd give up looking for a merchant and just look for tailors/chefs. Get 2 or 3 of each on the books and you'll be fine, just deliver straight to their vendors. Once you've delivered what they want a couple of times the trust issue will go and you may well then be able to cut a deal with one of them (who has merchant) for them to host a vendor for you to sell pets from if that is what you really want to do.


Approaching someone that runs a mall is also a good way forwards, that person my well either have a 'misc' vendor or even a spare slot to host a vendor for you. The remainder of the issues with that you just have to work out I guess...


For the record I'm putting my vendors on my alt as I've hit the skill point problem too! And I'm a weaponsmith...



Izit, Am-i & R-we Dedyet
Scoooter
Thu Jun 24, 2004 9:50 am
#45






Ewach wrote:

I continue to be amazed at the dedicated (at least in the forum threads) merchants that can not see better merchant tools MUST be integrated with any vendor revamp.


Despite how you parsed the original posters words, it was clear to me he was making the point that right now there IS NO EFFECTIVE WAY to sell on consignment.


And don't tell me that there will be plenty of merchants to sell through, manymerchants (could be most, but I don't have evidence to make that assertion) are also crafters selling their own wares.


The Armorsmith/Merchant is not going to carry someone else's armor in their vendor, etc, etc. (just change name of profession and product)


A merchant in GenericGuild is probably not going to sell armor from someone outside their guild if they have an armorsmith in GenericGuild.






Oh no one disagrees that better tools need to be added with the revamp such as consigment both sides get their cut automatically.


There is in fact a thread going for ideas on a new vendor interface.


I think what you see a lot of is just pesimistic people. Many people here have been waiting for this bug to be fixed since launch and do not have the conidence that the Devs will deliver more than that.







Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
Tushai
Thu Jun 24, 2004 11:55 am
#46






Songe wrote:

You really don't need a master combat profession to kill the stuff that aggroes you though.







Correct, and lets not forget the Medic prerequsite--you can use Stim Bs to heal yourself, also.


So Master BE, 4444 combat, add Exploration 4 to the Scout prerequisite, then Business 3. You CAN have your own vendor and be a good BE then, yes?

Message Edited by Tushai on 06-24-2004 01:56 PM



MIGHTY TAYS'TI
Tissue Emporium
Quality BE additives for Chefs and Tailors
-1059, -5628 Tatooine, 2km south of Bestine Starport

RebPointer
Thu Jun 24, 2004 10:12 pm
#47

Well if this is the group representing merchants in general, I would say poach away until the devs find a way to fix the problem. Personally, I don't expect someone to purchase my items blindly for resale, and I sure as hell wouldn't trust anyone to sell them for me. After viewing the idiotic responses to this post, I wont even bother to ask, I'll be poaching till the devs come up with a viable solution.

PurpleWarrior
Fri Jun 25, 2004 3:07 am
#48






BountyBlunter wrote:


Hmm.. I said this in another thread I think.. To another BE..


Novice Artisan up to Buisness IIIfor a vendor. - 226/250sp remaining.

Novice Scout up to Hunting IV to stem to BE and Exploration II for mask scent. - 192/250sp remaining.

Medic Organic Chemistry IV to stem to BE - 163/250sp remaining.

Master Bio Engineer - 100/250sp remaining.

What's this skill point problem you have again ?





I have to argue with one of your points here. Exploration II for maskscent.


It would be a cold day in H*ll before I'd go anywhere near a Rancor with only Exploration II and my trusty needle *grins* We have to have Exploration IV, and BE Clothing +25 Maskscent to get those samples. Some even take Master Scout to push the maskscent up to the +125 cap - you can NEVER have too much maskscent as a BE


My own BE has:


Master Bio Engineer, Scout 4041 (fishing bait),Artisan 0042 (poor survey, but workable), Novice Merchant, Marksman carbines tree and the remaining points in Carbineer 4411 (all the points I have left).


It means I'm not an 'effective' combatant any more, but I can hunt meat, fish, gather resources and find my own harvester spots.


I don't like having to do it this way. I'd rather just have Master BE and Master Creature Handler to be honest, but I can't get the meat without it, and I can't sell my wares properly without the two vendors, and I can't find the resources I need on the bazaar or on vendors when I need them.


Meat is the main problem - we use a LOT of meat *grins* and unfortunately every decent spawn of meat is bought by Doctors and Chefs at prices I cannot match and still sell my products.


I can see the original poster's point - as a BE. I feel my BE is spread very thin across the skill trees, but I won't use bugs or exploits so I'm stuck this way for the time being.




