Merchant Archive

Thread: vendors for non-artisan classes

JTGAlpha
Thu Jan 08, 2004 3:59 pm
#27

AGain, I have no idea. I have no idea why you guys HAVE to rely on tips. I'm not a doctor. I'm a merchant and a smuggler and a pistoleer. If you guys aren't making money in hospitals for healing and the like then do something about it that doesn't cut into the merchant profession.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

pizzathehut67
Thu Jan 08, 2004 4:00 pm
#28

so basically... your saying that if i cant make money healing... and the devs wont give us med related terminals (like every other professions gets!) then we should just wither up and die?



Galaxy: Bloodfin IGN: Pewa
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pizzathehut67
Thu Jan 08, 2004 4:11 pm
#29

again not giving... its an option that would cost skill points liek any other, i do not see how this would cut into the merchants lifeblood as ONE vendor barely makes a dent... expecially when you factor in a basic vendor with no advertising or merchant like abilities... its the same vendor artisans get when they take business 3 (and at the cost of 9 EXTRA skill points than the artisans spend). if crafting more sellable items than most elite artisan professions sell doesnt qualify me as a crafter... then what the hell does? one MUST be an artisan to craft? all im saying is that the perk that artisans recieve in their tree does a light bit to inbalance the game. i personally want the ability to blanket many planets with my meds... so im a merchant... but to the doctor that wants to cater to the small population in mos entha... he must spend 24 skill points to get what artisans get for 9. very unbalanced... seeing as how "balance" is the aim of the Devs as of late. and again... no matter what you say, if a doctor wants to make big money he must sell goods. telling me not too is self defeating! your losing the future business (if there ever is a solution) of all the doctors who want to sell their meds.



Galaxy: Bloodfin IGN: Pewa
Fashion Clothing, BE clothing, and Vehicle Restoration Kits at
Dantooine MO, Archon Mall -1275 2334
"Fashion by Pewa", "BE by Pewa", "Vehicle Repair Kits"

More Vehicle Restoration Kits at
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"Pewa's Vehicle Repair Kits"

Restoration Kits for 175K! Always Accepting custom clothing orders!
Elminnster
Thu Jan 08, 2004 4:12 pm
#30

I'll give you that pizzathehut67... because it's what they do... They make itemsand sell them... that's what they do... a doctor is not supposed only to craft and sell meds... there is more to the doc profession than crafting (would you give me that?), and that artisan only can craft or survey to earn money (would you give me that to?)... as I stated before... there is A LOT more to doctor than there is to any artisan profession...


This discussion is bound in the perpective of the doctor class... you see the docs as a crafting profession, and all others (nearly all others anyways), does not...


So would you tell me why do you think that doctors and other profession should gain the benefit of the merchant profession? It would be the same if a fighter got all the basic of the medical profession for 9 skill points... that's exactly the same... which would mean you should be put out of business very shortly... Face it... you can't do everything your self, get everything and be the best... because that's not how this game works... You have to make sacrifices to get some perks... and that is 164 skill points to be a master doctor and have a vendor... Just like a master bounty hunter, that want to be able to stop his bleeding in the field, have to use 237 skill points to do...


First understand the game mechanism... and stop thinking about would help you most, and start thinking of what would help the game and the WHOLE community (Except for cheaters, griefers and exploiters)




__________
Sises Orine

Resource dealer - Vendor in Polaris on Naboo, 3km north of Theed Star Port.

Master Medic, Artisan (0-0-4-0), Master Doc, Merchant (3-2-1-2), Brawler (0-4-0-0).
pizzathehut67
Thu Jan 08, 2004 4:15 pm
#31

are you kidding!?!?!? i would love it if combat professions got a med use of 5 for 9 skill points... do you know how many more customers i would have?



Galaxy: Bloodfin IGN: Pewa
Fashion Clothing, BE clothing, and Vehicle Restoration Kits at
Dantooine MO, Archon Mall -1275 2334
"Fashion by Pewa", "BE by Pewa", "Vehicle Repair Kits"

More Vehicle Restoration Kits at
Naboo Theed, Ketflair Mall -5500 5500
"Pewa's Vehicle Repair Kits"

Restoration Kits for 175K! Always Accepting custom clothing orders!
JTGAlpha
Thu Jan 08, 2004 4:16 pm
#32

It doesn't cost skill points if it's in the tree they already master. Remember, doctors, rangers, smugglers, these are all ELITE or Hybrid professions. Artisan is a novice profession, and not everyone masters it. It's disciplines are branches to other elite professions. Merchant is the ONLY elite profession that gets vendors because vendors are our business. Artisans get ONE vendor because making stuff and selling it IS WHAT THEY DO.


Again I understand your problem, but I think your solution is flawed and would seriously injured our profession, which is more and more everyday losing purpose.




Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

Elminnster
Thu Jan 08, 2004 4:21 pm
#33






pizzathehut67 wrote:
are you kidding!?!?!? i would love it if combat professions got a med use of 5 for 9 skill points... do you know how many more customers i would have?





