Merchant Archive

Thread: Bazaar Cap Increase

Greatsails
Thu Jan 08, 2004 5:57 pm
#27

The 4 professions they said they'd be redoing:


Chef


Smuggler


Merchant


Droid Engineer



My assumption, this is only a precurser to a lot of changes to Merchant that as yet we have no insight into.




-----
Seelvir: Master Smuggler, Master Dabbler
N'rocinu: Master Doctor, Master Tailor, Novice Scout.
Maribel: Master Artisan, Master Architect, Dancer 4-0-0-0, Musician 4-0-0-0 (for the buffs, of course)
JTGAlpha
Thu Jan 08, 2004 6:31 pm
#28

Definitely post them there. They won't hear us here. Yeah it's fine if it's for merchants. But really I'd rather it not happen at all. Because if things on the bazaar are increased then it becomes customary to sell crates of things on the bazaar. And THEN there's a price cap: the bazaars. Crates aren't sold on the bazaar because there is little that comes in crates that can be sold effectively for 3k. At 6k then it can be sold cost effectively, therefor, capping the price galaxy wide at 6k.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

DocSavag
Thu Jan 08, 2004 6:54 pm
#29






JTGAlpha wrote:
Definitely post them there. They won't hear us here. Yeah it's fine if it's for merchants. But really I'd rather it not happen at all. Because if things on the bazaar are increased then it becomes customary to sell crates of things on the bazaar. And THEN there's a price cap: the bazaars. Crates aren't sold on the bazaar because there is little that comes in crates that can be sold effectively for 3k. At 6k then it can be sold cost effectively, therefor, capping the price galaxy wide at 6k.





I agree. The effect of a 6k cap on the bazaar will be to lower the prices of a HOST of items that are above that now to 6k because it is easier to just sell them at a loss than actually make a profit on them by selling them to a merchant.


You will see 6k small houses on the bazaar regardless of the fact that that is less than 2cre per resource.





----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



JTGAlpha
Thu Jan 08, 2004 6:57 pm
#30

DOC GET PEOPLE TO VOTE! WE'RE LOSING THIS ONE BAD! THE POLL IS UP AND COUNTING NOW.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

JTGAlpha
Thu Jan 08, 2004 7:21 pm
#31

By the way, you guys DO realize that this means we can't sell molecular clamps at more than 6k either, right? This cap means ANYTHING that can make a profit at 6k will NEVER sell for more than 6k on ANY server. This a price fix, whether it was meant to be or not, I guarentee it.




Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

Roadego
Thu Jan 08, 2004 7:46 pm
#32

Anyone who would sell clamps at 6k on the bazaar would be nuts. I'm not sure about the other servers but you can sell grinding supplies for 3 cpu with no factory maintenance involved on mine. Doesn't mean some people won't do it but it would definitely be a waste of time since time is money.

I have made most my money in game as a miner. Slicing I do for fun now when I just want to hang out and relax and I don't even screw around with spices and smuggler supplies because the prices of those have been run into the ground. You can't shuttle into Theed or coronet without squishing a smuggler or a dozen.

And I definately see this screwing with the merchants. They are the only ones who should get the higher price limit on the bazaar.



____________________________________________________________________________________________
A Smuggler's Life
The devs need to watch star wars again. Luke was a whiny baby with the hots for his own sister. Solo was the rockin smuggler with the blaster, the chick, (a personality) and a wookie.

Adravis
JTGAlpha
Thu Jan 08, 2004 8:00 pm
#33

But they will. They do. And before this it's fine if you wanna sell your stuff at a lower profit margin. However, selling them on the most convenient supplier of merchandise (the bazaar) for 6k means that no one else can sell for more because the bazaar is more convenient. Why travel to pay higher prices? It's a price fix.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

Darkov
Thu Jan 08, 2004 10:10 pm
#34

The only solution for spice is to make it illegal to sell on the bazaar. I'm not going to worry about this change until I find out more about what they plan to do to our profession as a whole.
HabeasCorpus
Fri Jan 09, 2004 12:00 am
#35

If I can sell 30 crates a day on the Bazaar for 6k a piece, I've made 180k. If I could do that everyday, I'd be rich. Right now I sell maybe 4 crates a day on average at 11k. if I can keep up with the Bazaar demand, I will be really really rich. I won't have to have business 3 to sell spice.


