Merchant Archive

Thread: Poll: Will you Quit Merchant if Vendor Fees are introduced before fixes ??

Arrya
Wed Aug 27, 2003 12:49 am
#40

The reality is,this will actually help as many merchants as it will hurt.


As some casual and low profit merchants go out of business, more customers will go to the merchants that can still make it. It will eventually provide a larger barrier to entry tofor the market andforce people to run their enterprises with more business sense. Essentially, the rich will get richer (capitalism at its finest).


Mind you, I'm not saying this is a good thing, just the reality of the situation


Now, the consumer will get hurt most of all - long term, the vendor costs will just get transfered to the consumer, and the system will penalize people that try to offer a lot of variety in their items. There will be fewer shops available, less competition among crafters and fewer variety of items on the vendors that do exist.




_______________________________________________________
Arsenal
The little green Napoleon
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Murph_
Wed Aug 27, 2003 12:51 am
#41

As both a master tailor and master merchant. I have already come to the conclusion that the only items that it is worth my time to sell (ie more profit that I can make running missions as a newbie) at the items that list at ~10k.

Small items that cost in the 1k-5k range are not worth the time it takes to keep them manufactured and stocked.

The only way I can justify spending my time crafting items and selling items is if I can load a vendor up and forget about it till they sell. If I cannot put a ton of items on my vendors there is no way I am going to bother.

This is particularly important as a tailor seeing how there a are zillion different tailor items each in 200 different colors. The more items I have on vendors the less tells I get from half literate children asking, "wut u got thats good?".

If I cannot have a few hundred thousand credits worth of items on vendors for them to sell slowly over time at no cost or hassle to me it is not worth it. For credits it would be much more profitable to just run missions and make a master item or two a day to shout about when waiting for a shuttle.

If they want players to be a part of the supply side of the economy they need to reduce our transaction costs in time and credits, not increase them.
Sheia
Wed Aug 27, 2003 12:54 am
#42

In a phucking heart beat I would drop vendor....
RylanStorm
Wed Aug 27, 2003 4:50 am
#43

I bought this game to run a business and to craft. I've spent 4 years of my life playing EverQuest and I'm tired of fighting things for no reason. I can shoot things all day long in Jedi Knight 3 when it arrives.


With that said there would be no point to me playing this game any longer. I log on as it is, I craft, I make deals, I sell stuff, I advertise. Without the ability to sell items my business would end purely because the fun would.


You won't get a boycott of Merchants to work since the Masters who are rich will be able to afford the costs and they'd gladly see every up and coming crafter out of business.


The cancel button beckons.



__________________________________________



Rylan Storm - Pistoleer

Master Smuggler

Rogue's Hideaway - Naboo - Sylvex


Eclipse Rocket Launcher and Proton Grenade Sale

__________________________________________


Liv_Traisharan
Wed Aug 27, 2003 5:29 am
#44

I'd have to see how my boyfriend feels about it, but I'd think at that point, we would have to cancel our accounts. I simply will not pay for a game, where we are constantly putting up with bugs and get nerfed left and right with no fixes.


Adding this vendor maintenance formula to merchants' backs is like beating on a cripple. What the hell is the point? He's already crippled!


Now, everyone has their bugs, but Merchants can't even function properly. I can't see any point in taking lines other than Advertising up to 3 and Hiring (note: I only need 3 vendors at most, two food, one powerups).


It's sad, because I truly enjoy sitting in my shop, greeting visitors and talking with them while stocking my vendors. My food does sell pretty quickly, but I have to keep a good variety up there for the different playstyles that require different stats.




BANTHAMART
"
Where poodoo is a GOOD thing!"
Bestine: [-1707, -2748] Tusken's Bane(Tat): [-4558, -5883]
(12pt Food by Master Chef Liv, Ships by Averos!)
Website: http://www.fiercekitten.com/banthamart/


Sriva
Wed Aug 27, 2003 5:44 am
#45

I'm only a novice merchant atm, but yes, I'll drop it. And the business line leading to it. What's the point?



They seem to be killing the crafting/selling professions by degrees.




Chastity Nightdancer
Arch Fashionista and General All Purpose Tart
One Proud Founding Member of BABE
Master Tailor, Master Dancer and Booty Shaker
Owner of Chastity's Boutique (324,459)
Babelon (S. of Keren), Naboo, Lowca
Chalisa
Wed Aug 27, 2003 5:54 am
#46

I will greatly reduce the skill tree for Merchant, and remove most, if not all of the items currently offered for sell.


