Merchant Archive

Thread: Has the elimination of 'poaching' improved your business? Mine sure has!

DingoBoi
Fri Sep 24, 2004 10:14 am
#27






ofim wrote:


perhaps you should just shut your mouth as you're nothing but an egotistical piece of trash that does nothing but hurt the image of the merchant profession.


The only good economy, is an open market economy.








your a poopie-head meanie


and we do have an open market... everyone can sell, just not everyone has the convenience and time-saving capabilities that vendors provide.


PS: It's hard to not be egotistical when I am surrounded byfools like yourself.



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DingoBoi
Fri Sep 24, 2004 1:38 pm
#28

I always try to add a little humor when insulting people.... /giggle


oh yeah..


/throws eggs



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DocSavag
Fri Sep 24, 2004 2:33 pm
#29



ofim wrote:


DingoBoi wrote:


ofim wrote:

perhaps you should just shut your mouth as you're nothing but an egotistical piece of trash that does nothing but hurt the image of the merchant profession.

The only good economy, is an open market economy.




your a poopie-head meanie
and we do have an open market... everyone can sell, just not everyone has the convenience and time-saving capabilities that vendors provide.
PS: It's hard to not be egotistical when I am surrounded byfools like yourself.



Eclipse server....that explains everything.

Why is it that everyone that sells power (IE radioactive or wind) calls themselves a "Power Broker", makes me laugh every time with them trying to make them self out to be something better than 3rd rate salesmen.Anyone with a fussion generator will tell youit only costs .15cpu to actualy harvest radio poweron any decent % location (like 72%ish).

And sense you're so inocent Mr. Dingo, how much power do you harvest from illegal cross server trades?






He doesn't. He hires actual people to harvest it for him and he compensates them for it. Its a well known story if you've read the forum much. Say way you will about Dingo's posting style, his tendency to flame, even his over all attitude but don't try to attack the way he plays merchant because he plays it pretty good for a MMORPG..



----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



DingoBoi
Fri Sep 24, 2004 2:42 pm
#30






ofim wrote:


Why is it that everyone that sells power (IE radioactive or wind) calls themselves a "Power Broker", because that is what we are by definition. makes me laugh every time with them trying to make them self out to be something better than 3rd rate salesmen.Anyone with a fussion generator will tell youit only costs .15cpu to actualy harvest radio poweron any decent % location (like 72%ish).and your point would be....? People buy power for the convenience of not having to locate it themselves and also because that lot that otherwise would have gone to harvesting power is now harvesting other minerals that are much more valuable to them.


And sense you're so inocent Mr. Dingo, how much power do you harvest from illegal cross server trades? uh oh.. i'm shaking in my boots now... The power I've harvested from cross server lot trades add up to a total of zero units. I don't do cross server lot trades for harvesters. I believe that is an exploit. I actually employ/have employed up to 26 real players harvesting power at any given time and paying most of them about a million credits per cycle. I actually ran a static mineral farm of 100 harvesters, also employing real players on my server, which i closed after 2 months because I couldn't compete with the exploiters.


Have a nice day!


/throws eggs










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donnerschlag2
Fri Sep 24, 2004 9:22 pm
#31

Limiting lots per account would be stupid and unacceptable, some of us play on more than 1 server.

And a big hooray for the demise of the poachers!

Just curious, to the pompous high and mighty smith, how is someone selling power a 3rd rate salesman as opposed to any other commodity? Sounds pretty dumb IMO, Ive got a master WS and sell tons of radioactive and fail to see how selling weaps or power is any different. Does crafting mean youre somehow first rate?

/boggle
DocSavag
Fri Sep 24, 2004 9:56 pm
#32



donnerschlag2 wrote:
Limiting lots per account would be stupid and unacceptable, some of us play on more than 1 server.

And a big hooray for the demise of the poachers!

Just curious, to the pompous high and mighty smith, how is someone selling power a 3rd rate salesman as opposed to any other commodity? Sounds pretty dumb IMO, Ive got a master WS and sell tons of radioactive and fail to see how selling weaps or power is any different. Does crafting mean youre somehow first rate?

