Merchant Archive
Thread: vendors for non-artisan classes
I'll give you that pizzathehut67... because it's what they do... They make itemsand sell them... that's what they do... a doctor is not supposed only to craft and sell meds... there is more to the doc profession than crafting (would you give me that?), and that artisan only can craft or survey to earn money (would you give me that to?)... as I stated before... there is A LOT more to doctor than there is to any artisan profession...
This discussion is bound in the perpective of the doctor class... you see the docs as a crafting profession, and all others (nearly all others anyways), does not...
So would you tell me why do you think that doctors and other profession should gain the benefit of the merchant profession? It would be the same if a fighter got all the basic of the medical profession for 9 skill points... that's exactly the same... which would mean you should be put out of business very shortly... Face it... you can't do everything your self, get everything and be the best... because that's not how this game works... You have to make sacrifices to get some perks... and that is 164 skill points to be a master doctor and have a vendor... Just like a master bounty hunter, that want to be able to stop his bleeding in the field, have to use 237 skill points to do...
First understand the game mechanism... and stop thinking about would help you most, and start thinking of what would help the game and the WHOLE community (Except for cheaters, griefers and exploiters)
It doesn't cost skill points if it's in the tree they already master. Remember, doctors, rangers, smugglers, these are all ELITE or Hybrid professions. Artisan is a novice profession, and not everyone masters it. It's disciplines are branches to other elite professions. Merchant is the ONLY elite profession that gets vendors because vendors are our business. Artisans get ONE vendor because making stuff and selling it IS WHAT THEY DO.
Again I understand your problem, but I think your solution is flawed and would seriously injured our profession, which is more and more everyday losing purpose.
pizzathehut67 wrote:
are you kidding!?!?!? i would love it if combat professions got a med use of 5 for 9 skill points... do you know how many more customers i would have?
Okay, bad example, as you apperantly only thinks about yourself, and nobody else... only thinking about getting money... For me that would be a disaster, because if I wanted to earn money, I would have become an weaponsmith or armorsmith... but I'm a doctor for other reasons that only money... ofcourse money counts... but there is more of being a doctor than money... but if you can't realise that, I'll guess this discussion aren't leading anywhere, because then it'll only be a single persons selfcentered wish that can make it easier for him self (Or am I totally wrong?)
pizzathehut67 wrote:
so... artisans rely on rangers... but only in the case of the armorsmith (and chef... but how many REAL chefs are out there?).
There are quite a few of us actually. and collectively you can kiss our butts sir.