Merchant Archive

Thread: Abandoned vendor question ANSWERED

rexan
Mon Sep 20, 2004 3:01 pm
#27






DocSavag wrote:





lisasdarren wrote:





Malitevv wrote:


so now we know.


this is unacceptable, unfair, and excessively harsh. it is also, in my opinion, wrong for them to have worked with the community on these vendor changes and to hide the fact that this policy was going in from us during that discussion.


this policy has a far greater impact on the profession than the number of vendors we are allowed and the number of items we are allowed to list. and in my opinion they had to know this.


and for this reason, I feel that I have been intentionally deceived by the developers on this issue.




I don't think we have been deceived, and I suspect the reason this was never bought up is that it was a last minute decision to fix the loophole that several poachers were boasting of. Thatthey would be able to grind their business skills once every month in order to re-list all their items and then drop them again.


It may be ill conceived, but I believe it is there as an attempt to solve a legitimate problem.


That said if you do not get a sale from a vendor in two weeks, you really need to do something about your business strategy.








Yea its a fairly transparent attempt to prevent storage but its going to hurt innocent merchants who have a slow month and cause a lot of grief with a questionable game mechanic. I don't support this and I hope to get it changed.






Thanks for fighting this Doc.


I actually have a vendor who still sells spice. SPICE of all things. It used to be a big seller (and I'm hoping it will be again after the smuggler revamp). I just keep recycling all my old crates of pixie and muon. I sell about 1 crate every 2 weeks. I'm a little scared that if I were to go on vacation, its quite possible that this vendor would not make a sale in a2 week periodand get deleted. I have over50 items listed on this vendor.


I seriously thought this 2 week timer was supposed to happen AFTER all the items has de-listed from the vendor. As things stand, I can re-list all the spice on my vendor and have it show up as having a 30 day lifetime. But then have the vendor completely delete itself after 14 days.


If the devs are worried about grinders, how about just having the vendorstop generating experince if it hasn't made a sale in 2 weeks?

Message Edited by rexan on 09-20-2004 03:03 PM



Rexan Ryu
Master Smuggler
Flurry Server
Snadroj
Wed Sep 22, 2004 6:06 am
#28

It looks to me like some SOE geek is itching to reduce the database size by deleting item records and with no due consideration for customers.


We are at least due an explanation of the logic behind this and a little honesty as paying customers, not everyone who plays isa lippy 10yr old funded by their parents.


Like many of you I agree is it unfair to just wipe out the rewards collected or crafted over many months just because of database issues and loopholes. As previously suggested if you drop the skills you drop the vendors - instantly. Anybody wishing to drop the profession or skills would have toempty the vendor upfront or accept loosing the itemswhen surrendering. As most have mutliple vendors a box could pop up saying you have too many vendors and you have to choose which one(s) to delete from a list.


If we must have a zero sales warning, at least make it after 30 days, then delete14 days later.






Malitevv
Wed Sep 22, 2004 9:47 am
#29



note: i do agree that this policy was likely grafted on top of the existing merchant changes to try and address database issues. But the only people who are going to loose items because of this change are legitimate merchants who are offering legitimate items for sale.


the cap on the number of vendors and the cap on the number of items for sale per merchant should be the mechanism that controls the load the vendors place on the database. this is why I feel this policy has been deceptive. prior to this update the developers kept releasing announcements that theycould increase thecap on the number of items a merchant can sell. but they knew then thatincreasing the number of items a merchant can sell will also increasethe load on the database. we all knew that. the implicit statement then was that they are choosing a cap which the database can handle and support.most of us werepleasantly surprisedwhen we saw the final numbers they chose.


they then quietly add another mechanism for throttling the database load that aggressively deletes legitimate merchante inventory from the game world. this means either that the numbers they gave us for item caps on vendors cannot really be supported by the database, or they just don't know what they are doing. I assume they know what they are doing, which to me means thatthey promised us more than their db can supportandthen attempted to correct the issue by quietly slipping in this draconian deletion policy. this is why i am upset. that is not playing fair.

Message Edited by Malitevv on 09-22-2004 10:58 AM



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