/boggle




There are other ways of limiting lot trades..at least for harvesters



----------------------------------
Chataka Windae
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CEO, Windae Enterprises
Mesric Sanctuary Founder



Elioi
Fri Sep 24, 2004 11:00 pm
#33

What i've never been able to understand DingoBoi is how you weren't able to compete with the exploiters? You seem to have a well organized production format, a great deal of liquid capital, and you were certaily pulling in the power and selling it. What made those without the SP in Merchant so much more efficient? I just don't understand how they "beat" you after two months by adding more combat skills or crafting skills.


I understand the priciple you talked about that if they didn't keep the skillpoints they wouldn't make the sales, thus giving you more buisness. But how would you then beat them if all the power merchants you complained about took up merchant? I don't understand how somebody having the ability to pick up Pikeman in addition to Fencer makes them able to severly hurt your buisness, whereas a Fencer with Merchant won't following the same practices.


I guess thats the point I misunderstand...how do those extra skillpoints make a difference in the power industry? Heck with static lots you don't even need Artisan to pull up power. (as i'm sure you know and utilize)


This is not a flame or a defence of "poaching" I think I just don't understand your buisness very well I guess since I'm new to the resource selling game.
Elioi
Fri Sep 24, 2004 11:04 pm
#34

Yes Doc, there is another easy way to limit them, Harvester Certs. True, they can just grind up on alts, but that impediment would stop a number of people not willing to do the work.


And from a Poaching standpoint Harvester certs make a lot of sense - why do I have to invest SP in Scout to harvest animal organics and not in Artisan for inorganics. There is a stronger case now that poaching vendors is gone, to run a shop you need Artisan anyway.
McSassy
Sat Sep 25, 2004 12:55 am
#35



DingoBoi makes me laugh. I can't help it!



Added: Heh -I got a 1-star just for laughing! Rock on!

Message Edited by McSassy on 09-24-2004 06:03 PM





Well, I'm better than dirt! Well, most kinds of dirt.
I mean, not that fancy store-bought dirt.
That stuff's loaded with nutrients. I can't compete with that stuff.

Hypo_Luxa
Sat Sep 25, 2004 4:53 am
#36






DingoBoi wrote:

Panicking will get you nowhere. What you should have done is 'stuck' to your guns and then went round and bought up all the competition dumping product. Just a couple days ago, I even went round the galaxy and bought out ever other power broker to the tune of 25million credits worth. Also a good sales tactic. They will come especially when everybody else is out of stock /giggle.








Now if you would just goto the 1.5 cpu flat rate like everyone you bought out




Please deliver all items to the "offers and storage" vendor. Wp below.

~Hypo Luxa~ DE ~Corey Taylor~
H-L Industries Coronet, Correlia 939 -4890. 1km from Coronet SP.
DingoBoi
Sat Sep 25, 2004 5:26 am
#37






Elioi wrote:

What i've never been able to understand DingoBoi is how you weren't able to compete with the exploiters? You seem to have a well organized production format, a great deal of liquid capital, and you were certaily pulling in the power and selling it. What made those without the SP in Merchant so much more efficient? I was referring only to the mineral business. I was paying salaries of 20k per harvester per week for the static placement. That was 1/5 of what i typically paid per power harvester. That's 2 million per week in just salaries. A fair amount I thought for not having to do anything but initial placement. Then add in power costs which were about a million per week. *even though I used my own power, I consider the full retail cost an expense because I could sell it easily for more. My thinking was that the same model i use for power should work for minerals. However, with cross server lot trades, I was competing against people with 300 cross server harvesters who hadno salary expenses. Italso came about the same time as the end of hologrind where those big producers were dumping product. That exploit *cross server lot trades*made my mineral farm unfeasible. I was beat financially.The exploit is clear. just don't understand how they "beat" you after two months by adding more combat skills or crafting skills.