Okay, bad example, as you apperantly only thinks about yourself, and nobody else... only thinking about getting money... For me that would be a disaster, because if I wanted to earn money, I would have become an weaponsmith or armorsmith... but I'm a doctor for other reasons that only money... ofcourse money counts... but there is more of being a doctor than money... but if you can't realise that, I'll guess this discussion aren't leading anywhere, because then it'll only be a single persons selfcentered wish that can make it easier for him self (Or am I totally wrong?)




__________
Sises Orine

Resource dealer - Vendor in Polaris on Naboo, 3km north of Theed Star Port.

Master Medic, Artisan (0-0-4-0), Master Doc, Merchant (3-2-1-2), Brawler (0-4-0-0).
pizzathehut67
Thu Jan 08, 2004 4:27 pm
#34

i will give you that artisans do make their money crafting and surveying. but i do too... i chose to be a crafting doctor... you could choose to take artisan and only survey. the greatest star wars saga ever told... mine... the LORD AND MASTER OF ALL MEDICINE! but seriously... i make and sell meds because thats where i make more money... merchants go where there is more money... thats the point of running a business... money. so i gravitated to the money. and im wrong for doing so? i have 3 vendors now (1 is only a dummy in my player city to help boost xp). there arent many doctors who care to craft meds in bulk. I can think ove only 4 SERIOUS docs who make meds to sell them. im pretty sure one of them has two accounts and uses one as doc/tka and the other as the merchant. by serious docs i mean docs who make things that are worth a **edit**! the meds you see on the bazaars... dont even compare to the REAL players. youll never see a 200 base heal wound B pack on the bazaar (dont laugh docs... bloodfin resources BLOW). this vendor would only aid those crafters who wish to sell there craftable good... and, if ever there was a profession that deserved this its bio-engineer... they are STRAIGHT crafters... and now they are useful! i merely say doctor because thats what a i know.



Galaxy: Bloodfin IGN: Pewa
Fashion Clothing, BE clothing, and Vehicle Restoration Kits at
Dantooine MO, Archon Mall -1275 2334
"Fashion by Pewa", "BE by Pewa", "Vehicle Repair Kits"

More Vehicle Restoration Kits at
Naboo Theed, Ketflair Mall -5500 5500
"Pewa's Vehicle Repair Kits"

Restoration Kits for 175K! Always Accepting custom clothing orders!
pizzathehut67
Thu Jan 08, 2004 4:29 pm
#35

aaahhh... but im a doctor AND a merchant... so money is my business too



Galaxy: Bloodfin IGN: Pewa
Fashion Clothing, BE clothing, and Vehicle Restoration Kits at
Dantooine MO, Archon Mall -1275 2334
"Fashion by Pewa", "BE by Pewa", "Vehicle Repair Kits"

More Vehicle Restoration Kits at
Naboo Theed, Ketflair Mall -5500 5500
"Pewa's Vehicle Repair Kits"

Restoration Kits for 175K! Always Accepting custom clothing orders!
JTGAlpha
Thu Jan 08, 2004 4:36 pm
#36

Right, so you should sell your meds on the vendors. Doctors who DIDN'T opt for skills with vendors cannot. That's the deal. That's the trade. They have to sell on the bazaar or work with you.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

pizzathehut67
Thu Jan 08, 2004 4:45 pm
#37

the idea here is that the game is inbalanced to all of the crafter outside of the artisan tree. the only reasonable argument you put forth is that these professions to do not fall under artisan and therefore do not get the same perk that the artisan does. the bioengineer is a make all his money crafting... you can not deny that. i dont see how allowing doctors, BE's and combat medics etc. the same perk of one vendor at the same cost that the artisan gets.



Galaxy: Bloodfin IGN: Pewa
Fashion Clothing, BE clothing, and Vehicle Restoration Kits at
Dantooine MO, Archon Mall -1275 2334
"Fashion by Pewa", "BE by Pewa", "Vehicle Repair Kits"

More Vehicle Restoration Kits at
Naboo Theed, Ketflair Mall -5500 5500
"Pewa's Vehicle Repair Kits"

Restoration Kits for 175K! Always Accepting custom clothing orders!
JTGAlpha
Thu Jan 08, 2004 6:36 pm
#38

Because those are all elite professions. Artisan is a gateway novice profession. The only other elite profession that has vendors is Merchant. Just like bio-engineers don't get pistol certifications. You have to be a marksman or a pistoleer to get those. Etc. etc. etc. It goes with the territory. I can't heal unless I go to novice medic. Period. You can't have a vendor unless you go to novice artisan and get bus. 3. Period. Interdependency.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

Vishna
Thu Jan 08, 2004 6:51 pm
#39






pizzathehut67 wrote:

so... artisans rely on rangers... but only in the case of the armorsmith (and chef... but how many REAL chefs are out there?).






There are quite a few of us actually. and collectively you can kiss our butts sir.



Master Chef Vishna Fleetfoot

Proud member of Coventry
Owner and operator of CLUB V in New Coventry city on Corellia!
SIRVIMES (chef correspondent)
"I hereby pronounce Vishna the Evil Chef! Fear her!"
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