Merchant Archive

Thread: VENDOR CAP GOOD FOR MERCHANTS

Exitio56
Thu Jan 08, 2004 3:48 pm
#27

If they want to remove clutter from the database, get rid of all the JUNK LOOT that drops constantly.


7bazillion useless vid screens and broken Jawa rifles later, the database will be fine.




__________________________________________________________________________________________
Exitio
+12 Master Chef, n00b Imperial Pilot
Founder of Geigen City, Tatooine
Vendor Location - Exitio's Fine Food and Drink: 4178 5220, in the Geigen General Store
JTGAlpha
Thu Jan 08, 2004 3:52 pm
#28

Resourceman. Agreed. And I brought that up in my post on that thread as well.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

JTGAlpha
Thu Jan 08, 2004 4:03 pm
#29

Don't just say it here. Say it there too. The dev's won't hear us here, guys.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

Lexy
Thu Jan 08, 2004 5:10 pm
#30

Merchants, take hope in the fact that this affects ALL crafting professions. They all have dozens of schematics, and popular items they sells. Doctors have 6 wound packs, 6 enhance packs, several stim types, state cures, etc. Chefs have like 7 or 8 top selling food/drinks. This limit is being protested by darn near everyone

To limit the database size, there are many things they can do. Like stated, reduce the junk loot (I doubt there is a single person in SWG that EVER used a looted CDEF pistol as their weapon ). Or, increase the crate size for components. Instead of creating 60 crates of 50 components for 1 factory run of stimpacks, let the components come in 3 crates of 1000. This will greatly reduce items for many professions.
BlueGeezer
Thu Jan 08, 2004 6:52 pm
#31

well if they are increasing normal ppls ability to sell items on the bazaar to 6k then i dont see why they dont just allow master merchants the ability to sell items on the bazaar to a limit of 12/15k




it would reduce databasesizeAND give a point to being (and staying) a master merchant.....




Master Armoursmith - Chimaera

Apocalypse

[Death]
Vishna
Thu Jan 08, 2004 6:59 pm
#32

The Chef's arnt to happy with this idea either. If they put this through ill only be able to stock full crates. that means no more single stacks or broken up crates for middle income characters.


I'll also have to have 3 bartenders instead of the one. Ugh.




Master Chef Vishna Fleetfoot

Proud member of Coventry
Owner and operator of CLUB V in New Coventry city on Corellia!
SIRVIMES (chef correspondent)
"I hereby pronounce Vishna the Evil Chef! Fear her!"
JTGAlpha
Thu Jan 08, 2004 7:00 pm
#33

The problem with a bazaar increase is that it sets a max price for items. Like crates of ANYTHING that can be sold for 6k and still make a profit (because why would you buy from someone's vendor for more than 6k when the bazaar, which is more convenient has it for that much?)


Speaking of which, hurry up and vote on the poll on the Star Wars Galaxies Forum Page. We're LOSING!




Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

Jarob
Thu Jan 08, 2004 7:03 pm
#34

I would sell out in five hours at 150 items.. this is a joke..


So much for the "Casual gammer" they keep talking about.


At this rate I would need to login every five hours around the clock to load my vendors.




______________________________________________
Kator of'Rubidium
Master Doctor - Master Combat Med (and staying that way thank you very much!)
Founder - The Trade Federation <Feds>
Flurry
"Bugs that don't kill me only make me stronger" -- Me
______________________________________________
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Eola
Thu Jan 08, 2004 10:06 pm
#35






JTGAlpha wrote:
Look, you're going to be able to sell everything you were. But we ARE going to have to restock more often. Which is gonna suck. I agree. It's not going to hurt business, just aggravate the businessmen. Empty vendors are bad, and people in high traffic areas like power ups and stims are gonna have problems. I agree. I am NOT a fan of it, but it's not gonna be the end of the world. Just a big pain in the butt.





Alpha?



If I remember tomorrow I'll break down my business model for you. But let me just note? That in the 22 hours between when I logged off last night and when I logged on tonight? I did approximately150 sales. Many of them were sales of the same item. Yes I'm afraid as a weaponsmith this .will. affect my business given that I can't log on at 5 am EST after the Pacific Coast rush hits to restock.


I don't have the storage space to store runs of multiple grenade types, and I can't just load a handful on the vendor and wait for them to sell. Because they sell in a whiplash. I spend all of my time maintaining my business and harvesting resources for it.. I don't have more time to give.





Eola Lasmy -- Master Weaponsmith, Master Artisan, Master Merchant
Part of Weyland Yutani Corporation
Ahazi Server: Tranquility, Theed: -3115, 5795
Force Sensitive Crafting my Behind
I've got 1 Million Monkeys and 1 Million Keyboards bet you they
integrate JTLS more smoothly than the Dev Team will.
Thunky
Thu Jan 08, 2004 11:49 pm
#36



Thunky Bith'Thew
Master Weaponsmith
Teras Kasi Master
Thunky's Ye Olde Weapon Shoppe
Dunamis Leon, Flurry
Thunky
Thu Jan 08, 2004 11:50 pm
#37

Instead on focusing on how setting a cap would make a previously useless merchant skill useful (while screwing a whole bunch of crafters), perhaps the focus should be on giving merchants a USEFUL skill. I dunno. Would seem like the logical thing to do.


I know you merchants are already trying to push for merchants skills to be useful but really, taking some fun from other plays just so it can justify a useless skill is pretty silly and does little to make the game better.


Would think that this DevTeam would have learnt a thing or two from the EQ DevTeam (who at first also refused to listen to the player base and insisted on some amorphous concept of "Vision" to justify their nerfing, only to realise later that what the playerbase really wants, within limits, is what keeps the game going on.) Like honestly, I can't quite justify blowing my load on a whole bunch of skill points JUST so I can dress my vendor up. What kind of skill is that really!? That I need to have developed as a merchant to tell my employees they need to have a uniform? What the hell is that?




Thunky Bith'Thew
Master Weaponsmith
Teras Kasi Master
Thunky's Ye Olde Weapon Shoppe
Dunamis Leon, Flurry
Jaxx
Fri Jan 09, 2004 1:06 am
#38

This does hurt majorly.


As a resource merchant myself, I stock quite a bit on my vendors. I would have to sit there all the time then to keep restocking which would give me no time to play myself.


I would say 90% of my offerings in resources are 10k or more in size. And when I do stock my vendors, I will easily have 200+ items on them. 1 vendor for minerls, 1 for gas/chems, 1 for flora, and 1 for misc. With 2 other vendors on Dantooine.


And so I would keep Master Merchant 4/4/4/4 with no chance of losing these vendors, and being able to make components while playing my main, I bought a 2nd account. Now I'm being screwed.





Jaxx ~ Talalden
::Bounty Hunter:: Sword Wielding Fish ::
Ahazi's very own MugShot Site!

BaudGnarly
Fri Jan 09, 2004 1:15 am
#39

THEY ARE FIXING WHAT IS NOT BROKEN INSTEAD OF FIXING THE STUFF THAT REALLY IS BROKEN!





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