I understand the priciple you talked about that if they didn't keep the skillpoints they wouldn't make the sales, thus giving you more buisness. glad we are on the same page.. it's still a concept foreign to some here on the boards. But how would you then beat them if all the power merchants you complained about took up merchant? Corporate warfare is PVP in it's own regard. I don't understand how somebody having the ability to pick up Pikeman in addition to Fencer makes them able to severly hurt your buisness, whereas a Fencer with Merchant won't following the same practices. It hurts me because I can't compete as well in pvp with those who exploit. Game is about choices and we have to make them. I still do have a master combat profession, but those who exploited had 3 combat/support professions.


I guess thats the point I misunderstand...how do those extra skillpoints make a difference in the power industry? It's makes a difference in the larger whole game. Heck with static lots you don't even need Artisan to pull up power. (as i'm sure you know and utilize) you assume to much here, power harvesters have to be moved every cycle. Only rad harvies are used as the return on wind/solar is icky. Having the ability to run an in-game business with vendors is very lucrative, and for some.. that really is our endgame. I'm in direct competition with other power brokers, but I was competing with half of them who shouldn't have ever been there.


This is not a flame or a defence of "poaching" I think I just don't understand your buisness very well I guess since I'm new to the resource selling game.









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DingoBoi
Sat Sep 25, 2004 5:42 am
#38






Hypo_Luxa wrote:





DingoBoi wrote:

Panicking will get you nowhere. What you should have done is 'stuck' to your guns and then went round and bought up all the competition dumping product. Just a couple days ago, I even went round the galaxy and bought out ever other power broker to the tune of 25million credits worth. Also a good sales tactic. They will come especially when everybody else is out of stock /giggle.








Now if you would just goto the 1.5 cpu flat rate like everyone you bought out whoopsie... i've been a bad bad girl.







While I think it's every merchants option to sell power at flat rates, I think they are stupid to do so.


Think in terms of a regular mineral broker selling the most uberestest (yes it's a word, or it isnow that I made it up) steel ... stats in ever category of 1000. Pretty damn good stuff huh?


Now compare that with the crappiest steel you have ever seen. Still with me?


Which is intrinsically worth more to the purchaser? While the cost of production is the same for both. The uberestest steel is worth more because it is inherently more valuable.


It's exactly the same with power which is why I sell of cpEu (cost per energy unit)


Rads with a PE value of 900 are worth more than rads with a PE value of 600.


The PE900 rad yields 1.8 units of real power per resource unit. The PE600 rad yields 1.2 units of real power.


Visiting your average vendor to buy power, which of the two will you buy first? The pe900 rad of course?


now why? ... because it gives you more power than the other rad. hence, intrinsically it's worth more.


Remember, what we are selling is not really resource units... we are selling power.. and that power varies by the PE value.


Hence higher pe values sell for more.


People buying from me know they will ALWAYS be paying the same price per power unit... other vendors they will pay wildly varying costs for their power as the pevalue varies.


So I purport IMNSHO (in my not so humble opinion), that Pe based pricing is the correct pricing format to use for power.


My tagline in the trade forums is "Corporate Warfare is PVP in it's own regard". And it is. I don't make it a habit though, but the recent hurricanes have severly hampered my ability to get product due to power outages.. and now Hurricane Jeanne is on a direct course to pass over orlando tomorrow.





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Wire3k
Sat Sep 25, 2004 9:27 am
#39







DingoBoi wrote:



My tagline in the trade forums is "Corporate Warfare is PVP in it's own regard". And it is. I don't make it a habit though, but the recent hurricanes have severly hampered my ability to get product due to power outages.. and now Hurricane Jeanne is on a direct course to pass over orlando tomorrow.







And that sir, is exactly why I told you you reminded me of a PK and exactly why you did not understand the statement. You are out to 'win'. You cannot WIN a MMO, you can certainly drive all your competition out of business (now) and you probably think that qualifies as the 'win' - but it's no more a win than a griefer that drives other people out of the game.


The competitive aspect of being a shopkeep only applies if you actually have competition. You desire to take your bat and your ball and go play with yourself.


Monopolies were one reason cited for this change being needed. We didn't have them before - but you seem hellbent on proving they can exist now. I wish you all the sucess in the world - you'll make a fine example of why this system does NOT work well.







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