Merchant Archive
Thread: Vendor Poaching -- What is a VIABLE Solution?
There is no solution... Supposedly in the dream land that most professions who need a lot of work live in... merchant is going to get a bunch of vendor rewrites (oh yay!! make vendors more automatic and make even less reason for merchants to actually have to be in game to be successful!) and in one of these dream land rewrites... there are going to be such things as consignment sales and all this other junk that is supposedly going to make everyone want to sell items through a merchant.
Frankly.. I think it is unrealistic.. and I feel for the BEs... They really do get screwed over for the most part in regards to vendors. But, my suggestion would be to use your other account... and fix it up as a merchant... even if you hate it. it isn't like you have to play it. You don't play merchant in SWG... you stock vendors in SWG and then log off or go do other profession related things... and supposedly one of the rewrites is going to make stocking vendors easier. Or you could try to find a guild with a trustworthy merchant who isn't even considering leaving and has a lot of people to vouch for him.. and try using him to sell your goods. Other then that... might try just posting a lot on the forums about what you have for sale.. and just sell that way. It can work. A lot of people do it that way on Shadowfire. Good luck though. And don't let the people that post here get to you. They really aren't worth it.
Ewach wrote:
I continue to be amazed at the dedicated (at least in the forum threads) merchants that can not see better merchant tools MUST be integrated with any vendor revamp.
Despite how you parsed the original posters words, it was clear to me he was making the point that right now there IS NO EFFECTIVE WAY to sell on consignment.
And don't tell me that there will be plenty of merchants to sell through, manymerchants (could be most, but I don't have evidence to make that assertion) are also crafters selling their own wares.
The Armorsmith/Merchant is not going to carry someone else's armor in their vendor, etc, etc. (just change name of profession and product)
A merchant in GenericGuild is probably not going to sell armor from someone outside their guild if they have an armorsmith in GenericGuild.
Oh no one disagrees that better tools need to be added with the revamp such as consigment both sides get their cut automatically.
There is in fact a thread going for ideas on a new vendor interface.
I think what you see a lot of is just pesimistic people. Many people here have been waiting for this bug to be fixed since launch and do not have the conidence that the Devs will deliver more than that.
Songe wrote:
You really don't need a master combat profession to kill the stuff that aggroes you though.
Correct, and lets not forget the Medic prerequsite--you can use Stim Bs to heal yourself, also.
So Master BE, 4444 combat, add Exploration 4 to the Scout prerequisite, then Business 3. You CAN have your own vendor and be a good BE then, yes?
Message Edited by Tushai on 06-24-2004 01:56 PM
BountyBlunter wrote:
Hmm.. I said this in another thread I think.. To another BE..
Novice Artisan up to Buisness IIIfor a vendor. - 226/250sp remaining.
Novice Scout up to Hunting IV to stem to BE and Exploration II for mask scent. - 192/250sp remaining.
Medic Organic Chemistry IV to stem to BE - 163/250sp remaining.
Master Bio Engineer - 100/250sp remaining.
What's this skill point problem you have again ?
I have to argue with one of your points here. Exploration II for maskscent.
It would be a cold day in H*ll before I'd go anywhere near a Rancor with only Exploration II and my trusty needle *grins* We have to have Exploration IV, and BE Clothing +25 Maskscent to get those samples. Some even take Master Scout to push the maskscent up to the +125 cap - you can NEVER have too much maskscent as a BE ![]()
My own BE has:
Master Bio Engineer, Scout 4041 (fishing bait),Artisan 0042 (poor survey, but workable), Novice Merchant, Marksman carbines tree and the remaining points in Carbineer 4411 (all the points I have left).
It means I'm not an 'effective' combatant any more, but I can hunt meat, fish, gather resources and find my own harvester spots.
I don't like having to do it this way. I'd rather just have Master BE and Master Creature Handler to be honest, but I can't get the meat without it, and I can't sell my wares properly without the two vendors, and I can't find the resources I need on the bazaar or on vendors when I need them.
Meat is the main problem - we use a LOT of meat *grins* and unfortunately every decent spawn of meat is bought by Doctors and Chefs at prices I cannot match and still sell my products.
I can see the original poster's point - as a BE. I feel my BE is spread very thin across the skill trees, but I won't use bugs or exploits so I'm stuck this way for the time being.
PurpleWarrior wrote:
BountyBlunter wrote:
Hmm.. I said this in another thread I think.. To another BE..
Novice Artisan up to Buisness IIIfor a vendor. - 226/250sp remaining.
Novice Scout up to Hunting IV to stem to BE and Exploration II for mask scent. - 192/250sp remaining.
Medic Organic Chemistry IV to stem to BE - 163/250sp remaining.
Master Bio Engineer - 100/250sp remaining.
What's this skill point problem you have again ?
I have to argue with one of your points here. Exploration II for maskscent.
It would be a cold day in H*ll before I'd go anywhere near a Rancor with only Exploration II and my trusty needle *grins* We have to have Exploration IV, and BE Clothing +25 Maskscent to get those samples. Some even take Master Scout to push the maskscent up to the +125 cap - you can NEVER have too much maskscent as a BE
My own BE has:
Master Bio Engineer, Scout 4041 (fishing bait),Artisan 0042 (poor survey, but workable), Novice Merchant, Marksman carbines tree and the remaining points in Carbineer 4411 (all the points I have left).
It means I'm not an 'effective' combatant any more, but I can hunt meat, fish, gather resources and find my own harvester spots.
I don't like having to do it this way. I'd rather just have Master BE and Master Creature Handler to be honest, but I can't get the meat without it, and I can't sell my wares properly without the two vendors, and I can't find the resources I need on the bazaar or on vendors when I need them.
Meat is the main problem - we use a LOT of meat *grins* and unfortunately every decent spawn of meat is bought by Doctors and Chefs at prices I cannot match and still sell my products.
I can see the original poster's point - as a BE. I feel my BE is spread very thin across the skill trees, but I won't use bugs or exploits so I'm stuck this way for the time being.
I feel for ya.
As a Master doc my skill point situation is worse than yours. The lack of decent combat places you in a situation of losing out on content. So I know exactly what you are saying.
The Doctor requests to fix this fell on deaf ears until I finally got an alternate account.
Izit_Dedyet wrote:
"who don't even have the social grace to read what people are saying"
Well said! You certainly hit the nail squarely with that post.
I've kept coming back to these threads looking for a well-reasoned and logical post and I finally found it in yours.