In fact, I have already started pulling items off the Merchants and selling them on the bazaar.


I will wait then to see the outcome of this change and determine if I need to release all the Merchant skills and move on.

Zenoe
Wed Aug 27, 2003 6:00 am
#47

10 sided dice (renamed) FWG5 34-139;2.9 14/28/14 4k vendor cost 1cr

CDEF Pistol (renamed) DH17 Carbine 58-148;3.0 17/34/28 3k vendor cost 1cr

Barrel (renamed) /tell or Email Zenoe for all your supplies. Look in the back of my shop, they are here

Muzzle (renamed) you get the point

Fill up 50 backpacks with all the items listed and put them in the back of your shop.


Yes, this will hurt those "spur of the moment" sales and the "casual" player but its a nice way to avoid SOE's so called fixes plus keeps the data base jam packed.

I basically sell everything now, perfect for the n00bs, so it will definetly hurt that department. I refuse to give up my merchant skills, even tho half the features dont even work. I like logging in and seeing that someone really did like my selection/prices.

I also like visiting other shops and seeing new people trying to push their wares ... this I dont want to stop doing.

Dont give up guys, just use your heads. SOE has a full team of people to sucker us, lets make them earn that paycheck

LOVE TO THE MERCHANTS!!!



ss - Z & R's - Pure Purpose MALL ss
( Bestine, Tatooine * -915 -4744 )
Zenoe - Master Weaponsmith/Merchant/Artisan
sss All deliveries on my "Pure Commando" vendor sss
Schumpo
Wed Aug 27, 2003 7:05 am
#48

yep, im quitting merchant all together, the class is lame as it is now, and its only gonna get worse.



"We apologize for the need to do this during primetime, but it's necessary in order to provide a good experience to the players on other servers. Thank you for your patience." ~ Holocron on Eclipse downtime
ResourceMan
Wed Aug 27, 2003 7:52 am
#49

I am on the edge of canceling my SWG account...Regardless of them fixing the vendor maintenance.

The profession is about 90% broken/useless, and much our problems were issues even in beta. Several months have passed, and SOE has not fixed the merchant profession.

That is why I will quit: the product is defective and SOE has not convinced me that they even care to fix the problem. They introduce more problems than thy fix.

The non-combat side of this game has fallen very short of the developers vision, let alone mine.



C O R E .. R E S O U R C E S
E N E R G Y .. M I N E R A L S .. C H E M I C A L S .. G A S .. W A T E R .. O R G A N I C S
C H I L A S T R A ......... T A L U S ......... A V I A N .. C I T Y ......... W P : - 6 0 5 0 ...35 0
Tarquinius
Wed Aug 27, 2003 8:01 am
#50

I'm not sure.


Between all of my vendors in my superstore I have about 750k worth of goods to sell. That's 13,500/day in upkeep. And since Ad3 is busted, my vendors don't show up during the day, as I work during the day.


Maybe if they fixed Ad3 so that I could get some of the day sales action this wouldn't be so bad... but the daytime folks have no clue my shop exists.


If those goes thru (which it will... Holo may pretend like he is asking for advice, but they have already made up their mind) I'll try the item proxy plan that folks are talking about... though I think the customer base won't like it.


If I do decide to cave... I'll leave my merchants up, stocked full of as much boffa as I can fit on em.




Tarq Fetialis - Merchant, Weaponsmith, Pikeman
Tosk - Master Commando
Legends' City, Corellia in the Riverlands
Legends PA Leader
Chillastra Server
Vorin_01
Wed Aug 27, 2003 8:58 am
#51

Nope, I can't say thatI will quit. I may have to adjust my business practices but I definitely won't be quitting over a BUG thatsome of us (myself included)have been taking advantage of. Of course, I'm not saying that the proposed change is good or even sensible - but I won't let itdrag me down.


Now if we could just get this vocal and passionate about the other merchant bugs and issues, maybe the devs would take notice and fix our broken profession so this one bug fix isn't quite so painful . . .




- Mandus

Bounty Hunter (1) / 0 / 1 / 0
Lotussutol
Wed Aug 27, 2003 9:02 am
#52

I will just use my alt as a seller in Bestine and do away with my vendors...how hard is it to make a looping shouting macro saying what you have...what the price is and contact misfit to buy...


hell...I might do that anyway! no vendor fees at all!


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