Now, the problem comes in with how much it costs me to make a crate. if I can get some nice BER 10 mediums, and mine for myself, then there's no problem. I'm making way more than what it costs to mine.


the only reason I wouldn't want to sell my spice at 6k a crate would be if I have to buy my resources instead of mine them. and after all, if I've tossed out business 3, do I really wanna keep novice artisan for surveying? nope. I'd spend those points elsewhere. so this would screw over smugglers who already don't mine. if they don't mine, then they don't have artisan. if they don't have artisan, then they can't sell spice on a vendor of their own. so they would have to go through a merchant or sell it on the street. I'd find it a hassle to sell through a merchant and I'd also find it a hassle to sell solely on the street.


If the demand is limitless for our spice, then there's only more money to be made for those who mine for themselves. and for those that have to buy the resources to make their spice, they can still sell their spice for higher rates to people who are impatient when the bazaar is down.


If there are 100 master smugglers selling spice on a server and they each can sell 30 items at a time on the bazaar, then there could be 3000 crates of spice on the bazaar. If there are 6000 people who play on that server each day, and half don't use spice, then there will probably never be a shortage on te bazaar for the people who use it.


the bottom line: it's only way it's profitable to sell spice on the bazaar is to assume that you will sell more.








Alytheia Talisvera (TSA), Master Smugger & Master Gunfighter, Tempest
Rafed
Fri Jan 09, 2004 12:53 am
#36






This cap means ANYTHING that can make a profit at 6k will NEVER sell for more than 6k on ANY server. This a price fix, whether it was meant to be or not, I guarentee it.





Think the biggest problem is not the price cap. People will match the cap to sell stuff, as long as they don't lose money, so yes they could end up setting a new price standard.


But most of these will be cause by hologrinders, trying to recoup some of the money they spent grinding. And so will probably be short lived.


Again spice can be price set, because there is no variation in quality and effect (its all the same). This means that once one person sells it for one price, this becomes the going rate. But this is discussed in another thread.


Back on track, but why is the bazzar a better place to sell ?


Because it has a galaxy wide list, you can see what is available then travel to pick it up.


What should be happening instead of this cap raise, is that vendors have the ability to list their stuff under the bazzar as well. Maybe as part of advertising 3.


The biggest problem I find with vendors, isfirst you have to find them, if they don't have advertising 3 then they don't show on the world map,andyou find them by luck or by someone telling you about them.


Then you have to travel to the vendor just to see what they have. So this costs a lot of time and money just to see if they have what you are after. If they don't you usually don't go back.


Having the ability to be able to see personal vendors items on the galaxy wide bazzar is really what is needed.


I personally don't go into mass sales, I sell to people I know, it wont effect me much, if bazzar is cheaper they can buy it there if they want, saves me time and money of hunting the resources.


I am for the cap raise (because I doubt vendors being on the galaxy wide market will happen), all these that sell cheap after a while will get fed up with the constant production or will move onto their next holo proffession.


Resources on bazzar are no longer cheap, people try to get as much as they can for everything. If people wanted to sell spice cheap they could probably do it at the current limit for a crate of 25, if they collected their own resources.

Zoastra
Fri Jan 09, 2004 7:55 am
#37

I agree that the 6K cap should be in a merchant skill box somewhere.


Poor upcoming smugglers.....they will be paying 5-6K per locked container then too, at least on Bloodfin. LOL.


Remember the days before the first incap bug where we could sell spice for 1K a hit and barely keep up with demand? I hactually had more Pixie selling than Muon back then. Ahh well. Hopefully we get experimentation in on both spices and tools soon. Then we can make a product that will be worth more than the 6K crates of hologrinder junk.




Zo'dooxe Orionstar, Master Smuggler/Master Chef
"have ticket, will travel" bulk spice or food delivered anywhere in the Bloodfin galaxy. Just send your waypoint via encrypted hologram.
bpphantom
Fri Jan 09, 2004 8:20 am
#38






Zoastra wrote:

Hopefully we get experimentation in on both spices and tools soon. Then we can make a product that will be worth more than the 6K crates of hologrinder junk.





Takes the can of worms away. Wraps it in nice foil and places it in a lead lined box before shipping it where it can do no harm






---
Imperial Colonel Istovyr Ousstyl - Lone Survivor of Gothica City - Rori - Lowca
Still the best darn smuggler there is.
Kav
Fri Jan 09, 2004 8:24 am
#39






Rafed wrote:


...Resources on bazzar are no longer cheap, people try to get as much as they can for everything....




i have been meaning to post this to the next pricing discussion. these days your lucky to find any materials on the bazaar as low as 3c/u. anyone that sells thier finished product near or even below that with the " i mine for 1c/u" argument is doing more work for less money.






Kav::Master Smuggler::
Beul::Engineer::
"Credibility is like virginity, you can only lose it once."
Page 3 of 7