Ex-Combat Healer from Hell, FistFighter, Pokemon Trainer and Guntoter
Trying out Commando
Scoooter
Fri Jun 25, 2004 8:41 am
#49






PurpleWarrior wrote:





BountyBlunter wrote:


Hmm.. I said this in another thread I think.. To another BE..


Novice Artisan up to Buisness IIIfor a vendor. - 226/250sp remaining.

Novice Scout up to Hunting IV to stem to BE and Exploration II for mask scent. - 192/250sp remaining.

Medic Organic Chemistry IV to stem to BE - 163/250sp remaining.

Master Bio Engineer - 100/250sp remaining.

What's this skill point problem you have again ?





I have to argue with one of your points here. Exploration II for maskscent.


It would be a cold day in H*ll before I'd go anywhere near a Rancor with only Exploration II and my trusty needle *grins* We have to have Exploration IV, and BE Clothing +25 Maskscent to get those samples. Some even take Master Scout to push the maskscent up to the +125 cap - you can NEVER have too much maskscent as a BE


My own BE has:


Master Bio Engineer, Scout 4041 (fishing bait),Artisan 0042 (poor survey, but workable), Novice Merchant, Marksman carbines tree and the remaining points in Carbineer 4411 (all the points I have left).


It means I'm not an 'effective' combatant any more, but I can hunt meat, fish, gather resources and find my own harvester spots.


I don't like having to do it this way. I'd rather just have Master BE and Master Creature Handler to be honest, but I can't get the meat without it, and I can't sell my wares properly without the two vendors, and I can't find the resources I need on the bazaar or on vendors when I need them.


Meat is the main problem - we use a LOT of meat *grins* and unfortunately every decent spawn of meat is bought by Doctors and Chefs at prices I cannot match and still sell my products.


I can see the original poster's point - as a BE. I feel my BE is spread very thin across the skill trees, but I won't use bugs or exploits so I'm stuck this way for the time being.






I feel for ya.


As a Master doc my skill point situation is worse than yours. The lack of decent combat places you in a situation of losing out on content. So I know exactly what you are saying.


The Doctor requests to fix this fell on deaf ears until I finally got an alternate account.







Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
Izit_Dedyet
Fri Jun 25, 2004 9:13 pm
#50

[quote]Well if this is the group representing merchants in general, I would say poach away until the devs find a way to fix the problem. Personally, I don't expect someone to purchase my items blindly for resale, and I sure as hell wouldn't trust anyone to sell them for me. After viewing the idiotic responses to this post, I wont even bother to ask, I'll be poaching till the devs come up with a viable solution.[/quote]


Got to agree withmost of what this guy is saying. Every time someone comes here and asks what appear to be reasonably sensible questions about how they can do what they are doing in a 'legal' way they get savaged by the morons.


Fair enough "/throw eggs" at the people that just want to know what happens to their vendors if they drop the profession, but when someone is trying to find a way to work round the limitations placed by the system as best they can them maybe the eggs should be left in the basket and brains should be engaged.


I'm pretty new to these forums, but I've already stopped reading 3 people's posts because I find myself avidly not caring what they have to say, as they are obviousy morons of the highest order who don't even have the social grace to read what people are saying. What's worrying is that judging by the individuals concerned post counts they would seem to represent the majority? I feel for the rest of you, I really do.


I'm not sure that I'm going to keep coming here, the huge amount of negativity that exists is oppresive, I know merchant is severly broken, but some of you guys need to get over yourselves and maybe think slightly beyond 'your all exploiters! Die! Die! Die!'


Oh and to answer the whole 'well you can get business 3' debate, I've just had a play with a prof editor and I can't get a template that combines master BE and Artisan business 3 that I'd be happy to play.



Izit, Am-i & R-we Dedyet
Songe
Fri Jun 25, 2004 9:28 pm
#51

Seriously, there are some interesting posts on the forums, the problem is that there is at least one new post everyday about people asking if they can drop the skills and keep the vendors and it gets old fast. You prolly haven't looked at the right ones.



------

Novice Lekku Stomper
Ewach
Fri Jun 25, 2004 9:29 pm
#52






Izit_Dedyet wrote:

"who don't even have the social grace to read what people are saying"




Well said! You certainly hit the nail squarely with that post.


I've kept coming back to these threads looking for a well-reasoned and logical post and I finally found it in yours.





SWG Lexicon: "Every Player" Means "Except Crafters"



Ewach - Founder of Travelers Respite on Sunrunner
Located halfway between Anchorhead and Mos Eisley (2180, -4684)
Visit my Shop at (2030, -4660)
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